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The hammerhead would be really cool if....


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#1
ArchDemonXIII

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 ......They made missions that were more appropriate to to it's strengths.  The HH works best when you can keep it in motion. I hate that they keep making you fight big bullet sponges like turrets and  Colossi that are best dealt with buy treating it as mobile artillery. It would be awesome if there were more missions that involve large numbers of small enemies like the level you get the biotic upgrade and artifact from.

 Also, scanning should take about a third of time it does. Currently, it feels like driving a ferrarri down a side street that has a stop sign at every corner.

Modifié par ArchDemonXIII, 16 août 2010 - 06:43 .


#2
AntiChri5

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The hammerhead would be really cool if....

.........It was the Mako.

Modifié par AntiChri5, 16 août 2010 - 07:27 .


#3
bottledwater

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the mako sucked. there is nothing the mako can do that the HH cant do better. did the mako have speed boosters? no. it did not. did it fly? no. did it have rockets? yes, but crappy rockets made of foam.



is your gripe with the HH about the way it handles or the fact that it doesn't have wheels?

#4
AntiChri5

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bottledwater wrote...

the mako sucked. there is nothing the mako can do that the HH cant do better


Survive.

bottledwater wrote.... did the mako have speed boosters? no. it did not. did it fly? no. did it have rockets? yes, but crappy rockets made of foam.


You.....think the Hammerheads rockets do more damage than those of the Mako? Seriously?

bottledwater wrote...

is your gripe with the HH about the way it handles or the fact that it doesn't have wheels?


It handles fine, its just something that no sane individual would take to a fight.

#5
bottledwater

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the mako was a tank-like vehicle. the hammerhead is a more agile, faster vehicle designed more for hit-and-run attacks and easy dodging of rockets and whatnot. the mako was slow and bulky. if someone is having trouble using the hammerhead in a fight, they are using the wrong tactics.

e: mako rockets had a ridiculous cooldown. HH rockets are very fast firing and they have auto-targetting. in a fight the HH would absolutely destroy the mako.

Modifié par bottledwater, 16 août 2010 - 07:38 .


#6
ArchDemonXIII

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 Ideally, we could have both the Mako and the HH. The Mako was awesome for story missions. the long treks across mountains and it's inability to hit a bump without miraculously ending up pointed 180 degrees away from where you are going, not so much.  

 if we had both it could go like this:

Mako: IFV type missions. Drive through heavy resistance , disembark, shoot a bunch people, mount up. Like Feros.

HH: long distance, but high speed missions. big jumps and lots of little mooks to blast with rocket volleys as you fly past.

 

#7
Kacynski

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Well I guess its a matter of taste.

Personally I really hate the Hammerhead. The way the guided missiles tend to miss the target I'm locked on on fly around corners to hit (or not hit) something elses grates on my nerves. The way the Hammerhead is blown to pieces way too easily also grates on my nerves. The way how you have to pick up the research data is enervating as well ... and you can't even save the game, while you're sitting in that stupid machine ...

The Mako was just fine - as many others pointed out, the design of the terrain it had to navigate though was the real problem. Well, and that it seemed to have not enough mass ... but still I much more liked the Mako than the stupid, enervating, aggravatingly low armoured and badly armed Hammerhead!



If - like the OP hints - there would be only scout missions like the one on the ice planet, maybe it would be fine. But all the fights in the Hammerhead are just a nightmare.

#8
Mister Mida

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I liked the Mako. It brought variation to the gameplay. On the uncharted worlds, yes it was a pain. But I blame the bad terrain design for that. In story missions like Feros and Ilos it was awesome.



If we get both the Mako and the Hammerhead I'll be happy as well.

#9
YukiFA

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bottledwater wrote...
HH rockets are very fast firing and they have auto-targetting.

That never target the enemy you're aiming at. instead they veer off toward one that's farther away yet still manage to miss that one too.

in a fight the HH would absolutely destroy the mako.

The HH can be taken down to critical damage levels with Geth Pulse Rifles. Hand held weapons. The kind of weapon that's weaker than the Mako's coaxial machine gun.

The Hammerhead is faster and can jump (it doesn't fly, don't try that BS argument) higher than the Mako, but that's it. It has paper thin armor which is useless when the hostiles you face in it have pinpoint accuracy if they have a line of sight on you.

#10
AntiChri5

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bottledwater wrote...

the mako was a tank-like vehicle. the hammerhead is a more agile, faster vehicle designed more for hit-and-run attacks and easy dodging of rockets and whatnot. the mako was slow and bulky. if someone is having trouble using the hammerhead in a fight, they are using the wrong tactics.


You dont play on Insanity, do you?

I dont have any trouble with Hammerhead combat, it is really quite simple......hide around the corner and curve those teeny tiny missiles around to hit your enemy.

bottledwater wrote...

e: mako rockets had a ridiculous cooldown. HH rockets are very fast firing and they have auto-targetting. in a fight the HH would absolutely destroy the mako.


Mako rockets actually mattered. They made a big impact, and when they were on cooldown you used the Mako's machine gun. The Mako required a hell of a lot more tactics then spamming the one button.

