IrishSpectre257 wrote...
Slap the Mako's turret on the Hammerhead and give it some armor.
if you mean the mako's weaponry, sure. if you mean the ability to traverse turret, you lose one of the HH's strengths: the ability to strafe.
IrishSpectre257 wrote...
Slap the Mako's turret on the Hammerhead and give it some armor.
ShadoX_LV wrote...
BTW: Can the HH do this...
Or can you lose controll over the HH and get something like this?:
:]
While I agree with you almost completely on the subject of the Mako vs. the Hammerhead. I have to correct you guys on one small thing: The Mako didn't use rockets as it's main gun. It's main gun was a Mass Accelerator artillery gun. (which in my opinion was far superior to rockets regardless of how effective their guidance system is)AntiChri5 wrote...
bottledwater wrote...
the mako was a tank-like vehicle. the hammerhead is a more agile, faster vehicle designed more for hit-and-run attacks and easy dodging of rockets and whatnot. the mako was slow and bulky. if someone is having trouble using the hammerhead in a fight, they are using the wrong tactics.
You dont play on Insanity, do you?
I dont have any trouble with Hammerhead combat, it is really quite simple......hide around the corner and curve those teeny tiny missiles around to hit your enemy.bottledwater wrote...
e: mako rockets had a ridiculous cooldown. HH rockets are very fast firing and they have auto-targetting. in a fight the HH would absolutely destroy the mako.
Mako rockets actually mattered. They made a big impact, and when they were on cooldown you used the Mako's machine gun. The Mako required a hell of a lot more tactics then spamming the one button.
You actually LIKE the auto targeting? It always goes for the enemy closest to you. So no matter how well aimed your shot is, no matter if you want to prioritise enemies, the "missiles" from the Hammerhead will seek out their own targets........frequently curving too late and hitting nobody.
One shot from the Mako would take care of that poncy little piece of paper.
Are you pulling my leg here? On the 360 it was the Right bumper button. The cannon is most effective at longer ranges so use the zoom toggle.PHub88 wrote...
LOL I cant believe this!...What button was it that shot rockets? I always noticed the ammo icon thinking it was weird it would be there...but hitting buttons I could never figure anything else out...never thought anything of it ever since...lmfao me firing machine guns at guys taking 5 minutes to kill one guy.
TheShogunOfHarlem wrote...
And for the last time: THE MAKO DOESN'T FIRE ROCKETS!!
Modifié par ArchDemonXIII, 16 août 2010 - 11:09 .
ArchDemonXIII wrote...
IrishSpectre257 wrote...
Slap the Mako's turret on the Hammerhead and give it some armor.
if you mean the mako's weaponry, sure. if you mean the ability to traverse turret, you lose one of the HH's strengths: the ability to strafe.
IrishSpectre257 wrote...
ArchDemonXIII wrote...
IrishSpectre257 wrote...
Slap the Mako's turret on the Hammerhead and give it some armor.
if you mean the mako's weaponry, sure. if you mean the ability to traverse turret, you lose one of the HH's strengths: the ability to strafe.
I meant the weaponry. The Hammerheads ability to strafe would make aiming the turret more enjoyable. Instead of just firing homing rockets aimlessly into the air.
ReconTeam wrote...
Yeah the planet design didn't help, but it was horrible the way you often couldn't pivot the gun down enough to reach a targe
Terror_K wrote...
Yeah. Primitive rockets that take half a day to get to the target and then often miss are far superior to a mass-accelerator cannon that decimates the target almost instantly even at a great distance. :innocent:ReconTeam wrote...
Yeah the planet design didn't help, but it was horrible the way you often couldn't pivot the gun down enough to reach a targe
At least in the Mako you could move the turret. In The Hammerhead the thing can only face the same direction you do. Just another way that beyond the hovering and speed The Hammerhead was a step backwards in every respect. And even those two attributes have issues too, such as going to fast getting you into trouble on uneven terrain with hazards ahead and the fact that the hover engines can't take a little bit of cold (if you had to take The Hammerhead to Noveria, you'd have failed: the engines would have frozen before you even got halfway to Peak 15.)
