Aller au contenu

Photo

The hammerhead would be really cool if....


  • Veuillez vous connecter pour répondre
76 réponses à ce sujet

#51
ArchDemonXIII

ArchDemonXIII
  • Members
  • 201 messages

IrishSpectre257 wrote...

Slap the Mako's turret on the Hammerhead and give it some armor.


if you mean the mako's weaponry, sure. if you mean the ability to traverse turret, you lose one of the HH's strengths: the ability to strafe.

#52
Michel1986

Michel1986
  • Members
  • 956 messages

ShadoX_LV wrote...

BTW: Can the HH do this...
Posted Image
Or can you lose controll over the HH and get something like this?:
Posted Image
:]


Without shields the hammerhead would crash like **** :pinched:

#53
Tazzmission

Tazzmission
  • Members
  • 10 619 messages
mass effect 3 should let us pick wich veichle we wanna use

#54
PHub88

PHub88
  • Members
  • 555 messages
This is ridiculous...but...I beat Mass Effect 1 FOUR times...and...I...never knew the Mako could fire rockets...oh...my....god...

#55
TheShogunOfHarlem

TheShogunOfHarlem
  • Members
  • 675 messages

AntiChri5 wrote...

bottledwater wrote...

the mako was a tank-like vehicle. the hammerhead is a more agile, faster vehicle designed more for hit-and-run attacks and easy dodging of rockets and whatnot. the mako was slow and bulky. if someone is having trouble using the hammerhead in a fight, they are using the wrong tactics.


You dont play on Insanity, do you?

I dont have any trouble with Hammerhead combat, it is really quite simple......hide around the corner and curve those teeny tiny missiles around to hit your enemy.

bottledwater wrote...

e: mako rockets had a ridiculous cooldown. HH rockets are very fast firing and they have auto-targetting. in a fight the HH would absolutely destroy the mako.


Mako rockets actually mattered. They made a big impact, and when they were on cooldown you used the Mako's machine gun. The Mako required a hell of a lot more tactics then spamming the one button.

You actually LIKE the auto targeting? It always goes for the enemy closest to you. So no matter how well aimed your shot is, no matter if you want to prioritise enemies, the "missiles" from the Hammerhead will seek out their own targets........frequently curving too late and hitting nobody.

One shot from the Mako would take care of that poncy little piece of paper.

While I agree with you almost completely on the subject of the Mako vs. the Hammerhead. I have to correct you guys on one small thing: The Mako didn't use rockets as it's main gun. It's main gun was a Mass Accelerator artillery gun. (which in my opinion was far superior to rockets regardless of how effective their guidance system is)

#56
PHub88

PHub88
  • Members
  • 555 messages
LOL I cant believe this!...What button was it that shot rockets? I always noticed the ammo icon thinking it was weird it would be there...but hitting buttons I could never figure anything else out...never thought anything of it ever since...lmfao me firing machine guns at guys taking 5 minutes to kill one guy.

#57
TheShogunOfHarlem

TheShogunOfHarlem
  • Members
  • 675 messages

PHub88 wrote...

LOL I cant believe this!...What button was it that shot rockets? I always noticed the ammo icon thinking it was weird it would be there...but hitting buttons I could never figure anything else out...never thought anything of it ever since...lmfao me firing machine guns at guys taking 5 minutes to kill one guy.

Are you pulling my leg here? On the 360 it was the Right bumper button. The cannon is most effective at longer ranges so use the zoom toggle.

And for the last time: THE MAKO DOESN'T FIRE ROCKETS!! 

#58
ArchDemonXIII

ArchDemonXIII
  • Members
  • 201 messages

TheShogunOfHarlem wrote...

And for the last time: THE MAKO DOESN'T FIRE ROCKETS!! 


Sho nuff. (sorry, couldn't resist.:lol:)

Modifié par ArchDemonXIII, 16 août 2010 - 11:09 .


#59
PHub88

PHub88
  • Members
  • 555 messages
Im not joking lmfao...I beat it 4 times and never knew it had any other ability than jump or machine gun

#60
IrishSpectre257

IrishSpectre257
  • Members
  • 886 messages

ArchDemonXIII wrote...

IrishSpectre257 wrote...

Slap the Mako's turret on the Hammerhead and give it some armor.


if you mean the mako's weaponry, sure. if you mean the ability to traverse turret, you lose one of the HH's strengths: the ability to strafe.


I meant the weaponry. The Hammerheads ability to strafe would make aiming the turret more enjoyable. Instead of just firing homing rockets aimlessly into the air.

