I have everything hooked in swimmingly.
I opted to use the (Arena2) pre-existing area from the game for my tool set testing. It appears light very nicely in the tool set, but when I load the alternate campaign from the game two things happen.
1. The map has no lights. I can't see anything but the HUD
2. I am stuck with a generic player character.
Did I miss something more complex I need to do to get a proper player character via scripting the tutorials don't cover? Also, wouldn't an area imported from existing resources already be lit? I am slightly confused about my misstep and would greatly appreciate some assistance.
Thank you,
Kristofor
No Lights (Blacked Out) Assistance Please
Débuté par
ziophaelin
, nov. 11 2009 12:15
#1
Posté 11 novembre 2009 - 12:15
#2
Posté 11 novembre 2009 - 12:19
I made a video tut using arena2. Did you export your files (Area/Creatures etc) from your Palette?
Modifié par st4rdog, 11 novembre 2009 - 12:20 .
#3
Posté 11 novembre 2009 - 12:27
I'll check out that video and get back to you. Thank you for the quick help response.
#4
Posté 11 novembre 2009 - 01:10
Thanks! It worked beautifully. Now I just need to figure out how to let players use their own characters for the add on campaigns and I'll be good to go. Creating content has never really been an issue for me.
Thanks again st4rdog
Thanks again st4rdog





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