You actually LIKE the auto targeting? It always goes for the enemy closest to you. So no matter how well aimed your shot is, no matter if you want to prioritise enemies, the "missiles" from the Hammerhead will seek out their own targets........frequently curving too late and hitting nobody.

One shot from the Mako would take care of that poncy little piece of paper.

#11
Guest_worm_burner_*

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AntiChri5 wrote...

The hammerhead would be really cool if....

.........It was the Mako.



#12
mattahraw

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I agree with the OP. Hammerhead's strength is in motion. They either need to give us targets we can pick off with ease while zooming around, ala star fox and it's 1 hit kill enemies, or a slower tank.

#13
Mummolus

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Honestly if the Hammerhead wasn't made of paper mache that would do a lot for it. It's pretty cool aside from that.

#14
IanPolaris

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Mummolus wrote...

Honestly if the Hammerhead wasn't made of paper mache that would do a lot for it. It's pretty cool aside from that.


The Hammerhead also needs onboard radar, a way for the crew to ESCAPE from the vehical, and at least some way of montering shield/vehical damage as well.

It's wrong that an Armored Infantry Vehical can be brought down in seconds with light hand weapons...and you have virtually no clue it's happening until you are already dead.....oh forgot one.....let's add a SAVE feature while in the Hammerhead too....

IMHO the Hammerhead is a POS and the game would have been better off without it (and had no vehical mode at all).

-Polaris

#15
Terror_K

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The Hammerhead is made of fail. Almost literally.

#16
Guest_worm_burner_*

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How does a combat vehicle not have some sort of shielding or at least a biotic barrier. Im fine with the low "health" but with no shielding it is useless. Take the Mako, it had pretty strong shield, but very little health once the shielding wore off.

Also the guided missiles are a complete joke. Instead of fighting the enemies, im fighting the awkward heat seeking rockets that magically target something off screen.

#17
Terror_K

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worm_burner wrote...

How does a combat vehicle not have some sort of shielding or at least a biotic barrier. Im fine with the low "health" but with no shielding it is useless. Take the Mako, it had pretty strong shield, but very little health once the shielding wore off.
Also the guided missiles are a complete joke. Instead of fighting the enemies, im fighting the awkward heat seeking rockets that magically target something off screen.


That's the thing. The Hammerhead feels and comes across like a game vehicle designed for a game as an afterthought with a design based purely on arcadey half-platform, half shooter gameplay. It just doesn't come across as a practical or well thought-out vehicle that would actually really exist, especially considering the function its supposed to serve. It's like getting into a knife fight and deciding to leave the knife behind in favour of a block of styrofoam that came with your microwave.

Modifié par Terror_K, 16 août 2010 - 09:36 .


#18
Michel1986

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AntiChri5 wrote...

The hammerhead would be really cool if....

.........It was the Mako.


This :pinched:

#19
vehzeel

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I'd love to have the speed boost and jump capability of the HH when planetside in ME1. It'd shorten the tedious mining etc.

#20
darthgamer6621

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If it didn't blow up after two seconds of sustained fire. It needs a patch badly or upgrades to improve it. Use up some of those those minerals for things like sheilding and higher damage rockets, better targeting etc.

#21
CHT87

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The only thing the HH needs are bigger better shields and armor upgrades.

Everything else is just fine (well...the auto-targeting missiles could use some updates too ^^).

#22
IanPolaris

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CHT87 wrote...

The only thing the HH needs are bigger better shields and armor upgrades.
Everything else is just fine (well...the auto-targeting missiles could use some updates too ^^).


You are forgetting RADAR and a shield/damage meter (and the ability to save).

Right now it's actually more danagerous to fight in the Hammerhead than it is to fight on foot.

-Polaris

#23
CHT87

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IanPolaris wrote...

CHT87 wrote...

The only thing the HH needs are bigger better shields and armor upgrades.
Everything else is just fine (well...the auto-targeting missiles could use some updates too ^^).


You are forgetting RADAR and a shield/damage meter (and the ability to save).

Right now it's actually more danagerous to fight in the Hammerhead than it is to fight on foot.

-Polaris


Thank you...just add this to the list.
It seems like BW just forgot the good things about the mako, too, when they made the HH. ^^

#24
Eag07

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CHT87 wrote...

The only thing the HH needs are bigger better shields and armor upgrades.
Everything else is just fine (well...the auto-targeting missiles could use some updates too ^^).


Let's ditch those idiotic rockets altogether and give HH the mass accelerator cannon and coaxial m-gun from Mako. Also add Mako's shielding and we have a winner...

#25
Sailears

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The HH needs:

To lose the mind numbingly boring guided missiles, or at least have an additional weapon that requires some thought to use it.

Stronger armour.

To be brought down to earth - none of this bunny hopping all over the place. Honestly, I can imagine sitting in the mako (even when rolling down mountains); I can't imagine sitting inside the HH.



The main thing the mako lacked was speed - could have used some forward thrusters.

The only other thing I can think of was the turrent not being able to hit things below its horizontal plane - easily solved by mounting two small machine guns lower down, on either side.