#61
ArchDemonXIII

ArchDemonXIII
  • Members
  • 201 messages

IrishSpectre257 wrote...

ArchDemonXIII wrote...

IrishSpectre257 wrote...

Slap the Mako's turret on the Hammerhead and give it some armor.


if you mean the mako's weaponry, sure. if you mean the ability to traverse turret, you lose one of the HH's strengths: the ability to strafe.


I meant the weaponry. The Hammerheads ability to strafe would make aiming the turret more enjoyable. Instead of just firing homing rockets aimlessly into the air.


what I think would be good now that i think of it, is keep the missiles as a secondary, beef them up a slight tad, then give it a minigun like Hock's gunship.  So you can launch off a bunch of missiles while closing and chaingun the crap out of stuff while dipping and diving at close range. I just don't want the HH to be Mako 2.0 because i want the Mako back, too. After all, there is another vehicle hook forward of the HH's in the storage bay.

#62
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 831 messages
Indeed it seems a bunch of people missed the cannon and zoom on the Mako. I enjoyed pointing out to my friends and making them feel stupid for killing thresher maws and colossi with the MG.



But I don't want to the physics of the Mako back. Yeah the planet design didn't help, but it was horrible the way you often couldn't pivot the gun down enough to reach a target, and the way the thing would sometimes go flying and roll around.



Keep the Hammerhead, give it more armor, and possibly add some customization (different weapons loadouts, etc.)


#63
Canned Bullets

Canned Bullets
  • Members
  • 1 553 messages
The Hammerhead would be cool if it had the armament and armor of the Mako and actually had squadmates do stuff besides ride in the vehicle.

#64
Terror_K

Terror_K
  • Members
  • 4 362 messages
Yeah. Primitive rockets that take half a day to get to the target and then often miss are far superior to a mass-accelerator cannon that decimates the target almost instantly even at a great distance. :innocent:

ReconTeam wrote...

Yeah the planet design didn't help, but it was horrible the way you often couldn't pivot the gun down enough to reach a targe


At least in the Mako you could move the turret. In The Hammerhead the thing can only face the same direction you do. Just another way that beyond the hovering and speed The Hammerhead was a step backwards in every respect. And even those two attributes have issues too, such as going to fast getting you into trouble on uneven terrain with hazards ahead and the fact that the hover engines can't take a little bit of cold (if you had to take The Hammerhead to Noveria, you'd have failed: the engines would have frozen before you even got halfway to Peak 15.)

#65
PWENER

PWENER
  • Members
  • 1 774 messages

Terror_K wrote...

Yeah. Primitive rockets that take half a day to get to the target and then often miss are far superior to a mass-accelerator cannon that decimates the target almost instantly even at a great distance. :innocent:

ReconTeam wrote...

Yeah the planet design didn't help, but it was horrible the way you often couldn't pivot the gun down enough to reach a targe


At least in the Mako you could move the turret. In The Hammerhead the thing can only face the same direction you do. Just another way that beyond the hovering and speed The Hammerhead was a step backwards in every respect. And even those two attributes have issues too, such as going to fast getting you into trouble on uneven terrain with hazards ahead and the fact that the hover engines can't take a little bit of cold (if you had to take The Hammerhead to Noveria, you'd have failed: the engines would have frozen before you even got halfway to Peak 15.)


First, people hate the MAKO. BW agrees, scraps it and gives you a mini space ship (with paper towels for armor) and now people want the MAKO back. The ME community is hard to please indeed.

#66
Lumikki

Lumikki
  • Members
  • 4 239 messages

ReconTeam wrote...

Indeed it seems a bunch of people missed the cannon and zoom on the Mako. I enjoyed pointing out to my friends and making them feel stupid for killing thresher maws and colossi with the MG.

But I don't want to the physics of the Mako back. Yeah the planet design didn't help, but it was horrible the way you often couldn't pivot the gun down enough to reach a target, and the way the thing would sometimes go flying and roll around.

Keep the Hammerhead, give it more armor, and possibly add some customization (different weapons loadouts, etc.)

I actually don't miss the cannon and zoom from Mako, even if they where nice to have. I miss the physic of the Mako. Maybe not as strong ways that it was in Mako, but I need to feel the "road" under me. Hammerhead feels like some toy. I'm not talking about it's armor or attacks. I'm talking about how it behaves when driving it. When you hit eneviroment with it, it's not natural behavior. it just feels wrong. Like it's very light "tin" cannister. it's like it's not really vechile or air plane. It's like some very light floating "tin" box. Mako feeled like armored vechile. How ever, it was maybe little bit too unsteady ("jumpy").

