Now, if I want to simulate the character drinking from a mug, do I have to create a separate mug placeable and animate it separately? Or is there an easier way to do it?
Modifié par TimelordDC, 16 août 2010 - 06:04 .
Modifié par TimelordDC, 16 août 2010 - 06:04 .
tmp7704 wrote...
If i recall right, when the link command is invoked, the optional "offset" is calculated based on distance and orientation of the linked item relative to scene's origin (master object) So by bracketing they may mean something like creating key frames for the object in the frames right before the link is applied and right after it ends and then creating additional keyframe which defines proper offset in the frame where the link action starts.
This way the keyframes which "bracket" the link duration keep the object from being in unexpected position either before or after the linking.