Which is the better Biotic? Adept, Sentinel, or Vanguard?
#1
Posté 16 août 2010 - 06:25
#2
Posté 16 août 2010 - 06:35
Now if you're asking which is the best caster class I'd probably vote Sentinel.
#3
Posté 16 août 2010 - 06:39
Close range is the name of the game with Vanguard. Copious use of the trademark ability Charge is strongly recommended, but so is deft tactical use of it. Don't charge into too large of groups, or you will get hosed. Shotguns are your friend. Shockwave is ehhhh okay, good for large unarmored groups, but the other biotic power you'll get the most use out of is Pull. It's excellent for prying foes out of cover if you arc your biotic pulses around their cover. And it recharges real quick. Pull a foe out, and as they drift helplessly in the air, RAM HIM with Charge and watch him fly off. With Vanguards, you'll probably get more than a few good uses of melee attacks. I recently beat the biotic krogan boss in Jack's loyalty mission to death after charging him. He couldn't get up because each hit never let him get out of ragdoll. Talk about a humiliating death...
You're already familiar with ice and incendiary ammo. Reave or Barrier are recommended bonus powers; Reave for an extra offensive hit (and a good backup means for restoring health without popping some medigel when used on unprotected organics), while Barrier offers a quick replenish of shields, but has a bit of an annoyingly long cooldown.
I personally prefer outfitting for dealing with lots of foes: Area Charge to stun multiple foes when I charge in, and the Scimitar to quickly spread the shotgun love. You may try that, or you may prefer targeting one foe and overwhelming them with Heavy Charge and one brutal point-blank shot with the Claymore or the Eviscerator (IE: the Claymore Lite).
Modifié par MadCat221, 16 août 2010 - 07:00 .
#4
Posté 16 août 2010 - 06:50
#5
Posté 16 août 2010 - 06:52
It does help to take the right bonus talent, and the right companions, but all in all you can mop the floors with adept once you learn how to play them.
I recently played a no guns used by me Adept through Hardcore, and only ran into a very few occasions were I even missed them. Adept builds will greatly change from Veteran and below to Hardcore and above. Depending on what level you play, will also change how you handle your adept.
Veteran and Below.....
Singularity will be handy, but not a big deal can even be skipped or left at 1pt if not wide works well.
Throw will be a fun power, good CC and great Husk killer.
Pull will rumble, especially area.
Warp, some use, some bombs, but not as critical.
Shockwave with practice will destroy husks, and knock enemies flying.
Bonus talent--whatever you think is fun, maybe dominate or an ammo power.
Hardcore and above......
Throw is mostly useless, leave at 1 pt.
Singularity is king of hold,(heavy is better) use it to lock down enemies.
Area Pull, should be your main warp bomb setup.
Warp, major use, level 4 either way depending on play preference but you want maxed.
Shockwave is mostly useless now, not totally but mostly.
Bonus talent, depending on playstyle max barrier warp ammo, or Energy Drain(tali bonus talent) are the most common with changing between mission depending on enemies to be faced not at all uncommon.
#6
Posté 16 août 2010 - 07:56
grievous04 wrote...
I've played alot of Mass Effect 2 recentely, but I usually stick to more weapon based classes, Soldier, Infiltrater, ect. I want to branch out and try a biotic character. So I was wondering, which is the best biotic class?
There's only one biotic class - the Adept, both Sentinel and Vanguard are just a bunch of biotic wannabes
No other class can trash a place like an Adept - equiped with Throw, Pull, Singularity and Warp (bonus power Barrier); Adepts are capable to clear levels at incredible speed and it's a joy to see everything flying and exploding around you. It's like Mcsupersport said; it takes some practice to play the Adept effectively (Insanity) - but once you get the hang of it, you will consider all other classes to be brainless 'one button/one power' goons.
Sentinel is ok though, Assault Armor is great and they can use Throw and Warp. But they lack the true power of biotics; Warp explosions. If you have Kasumi's dlc, get the Locust asap (great allround weapon); go for AR (or my favourite - SG) training on Collector ship and the Adept has all the fire power needed.
#7
Posté 16 août 2010 - 10:52
But yeah, adept is the best biotic.
class though, well that depends on how you want to play; sentinel being probably the most straight forward, and vanguard being the most efficient.
#8
Posté 16 août 2010 - 03:12
#9
Posté 16 août 2010 - 03:35
ADLegend21 wrote...
