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The hammerhead would be really cool if....


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#26
vehzeel

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Uh, unless you try to ram your enemies with the HH, you shouldn't worry about shields and armor. You can kill off almost all enemies without them even being able to shoot at you. The only times I died in the HH was when I got too eager and tried to fly a lil' bit too far and ended up in lava or an acid lake. That was 2 times, and I play on Insanity. I can add that I'm not a pro gamer, even.

#27
CottonBALL

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The only good thing about HH is it's maneuverability and speed. Apart from this it sucks. It's armor is made from paper, main gun is seriously ridiculous. Even a couple of assault rifles can blow HH to hell. Mako at least lasted longer under fire and it's railgun was so much better. and that is why i love Mako so much more!

#28
YukiFA

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vehzeel wrote...
You can kill off almost all enemies without them even being able to shoot at you.

Yes, if you sit behind cover and just lob missiles around it. Which is as boring as planet scanning. Doesn't change the fact that its armor can't stand up to small arms fire.

#29
vehzeel

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Boring, but also effective.

#30
ShadoX_LV

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bottledwater wrote...

the mako was a tank-like vehicle. the hammerhead is a more agile, faster vehicle designed more for hit-and-run attacks and easy dodging of rockets and whatnot. the mako was slow and bulky. if someone is having trouble using the hammerhead in a fight, they are using the wrong tactics.

e: mako rockets had a ridiculous cooldown. HH rockets are very fast firing and they have auto-targetting. in a fight the HH would absolutely destroy the mako.

That would only depend on the pilots not the vehicle itself.. The Hammer might have missiles with auto targeting but their not perfect.. they will eventualy miss the target if your not aiming directly at it.. so the Mako would have a good enough chance of dodging those.. and the Makos missiles seem stronger.. sure it takes longer to reload, but it also has a regular gun.. and considering how fast the Hammer can die from even regular fire..

The Hammer would probably lose..

#31
kukkjakana

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Hammerhead is SUCH a waste of potential.

1. Why doesn't it auto correct if I speed over a tiny bump? It crashes on that small edge, slows down and makes its silly tin can sound.
2. Why OH WHY does it only have that one boring monotone canon. Machine gun, canon, some sort of heavy hitting rockets would have been so much cooler. Changeable ammunition for the canon even. Some sort of Cain sort of weapon? Larger guns should have limited ammunition of course
3. Why is Lift slowing the hammerhead down? Booooring. I wants to raceeee
4. Some sort of shield? Current HH is waay to happy to burn and explode. 

Modifié par kukkjakana, 16 août 2010 - 12:34 .


#32
CottonBALL

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+ it takes like 50 hits ( I'm always playing on insanity) to kill Collossus or 3-4 hits to kill regular geth. I cannot complain about the rate of fire but the speed those rockets fly is just insulting. Its like you almost can run side by side with it. Mako's cannon wuold have worked a whole lot better.

#33
Dr. Explosion

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. . . it was real ^_^

*reads rest of thread*

AntiChri5 wrote...

The hammerhead would be really cool if....

.........It was the Mako.


This. times infinity


I wants mah Mako back!:wizard:

#34
Daiyus

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Give me the Hammerhead but with the Mako's Turret, a HUD showing shields and health (Mako level shields too), and a Radar. Basically the Mako with the Hammerheads manoeuvring. It would be perfect. The Mako's weapons and defenses were fine, it's manoeuvrability was it's weakness. With the Hammerhead it's the opposite. Put the two together and it would be really fun to use.

#35
Whatever42

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I hated the mako. Passionately.I think the hammerhead is pretty cool; it certainly feels a lot more fun to drive. I never die in either, unless I'm goofing around and being stupid. So for me, its hammerhead all the way. I've flipped over and around far too much in the mako to ever forgive its stupid design.



As far as hammerhead improvements: I'd give it a less range, more weapons, and more armor. Don't give me the options of lurking outside of enemy range and burning down my opponents. Force me to dodge and weave in range. A couple of hammerhead missions did that but the missles were too easy to dodge.

#36
ShadoX_LV

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Daiyus wrote...

Give me the Hammerhead but with the Mako's Turret, a HUD showing shields and health (Mako level shields too), and a Radar. Basically the Mako with the Hammerheads manoeuvring. It would be perfect. The Mako's weapons and defenses were fine, it's manoeuvrability was it's weakness. With the Hammerhead it's the opposite. Put the two together and it would be really fun to use.

And don't forget better level design.. the only reason why the Makoto was so annoying was due to the awful terrain.. the levels seemed like the devs had just randomly thrown together those levels just to extend the the play time...

#37
darthbuert

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ArchDemonXIII wrote...

