AmstradHero wrote...
Played through the BG series multiple times, thanks, so I am quite well aware of its strengths and weaknesses. As Alex pointed out, BG2 is longer... hence people think it is better. Plus it's hardly fair to compare what is effectively a trilogy to a single game.
So the only reason people think that Baldur's Gate is better is because most people seem to think that longer = better? Just going on a hunch here but I know I prefer the Baldur's Gate series because I felt that the game was much more interesting, the story was much better writen and much more original and the characters were much more interesting. I had assumed that this is why others prefer the Baldur's Gate series as well but then who can argue with longer = better?
AmstradHero wrote...
You can adventure (or not) with multiple people in DAO just as you can in BG2. You can kill off potential companions in DAO just as you can in BG2. However, in DAO, the companions are more developed and more well rounded characters and express their personality more than in BG2. I'd be interested to see a word/line count between the two games... I think I'd be leaning towards DAO having more lines per character. Fewer characters, yes, but they're more complex characters as a result.
Oh right, so thats why the companions in Dragon Age are better, they have more lines of dialogue so they
must be better, interesting theory I guess it fits in with your theory of why people think Baldur's Gate is better. Sure you could initiate conversation at will with the party members in Origins and sure they
may have had more dialogue than the characters in Baldur's Gate but really I thought that the characters in Baldur's Gate were much more interesting and original than the characters in Origins. However this is a matter of opinion so really it isnt worth debating
I will say this however, sure you could refuse party members or even kill them outright but then if you wanted to you could accept every party member leave them at camp and not miss out on any content (with the exception of Alistair and Loghain however you get Loghain late in the game and thus he doesnt have much to offer in the way of content) however in Baldur's Gate you only had 5 slots for party members (6 including yourself) so you had to carefully pick and choose your party members, also as far as I can remember the party members in Baldur's Gate 2 had a lot more to offer in terms of impacting the journey than Origins ever did.
AmstradHero wrote...
In BG2 characters would potentially leave you as a result of your reputation and their alignment. So a combination of 1-20 number (dictated by actions throughout the game), and one of three alignments determined their opinion of you. Compare this to DAO, where each companion has their own morality and ability to like or dislike you based on your actions - and none of them adhere to the simple 3 category alignment like in BG2. (I say three category because the Law/Chaos axis was completely irrelevant in this situation)
Ok sure I guess Baldur's Gate system of whether your companions like you or not based on a global reputation system is a bit dodgy but really I diddnt find that whether or not you companions like you or not in Origins had much effect beyond the dialogue in camp (and gaining their side missions), I know that some of the characters like Oghren will leave you if their approval gets low enough (like the rep system in Baldur's Gate) but when it comes to storyline Dialogues (like where Alistair tells you he is Maric's bastard child) their approval has no effect whatsoever, Alistair even looked surprised when I allowed Anora to execute him as if he thought I was his friend (even though his approval was -100). If you manage to keep a party member who hates you till the final battle he will speak to you as if he has a high aproval rating and really respects you.
AmstradHero wrote...
In DAO characters can not only leave, but also turn on you as a result of your inability to make friends with them, or you might even appease and gain the respect of a potential enemy.
And they diddnt do that in Baldur's Gate? In fact I am going to say that the party members were even more volatile in this regard in Baldur's Gate 2.
The only time I can remember where a party member attacks you or leaves you (because of an action not an approval rating) in Origins because of your actions would be Leliana in the defiling of the sacred ashes and Shale when you side with Branka in the anvil of the void (however these are easily avoided by keeping them at camp for the missions) and Alistair when you side with Loghain, tell me if there were any I missed. However in Baldur's Gate 2 there are many instances where party members will leave or attack you (or even turn on other party members) as a result of your actions. Attack Drizzit and all of the "good" members will turn on you and side with Drizzit, ****** Anomen off when he fails his knighthood and he will attack you (if you manage to convince him to stay in the party and he will turn on one of your party members later down the track), have both Minsc and Edwin in your party and one will inevitably kill the other ect, there are simply too many to list.
AmstradHero wrote...
In BG2, let's see what "big" choices we get: siding with vampires/shadow thieves, choosing a side for the Sahaugin, killing Adalon, hrm... I'm coming up short after that... Sure, there are a number of small quests here and there that can have effects, like freeing or killing Hendak, Anomen becoming a knight or not (which was only actually affected by your decision in the quest about his sister's death), your stronghold quests (though typically that only effect what cool loot you got), how you deal with the tears at the end of game... the choices are there, but they're not huge nor plentiful. Also, having played through the game multiple times, the choices you got to make were largely superficial and frequently had very little outcome on events except for your personal reaction to them.
Compare to DAO, where you pick the next ruler of Orzammar, break an ancient curse or destroy an entire tribe of dalish, save or defile the ashes of Andraste herself, potentially wipe out most of the mages in Ferelden, save the country with the death of you, the King or a fallen general, choose the next ruler of the country, potentially create a baby with soul of an old god... And those are just the major choices! Really, there is absolutely no comparison in terms of meaty choices between the two games, as DAO wins hands down. Any argument to the contrary comes across as ridiculous.
You are so caught up in the big things that you forget completely about the smaller things, you also forget about the impact that these things have on the journey, sure your actions in Baldur's Gate diddnt have much effect on the main plot but then in Origins your actions diddnt have much effect altogether. Sure you get to choose sides between the werewolves and the elves or Behlen and Harrowmont but really what effect did your actions actually have on the game other than the units you have available to summon in the final battle? The only choices that had any real effect on the story happened near the end of the game and even then all the endings felt roughly the same. Sure your choices diddnt have much effect on the main storyline in Baldur's Gate 2 (however there was usually multiple paths to the same destination (the shadow theives and the Vampires quest lines were both totally different, also there were multiple ways into spellhold not to mention the number of choices you had when completing tasks for the drow) , compared to one path to the destination in Origins then make a choice that doesnt really effect much) however your choices did have a much bigger effect on your companions, the side quests you could pursue and the events you encounter in the world.
Also FYI Anomen becoming a knight or not was not only effected by your decision in the quest about his sister's death, there were other factors that determined whether or not Anomen becomes a knight. I remember I refused to help some guy rescue his kid and the order refused to knight Anomen because of it.
This last point however comes down completely to opinion so take of it what you will, even if you ignore all the arguments above the reason I think that Baldur's gate series are superior games is not because of its gameplay elements but because of the world, its characters and its story, these are the things that made Baldur's Gate great. The writing in Baldur's Gate was far superior to anything found in Origins, as villians Loghain and the Archdemon simply cannot compare to Irenicus who in my opinion is one of the greatest villians of all time, I would much rather have Minsc at my side than Alistair and the cookie cutter "hero joins elite group and saves the world" story cannot compare to the trials of a child of the god of murder.