Vanguard, they can move faster than the speed of light with their charge, beofer an adept can throw a singularity, pull, throw, warp,or shockwave at them and Sentinels can activate their power armor. Charge is the best class exclusive power and second best power to reave IMHO. Plus Vanguards have more fun.
More fun I'll give you, but "best power" is a bit of a stretch. There's so many battles where Charge is useless that it's not even funny, including the final boss. Geth on the balconies? Scion on the far platform? Gunship? Sucks to be you, you are now a Shotgun Adept with less powers and no warp.
#10
Posté 16 août 2010 - 04:08
Lvl 4 Heavy Warp
Lvl 4 Heavy Throw
Lvl 4 Heavy Singularity
Lvl 1 Pull
Lvl 0 Shockwave
Lvl 4 Nemesis
Lvl 4 Heavy Barrier
Bonus Weapon: Shotgun (or Assault Rifle... Mattock is fun)
Get ammo powers from squadmates
Play your vanguard like and adept
Lvl 1 Incendiary Ammo
Lvl 0 Cryo Ammo
Lvl 4 Heavy Charge
Lvl 4 Heavy Shockwave
Lvl 4 Pull Field
Lvl 4 Destroyer
Lvl 4 Area Reave
Bonus Weapon: Assault Rifle (Mattock).
Shotgun: Scimitar
Get ammo powers from squadmates.
Make sure to bring Miranda (or Thane) for warp boom-booms.
Modifié par NICKjnp, 16 août 2010 - 04:09 .
#11
Posté 16 août 2010 - 04:25
#13
Posté 16 août 2010 - 04:43
#14
Posté 16 août 2010 - 05:03
grievous04 wrote...
I've played alot of Mass Effect 2 recentely, but I usually stick to more weapon based classes, Soldier, Infiltrater, ect. I want to branch out and try a biotic character. So I was wondering, which is the best biotic class?
If you're actually just want to use Biotics, the Adept is best, no question. They're the only class that derives most of it's power from combo'ing their powers as oppose to spamming their class power. Throw and Pull can easily instakill, Warp + Pull is essentially a lightweight Cain and Singularity is a swiss army knife. Biotics are about smashing stuff and explosions, and the Adept delivers. On Veteran and below, Shockwave is arguably the most awe-inspiring power in the game - it's like the hand of god. It doesn't do much against defended targets and hence loses a lot of it's worth above Veteran.
The Vanguard is a potent class but realistically, isn't that great a biotic. It lacks any true ability to combo, isn't all that flexible and derives the vast majority of it's capability from the fact that it's always in point-blank shotgun range. It's biotics weren't really thought through all that well and don't mesh properly.
Sentinels are very good casters, but are less cerebral than Adepts. Rather than combine their powers into an orgy of destruction, they generally rely on spamming both their tech an biotic powers while taking advantage of their armour (which, imo, is an effective but boring way of playing) or they play wannabe Vanguards with less speed and more resiliance.
#15
Posté 16 août 2010 - 06:15
If is pure biotic without any regards for the the rest,then yeah Adept.
#16
Posté 16 août 2010 - 07:03
lazuli wrote...
Sentinels can have the shortest cooldowns on their powers, but this is offset by the long cooldown of Tech Armor, which you might end up spamming if under pressure.
Upgraded, the tech armor cooldown is only 6 seconds with the guardian build. 5.4 with the archon visor. That's really not that long.
As for the original question.
1. I like vanguards, but I really don't feel like I play a biotic when I play one. I feel more like a soldier that charges.
2. Adept has the most diverse biotic skills. It's more tactical though, so if you prefer to lay back and do combos this is the class for you.
3. Sentinel. Depending on how you play it. If you like to warp (using another squaddie for pull) and cast throw, this class has the fastest cooldowns. Tech armor is really good. So good, I find myself going close quarters alot and just spamming it wihile I kill everyone. However, playing it that way (which is really fun btw) you feel more like a SWAT officer with a shotty rather than a biotic.
So I'm gonna say adept if you want to really experience being a biotic and get the missions done using them.
Modifié par mosor, 16 août 2010 - 07:04 .
#17
Posté 16 août 2010 - 11:36
#18
Posté 17 août 2010 - 02:06
OniGanon wrote...
Of course... you can make a decent biotic out of a Vanguard using Pull's damage bonus and Warp Ammo or Reave as the bonus power, if you can limit yourself to only occasional Charging.
Problem is that compared to a sentinel or an adept, the vanguard's cooldown sucks. A vanguard is a very weak biotic without charge.