 Ideally, we could have both the Mako and the HH. The Mako was awesome for story missions. the long treks across mountains and it's inability to hit a bump without miraculously ending up pointed 180 degrees away from where you are going, not so much.  

 if we had both it could go like this:

Mako: IFV type missions. Drive through heavy resistance , disembark, shoot a bunch people, mount up. Like Feros.

HH: long distance, but high speed missions. big jumps and lots of little mooks to blast with rocket volleys as you fly past.

 


Bingo! This is an idea that I can get behind. I honestly like both vehicles. Both have their strengths and both have their annoying weaknesses. For me, the definitive Mako missions were those that it was utilized for on core worlds; Feros, Virmire, Noveria, etc...these levels were well designed, and made excellent use of the Mako's many strengths. The Hammerhead in my opinion was well utilized in various segments of the Overlord campaign.

Overall however, I think for the most part, the vehicles weren't placed in the environment that suited them best. If the hammerhead were in Mass Effect 1 it would have been well utilized for those missions requiring all that "mountain climbing" and long distance traveling. For missions requiring heavy combat, obviously the Mako was certainly best.

Also I think it should make more of a difference to the repair length of the vehicle during a mission to have a teammate with you with tech abilities. It makes no sense that someone that's supposed to be well versed in tech can't get it repaired or the shields up in record time. Plus, if the Normandy can be upgraded during the course of the game, why can't the vehicles? People IMHO would have less of a problem with the Hammerhead if it were possible to upgrade the shields or armor of that thing.

A side note...Edi would make a much better A.I. for it. I say use EDI for all the stuff that the other V.I. on the Hammerhead is used for. And incorporate a proper shield/armor meter.

#38
Funker Shepard

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Mister Mida wrote...

I liked the Mako. It brought variation to the gameplay. On the uncharted worlds, yes it was a pain. But I blame the bad terrain design for that. In story missions like Feros and Ilos it was awesome.


Yarp - and Virmire, and not that bad on Therum or Noveria. I also liked the way I could seamlessly hop in and out of the thing.

I think that conceptually the Hammerhead is a cool idea, but the issue is what has been said - nothing was fundamentally WRONG with the Mako itself, just the missions. Now we have the Hammerhead, that IMHO does have some fundamental issues (the lower armour coupled with the fact that most enemies no longer seem to fire dodgeable rockets/pulses like in ME1. I also personally hate the handling.) and the missions are almost painfully arcadey (thinking of tha lava platforming in Overlord). Scratch that, I'd rather play the Jade Empire arcade flight game than use the Hammerhead. And the rockets don't seem to to where I want them to go, either.

So we went from good vehicle + bad side missions to bad vehicle + all missions bad/annoying.

I'd like to point out that I'm not the kind of fan who has strong opinions on everything, most of the ME1<->ME2 changes don't provoke any strong emotions in me. But this is really something that makes me feel strongly, and something that I think should be fixed ASAP for future missions.

#39
Madman123456

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The Mako had a Cannon and a machine Gun. If the Big gun is overheating, you could finish enemies off with the mg. Also, The Mako had a Cannon. A Big thing that goes "BOOM!". When you fire the Mako Gun at Enemies on foot, they go flying. The Gun had halfway decent splash damage, still a bit too little in my Opinion.



The Sound the Mako used was also nice, the "Boom!" had me feeling as if i was firing something powerful.

Also nice: The Speed of the Projectile. Instantly there, like it should be. Most Mass effect projectiles are flying slower then todays Bullets, i guess the Mass Effect Universe is also bound by the universal Science Fiction Contract, which says that every Weapon by any Species must fire Projectiles slow enough that Human Eyes can follow them.



With the Mako, i could pop out behind a Corner, fire the Gun and drive back.



With the Hammerhead, i have to dive behind cover more often, all i have is the stupid Siren thingy to warn me and then i have to wait a bit until the rather thin Armor of the Thing regenerates. Really thin Armor. My Shepard can take more fire then the Hammerhead. And Shepard has an HP Bar.



So i have to be really careful with the Hammerhead. If only i could get out and fight enemies on foot...

But no, i have to make do with this tiny firecrackers. *poof, poof, poof*... i need like three hits to take down a geth trooper. And i'll have to watch out, because the geth trooper might actually take out the Hammerhead first.



Anyone may argue that this vehicle is supposed to be fast rather then heavily armored, but it doesn't move any faster then the mako, although it looks like it due to tighter corridors the hammerhead has to navigate.

It is way more agile though.

But the thing should at the very least, have more firepower and more Armor then a normal Soldier.



Fly me around in a Kodiak Shuttle and i will deal more damage with my Sniperrifle.



The Hammerhead feels weak, very weak. Weaker then my Shepard feels when on foot.



You could actually do as the Game tips told you and take Cover behind the Mako. Imagine that with the Hammerhead.