As for controlling Mako. I played with PC and I had no problems to drive Mako. Sure, it took while to learn to drive it. First it was hard to get it going right direction, but later I had a lot of fun with it. Maybe these control issues are comming from Xbox players?

Modifié par Lumikki, 17 août 2010 - 08:17 .


#67
Khirzask

Khirzask
  • Members
  • 155 messages

ArchDemonXIII wrote...

 Ideally, we could have both the Mako and the HH. The Mako was awesome for story missions. the long treks across mountains and it's inability to hit a bump without miraculously ending up pointed 180 degrees away from where you are going, not so much.  

 if we had both it could go like this:

Mako: IFV type missions. Drive through heavy resistance , disembark, shoot a bunch people, mount up. Like Feros.

HH: long distance, but high speed missions. big jumps and lots of little mooks to blast with rocket volleys as you fly past.

 


Couldn't agree more.

I like both vehicles. Part of me enjoyed driving up cliffs in the Mako, but the Hammerhead is (imo) more fun to drive. I was getting really good at using the vertical jet + speed boost, but then the mission ended. Still, I must have wasted a good 10 minutes exploring the wide open Hammerhead area in Overlord. Prettiest planet imo.

I hope we'll see something Mako-like in ME3. Put all those minerals I probed into a shield and weapons upgrade for the Hammerhead, and we're good to go.


Or, at the very least, make more of these shirts:



Posted Image

#68
Terror_K

Terror_K
  • Members
  • 4 362 messages

PWENER wrote...

First, people hate the MAKO. BW agrees, scraps it and gives you a mini space ship (with paper towels for armor) and now people want the MAKO back. The ME community is hard to please indeed.


No, BioWare missed the point. The term "Mako" was only the buzzword associated with the issue, but it wasn't the issue itself, merely the thing that tied several problems together. These problems were the horribly mountainous worlds with repetitive bases on them for sidequests, etc. but the vehicle itself --assuming one adjusted the bounciness a little-- was fine.

The Hammerhead, on the other hand, is just a terrible vehicle. It's poorly thought out, badly designed and doesn't make much sense given its supposed function. It's clearly a game vehicle designed for a game rather than a practical vehicle that would actually be made in the universe its set, while The Mako at least makes sense as a military-based exploration vehicle with combat capabilities.

The same thing happened with the elevators: BioWare scrapped them when they themselves weren't the issue, but the length it took using them was. Instead now we having loading screens and many want elevators back.

Seems to me that --beyond the issue that BioWare's answer to "solving" problems is to simply get rid of it-- they completely missed the point of what was wrong with these aspects in the first place.

Again, BioWare missed the point, and just looked at the words assosciated with the issues and acted like they were the issue. This works with complaints like "Texture Pop" but not when you put a whole bunch of problems together and simply summarise them as "Mako" and "Elevators" etc. That's akin to a bunch of people in an apartment building complaining that their "television" isn't working because the apartment's satellite dish is broken and the landlord going into each apartment and throwing out their "televisions"

Modifié par Terror_K, 17 août 2010 - 08:31 .


#69
ShadoX_LV

ShadoX_LV
  • Members
  • 263 messages

PWENER wrote...
First, people hate the MAKO. BW agrees, scraps it and gives you a mini space ship (with paper towels for armor) and now people want the MAKO back. The ME community is hard to please indeed.

Well, you can't expect that people will like something automatically only because its different.. different doesn't mean better. I mean really.. didn't BW ever thought about the reason why the Mako was so hated? (I personally didn't have a problem with it).. the level desigin/terrain was the single reason why people probably disliked it..

The only problem I had with it was that it was the first car that would actually drive left or right if you were using those directional keys... usually their just for steering.. not driving.. (o.0);

I seriously wonder if BW ever will learn to fix their problems rather then just getting rid of them entirely by removing anything thats even related to it..

Modifié par ShadoX_LV, 17 août 2010 - 08:54 .


#70
Canned Bullets

Canned Bullets
  • Members
  • 1 553 messages
What would happen to the Hammerhead if you put it through a smaller mass relay?

#71
CottonBALL

CottonBALL
  • Members
  • 241 messages

Canned Bullets wrote...

What would happen to the Hammerhead if you put it through a smaller mass relay?


It would implode and disintegrate because it's paper and tin foil armor couldn't withstand the stresses of the jump. <_<

Modifié par CottonBALL, 17 août 2010 - 08:58 .


#72
ArchDemonXIII

ArchDemonXIII
  • Members
  • 201 messages

Terror_K wrote...

PWENER wrote...