I actually don't miss the cannon and zoom from Mako, even if they where nice to have. I miss the physic of the Mako. Maybe not as strong ways that it was in Mako, but I need to feel the "road" under me. Hammerhead feels like some toy. I'm not talking about it's armor or attacks. I'm talking about how it behaves when driving it. When you hit eneviroment with it, it's not natural behavior. it just feels wrong. Like it's very light "tin" cannister. it's like it's not really vechile or air plane. It's like some very light floating "tin" box. Mako feeled like armored vechile. How ever, it was maybe little bit too unsteady ("jumpy").ReconTeam wrote...
Indeed it seems a bunch of people missed the cannon and zoom on the Mako. I enjoyed pointing out to my friends and making them feel stupid for killing thresher maws and colossi with the MG.
But I don't want to the physics of the Mako back. Yeah the planet design didn't help, but it was horrible the way you often couldn't pivot the gun down enough to reach a target, and the way the thing would sometimes go flying and roll around.
Keep the Hammerhead, give it more armor, and possibly add some customization (different weapons loadouts, etc.)
Modifié par Lumikki, 17 août 2010 - 08:17 .
ArchDemonXIII wrote...
Ideally, we could have both the Mako and the HH. The Mako was awesome for story missions. the long treks across mountains and it's inability to hit a bump without miraculously ending up pointed 180 degrees away from where you are going, not so much.
if we had both it could go like this:
Mako: IFV type missions. Drive through heavy resistance , disembark, shoot a bunch people, mount up. Like Feros.
HH: long distance, but high speed missions. big jumps and lots of little mooks to blast with rocket volleys as you fly past.
PWENER wrote...
First, people hate the MAKO. BW agrees, scraps it and gives you a mini space ship (with paper towels for armor) and now people want the MAKO back. The ME community is hard to please indeed.
Modifié par Terror_K, 17 août 2010 - 08:31 .
Well, you can't expect that people will like something automatically only because its different.. different doesn't mean better. I mean really.. didn't BW ever thought about the reason why the Mako was so hated? (I personally didn't have a problem with it).. the level desigin/terrain was the single reason why people probably disliked it..PWENER wrote...
First, people hate the MAKO. BW agrees, scraps it and gives you a mini space ship (with paper towels for armor) and now people want the MAKO back. The ME community is hard to please indeed.
Modifié par ShadoX_LV, 17 août 2010 - 08:54 .
Canned Bullets wrote...
What would happen to the Hammerhead if you put it through a smaller mass relay?
Modifié par CottonBALL, 17 août 2010 - 08:58 .
Terror_K wrote...
PWENER wrote...
First, people hate the MAKO. BW agrees, scraps it and gives you a mini space ship (with paper towels for armor) and now people want the MAKO back. The ME community is hard to please indeed.
No, BioWare missed the point. The term "Mako" was only the buzzword associated with the issue, but it wasn't the issue itself, merely the thing that tied several problems together. These problems were the horribly mountainous worlds with repetitive bases on them for sidequests, etc. but the vehicle itself --assuming one adjusted the bounciness a little-- was fine.
The Hammerhead, on the other hand, is just a terrible vehicle. It's poorly thought out, badly designed and doesn't make much sense given its supposed function. It's clearly a game vehicle designed for a game rather than a practical vehicle that would actually be made in the universe its set, while The Mako at least makes sense as a military-based exploration vehicle with combat capabilities.
The same thing happened with the elevators: BioWare scrapped them when they themselves weren't the issue, but the length it took using them was. Instead now we having loading screens and many want elevators back.
Seems to me that --beyond the issue that BioWare's answer to "solving" problems is to simply get rid of it-- they completely missed the point of what was wrong with these aspects in the first place.
Again, BioWare missed the point, and just looked at the words assosciated with the issues and acted like they were the issue. This works with complaints like "Texture Pop" but not when you put a whole bunch of problems together and simply summarise them as "Mako" and "Elevators" etc. That's akin to a bunch of people in an apartment building complaining that their "television" isn't working because the apartment's satellite dish is broken and the landlord going into each apartment and throwing out their "televisions"
Guest_NewMessageN00b_*
ArchDemonXIII wrote...
Wait.. the Mako was practical? How many tanks have you seen with big exposed tires and the front end of a Delorean tacked on for good measure?![]()
Modifié par Terror_K, 17 août 2010 - 10:23 .