#19
Posté 17 août 2010 - 02:24
So, the following build:
Heavy Throw (1.5s)
Heavy Warp (3s)
Assault/Power Armor
Area Overload (3s)
Guardian
Slam 1 (1.5s)
I find it's best to bring Thane/Jacob for this setup. Jacob to provide Squad Incendiary + Pull, and Thane for his Warp and high DPS.
#20
Posté 17 août 2010 - 05:14
Now its a question of which bonus power to get, Barrier, Slam, or Reave? I'm leaning toward Barrier because I tend to leave myself open way too often.
#21
Posté 17 août 2010 - 05:21
#22
Posté 17 août 2010 - 07:09
1) Energy Drain--Shield stripper and mech damage plus the added bonus of regenerating your shields. ED does NOT harm flame throwers like overload, even though it looks the same.
2) Shield talent--One of three, only two are worthy, the GSB and Barrier. Since you get Tech upgrades earlier some use GSB early and switch to Barrier later. Your choice, but they all do the same thing, make your shields more and regin on call. Barrier has the added bonus of NOT having an animation, which means you can activate it even when stunlocked such as in a flame blast from flame thrower.
You can also take an ammo power if you really want, but has limited use if you are truly playing the adept correctly.
Reave is too much like Warp to really be useful, and doesn't explode anyone.
Slam is too much like Pull.
Inferno grenades are covered by warp.
Flashbang has some use if you can do them well.
Dominate, can be fun.
#23
Posté 17 août 2010 - 11:05
mosor wrote...
Problem is that compared to a sentinel or an adept, the vanguard's cooldown sucks. A vanguard is a very weak biotic without charge.
Haven't played caster Vanguard, but I figure the poorer cooldowns wouldn't matter so much since they wouldn't be doing biotic combos and the main skill would be Pull Field, which has a very low cooldown anyway. Pull Field, a full complement of weaponry, Heavy Warp Ammo and the option to Charge should make for a decent, more combat oriented biotic that doesn't have to do nothing but spam Charge constantly.
#24
Posté 17 août 2010 - 11:49
IMNWME wrote...
Well, obviously, Adept because they get Singularity. After the Adept, tho, it's definitely Sentinel w/ Slam. If you're using biotic combos, you're generally relying on teammates for one half of the equation. Run a full biotic squad with the Sentinel + Slam, and you'll see Warp explosions all day, especially because with the Guardian spec, the Sentinel has a 50% (!) power cool-down after upgrades. Usually, you'd pick Power Armor if you're going to be casting a lot, but I'd still run Assault, because the increased survivability is just ridiculous. I've taken multiple rockets to the face on Insanity, just to laugh and refresh my Armor.
So, the following build:
Heavy Throw (1.5s)
Heavy Warp (3s)
Assault/Power Armor
Area Overload (3s)
Guardian
Slam 1 (1.5s)
I find it's best to bring Thane/Jacob for this setup. Jacob to provide Squad Incendiary + Pull, and Thane for his Warp and high DPS.
Are you sure cooldowns work like that? Recently I tested Charge cooldown on a Champion (-15%) and Destroyer(-9%) Vanguard, with -20% biotic cooldown upgrade. Charge has default cooldown of 6 seconds.
But, Champion can Charge every 4.9 seconds and Destroyer 5.2-3. This is not even close to 35 or 29% cooldown reduction. Now, I am not sure if Charge gets special treatment or not, but I would like to find out the exact formula for cooldown reduction.
Modifié par Kronner, 17 août 2010 - 11:49 .
#25
Posté 17 août 2010 - 01:06
grievous04 wrote...
Thanks for all the imput. I think I will try adept, then Vanguard. Although the Vanguard has one extra weapon, the adept has a lot more powers at its disposel. Couple that with AR training and I think I'm set. Don't get me wrong, the Vanguard's charge looks Godly and I will definetly try it afterward.
Now its a question of which bonus power to get, Barrier, Slam, or Reave? I'm leaning toward Barrier because I tend to leave myself open way too often.
Barrier if you want to use a shotty with your adept. Adepts are squishy, so if you're took damage and behind cover fighting shielded enemies, casting energy drain is a good way to damage enemies without dying because you were already hurt. Reave is ok on an adept but not as important as it could be with other classes. The only use for it on an adept is it's area effect. Probably best used on husks if you don't have a shotty. Otherwise you want to do biotic combos and that's done with pull sigularity and warp.
Modifié par mosor, 17 août 2010 - 01:08 .





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