First, people hate the MAKO. BW agrees, scraps it and gives you a mini space ship (with paper towels for armor) and now people want the MAKO back. The ME community is hard to please indeed.


No, BioWare missed the point. The term "Mako" was only the buzzword associated with the issue, but it wasn't the issue itself, merely the thing that tied several problems together. These problems were the horribly mountainous worlds with repetitive bases on them for sidequests, etc. but the vehicle itself --assuming one adjusted the bounciness a little-- was fine.

The Hammerhead, on the other hand, is just a terrible vehicle. It's poorly thought out, badly designed and doesn't make much sense given its supposed function. It's clearly a game vehicle designed for a game rather than a practical vehicle that would actually be made in the universe its set, while The Mako at least makes sense as a military-based exploration vehicle with combat capabilities.

The same thing happened with the elevators: BioWare scrapped them when they themselves weren't the issue, but the length it took using them was. Instead now we having loading screens and many want elevators back.

Seems to me that --beyond the issue that BioWare's answer to "solving" problems is to simply get rid of it-- they completely missed the point of what was wrong with these aspects in the first place.

Again, BioWare missed the point, and just looked at the words assosciated with the issues and acted like they were the issue. This works with complaints like "Texture Pop" but not when you put a whole bunch of problems together and simply summarise them as "Mako" and "Elevators" etc. That's akin to a bunch of people in an apartment building complaining that their "television" isn't working because the apartment's satellite dish is broken and the landlord going into each apartment and throwing out their "televisions"


Wait.. the Mako was practical? How many tanks have you seen with big exposed tires and the front end of a Delorean tacked on for good measure?:lol: 

Personally, I thought the Makoo was kinda meh. Therum, Feros, and Ilos was fun. Virmire was decent but fighting colossi in what amounts to a large hallway usually just ended up with lining it u sideways with a wall, backing out too fire, then driving back behind the wall. or taking it on foot. Noveria was just... bland. The most fun I had with the Mako was the mission you got from Kohoku where you fought a thresher maw ( apparently there are other planets that have maws, but i hated driving on the planets so much I never bothered to find them). I never finished the mineral/badge/whatever collection missions either, because scavenger hunts are roughly as appealing as wearing a cheese grater as a jockstrap.

 As for BW scrapping the Mako, I'm not surprised. While I wasn't on these forums, anywhere else I went, instead of having an attempt at constructive criticism like I'm trying to do here, had a half dozen threads of ZOMFG TEH MAKO SUCKS!!!!!111  Now that it's gone, everyone's like "Wait, just cuz i screamed it sucked and told BW to die in fire for making it doesn't mean I wanted it gone."

 To me, the HH mission with the Prothean artifact and the Geth cannon section from Overlord are both more fun than any mission I've done with the Mako. However, I feel both have potential.

#73
Guest_NewMessageN00b_*

Guest_NewMessageN00b_*
  • Guests
The great mixture of bland/awesome/okay/holycrap is called progression and what was indeed fun in ME1. Everything they got rid of made a contrasting painting into gay rainbow over the horizon. HH was just meh. No juice to it. Just some game vehicle.

#74
Terror_K

Terror_K
  • Members
  • 4 362 messages

ArchDemonXIII wrote...

Wait.. the Mako was practical? How many tanks have you seen with big exposed tires and the front end of a Delorean tacked on for good measure?:lol:


But you also have to remember that The Mako isn't an earth tank and is also a planetary exploration vehicle, which is why it's also part lunar/mars rover. A tank with treads would be too cumbersome and be even less likely to get up steep surfaces than The Mako.

Which is another area the Hammerhead fails in, because it wouldn't be able to get up and down those hills either the way its designed. Which is why its planets --except for the Overlord mission which was actually mostly well done-- had such a fake, designed-for-the-Hammerhead style to them made of platformy cliff sections and gently sloping pathways, as opposed to the more realistic nature of ME1's UNC planets which actually do resemble the surfaces of actual dead worlds.

Again, the Hammerhead screams of being a vehicle designed to be put into a game rather than a vehicle designed to fit into the universe and setting.

Modifié par Terror_K, 17 août 2010 - 10:23 .


#75
chubbybkrx7

chubbybkrx7
  • Members
  • 23 messages
Something that both the Mako missions and the HH missions lacked was vehicle to vehicle combat. Give the HH some armor, shields, and the Mako's weaponry to boot and I think it would be fun trying to fight a moving target(s) that's also trying to kill you. If you want to keep the rockets, perhaps make it a tertiary weapon only effective against airborne enemies (yes, i think airborne threats would be awesome if done correctly)