Partly thanks to the Soundeffect of the Main Gun, the Mako felt more like a Vehicle that can be used to get around in. A little more. The Gun still has very little Damage Potential for a 155mm Gun and the Experience Penalty will have People jump out of the Car whenever enemies round the Corner.



This may be Part of the Reason why People didn't like the Mako. There are tiny Shuttles to fly around in, ME2 made us painfully aware of that. Instead of the specially developed Mako or the specially developed Hammerhead, we could have flown around in a Shuttle and fired out of the Windows. And in the Hammerheads case, we would have done more Damage. Would be better then the Mako because we could've just flown over the Landscape.

Another Part of why People didn't like the Mako: it was hard to swallow that anyone would design a Tank to use instead of a Shuttle, which would have it's Mothership have to land on the Planet to get the thing back again. Maybe they use Shuttles for that...

The Mako had to climb ridiculously steep Mountains because no one had a Shuttle. If you actually use the big Gun of the Mako, you get XP Penalty. And after all that, the Normandy has to land or least enter the Atmosphere of the Planet.to pick the mako back up.

The Mako was a ****ty Solution, Shepard hanging out of the Cargobay of the Normandy with a handful of Grenades would have been better.



And the Hammerhead is even worse. It's fast, but i imagine the Shuttle is still faster, so who designs these Things in the Game Lore? I want a Sidequest in which i get to kill the Guy in ME3.

#40
CottonBALL

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The gameplay with HH is annoying. It's cannon is annoying. It's paper armor is annoying. the rockets are sooooooooo slow. The only good thing is speed. And BOOORING combat which basicly is "find cover and fire at enemies from around a corner from a place where you outrange them and they can't shoot back so all what you end up doing is holding down one button and spam those seriously ridiculously slow flying things that go *puf puf puf* until your enemies die without any sign of resitence". How awesome and fun is that? Farmville is as interesting as this type of gameplay. Don't you think? Bring back the Mako. NAO!!!!

#41
Kavadas

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I think the Hammherhead sucks, personally. All it takes is a few small arms bullets and it's on fire and beeping at you.



The Mako was a lot better... even with the crazy bouncing on rough terrain. It was just a way, way cooler vehicle and a lot more fun.

#42
KotOREffecT

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Hammerhead just like many have already said months ago dispite mako fanboy haters, just needs better sheilding and its good to go. The mako was cool, but boring compared to the HH, the HH is just more fun to drive and more thrilling and very arcadish. I'd like to have some Hammerhead races in ME 3 as well, would be sick. Plus Overlord was well liked and how the HH should be utilized, but with some upgrades in ME 3, esp when compared to the mako world missions in ME 1, I think we all know which was better.



Mako is the past, no point for it really, unless they did something like Ilos or Virmire again, which was badass.

#43
Annihilator27

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It would be cool if It could take a damn hit.

Modifié par annihilator27, 16 août 2010 - 06:52 .


#44
CottonBALL

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^^^^^^^^^^^^ This.



A damn paper hovercraft...

#45
Lumikki

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AntiChri5 wrote...

The hammerhead would be really cool if....

.........It was the Mako.

I agree.

When I was driving Mako, it feeled like I was in military vechile.
When I drive Hammerhead it feels like some tin made children toy.

#46
Mr.Tacito

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I agree with Curunen

The Hammerhead needs a secondary weapon,
the "hopping" has too much height and doesn't  feel right,
the Mako jumps had perfect height,
but the Mako controls were horrible,
When you control the Hammerhead it feels hallow,
rather than Shepard inside, driving...

#47
ArchDemonXIII

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 In my opinion, the HH's biggest fault is the same as the Mako's: level design. In overlord, I was so psyched when it ran over the 2 LOKI mechs. I was totally prepared to start slaughtering them by the dozen. Instead, there were turrets that were best fought by pop up bombardment. 

HH in area with small buildings to zip between while blasting dozens of footsoldiers would be a blast. 

 I wouldn't so much mind it's paper thin skin if it was just used to make you keep it in motion. I kind of like it's "stop and you die" mentality. That being said, I do agree it's weapon needs more oomph and some sort of shield/armor counter.

 I also want the Mako back for more heavy fighting. the problem is when they use the HH on levels better suited for the Mako.

#48
ShadoX_LV

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BTW: Can the HH do this...
Posted Image
Or can you lose controll over the HH and get something like this?:
Posted Image
:]

#49
IrishSpectre257

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Slap the Mako's turret on the Hammerhead and give it some armor.

#50
IanPolaris

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IrishSpectre257 wrote...

Slap the Mako's turret on the Hammerhead and give it some armor.


...and a health-bar, and the ability to bail, and some RADAR!

Better yet, trash the HH and start over.

-Polaris