6 Origins = Spoilt for Choice
#26
Guest_Trepe Trooper_*
Posté 16 août 2010 - 10:15
Guest_Trepe Trooper_*
#27
Posté 16 août 2010 - 10:16
Trepe Trooper wrote...
Going by reports, it was mainly LucasArts pressuring Obsidian to get the game released by Christmas that was the cause of all the problems.
I heavily doubt it. Obsidian always blames getting rushed for the game's bugs and overall problems. They even blamed Sega for Alpha Protocol even though they've been working on that travesty for five years. They've never had a game that wasn't a buggy mess.
Modifié par Dave of Canada, 16 août 2010 - 10:16 .
#28
Posté 16 août 2010 - 10:21
#29
Posté 16 août 2010 - 10:30
Dave of Canada wrote...
Trepe Trooper wrote...
Going by reports, it was mainly LucasArts pressuring Obsidian to get the game released by Christmas that was the cause of all the problems.
I heavily doubt it. Obsidian always blames getting rushed for the game's bugs and overall problems. They even blamed Sega for Alpha Protocol even though they've been working on that travesty for five years. They've never had a game that wasn't a buggy mess.
I don't know, unlike AP they did have quite a short time to get KotOR 2 finished. Even then though it depends whether they knew they would have that amount of time the whole period of development (in which case perhaps they should have managed their time more carefully anyway). But then I'm an admitted KotOR 2 fanboy and tend to give Obsidian a pass for the many bugs/unfished bits of that game because I love it so much.
#30
Posté 16 août 2010 - 10:33
Apollo Starflare wrote...
I don't know, unlike AP they did have quite a short time to get KotOR 2 finished. Even then though it depends whether they knew they would have that amount of time the whole period of development (in which case perhaps they should have managed their time more carefully anyway). But then I'm an admitted KotOR 2 fanboy and tend to give Obsidian a pass for the many bugs/unfished bits of that game because I love it so much.
Oh, I loved KOTOR2 and found the critics too harsh on it (even though the ending is a mess). It's just.. I have too much trouble believing that every game they make is due to publishers going "WE WANT IT OUT NOW".
#31
Posté 16 août 2010 - 10:33
Sable Rhapsody wrote...
Kreia's fangirling in KOTOR2
Wow, that made me laugh.
I like Obsidian and its games, but they need to learn to fix bugs before release. KOTOR2 was one of my most favorite games... until I got to the end level. (I somehow dodged all bugs on my first playthrough.) I even got the game on PC to mod the ending back in.
I have to agree with LucasArts not being very creative lately. Besides SWTOR (w/BioWare,) there seems to only be Jedi games these days. I like the Force Unleashed (and hope to like the sequel,) but there are, you know, other character types to play. It's been years since I held a blaster.
Back on topic (sort of,) Hawke could potentially have more choices than any other BioWare PC, just not in background. With ten years of choices, DA2 could be groundbreaking in reactivity. Or it could disappoint, but we can't tell that yet. People have a disproportionate love of the Origin stories: they can help connect to your character better, but the Origins assume that there are more character generation choices. I'm all for the Origins coming back in a DA/BioWare game that offers more races and such to choose from, but some really great stories, even vastly different stories, can start in the same place.
#32
Posté 16 août 2010 - 10:42
Dave of Canada wrote...
Apollo Starflare wrote...
I don't know, unlike AP they did have quite a short time to get KotOR 2 finished. Even then though it depends whether they knew they would have that amount of time the whole period of development (in which case perhaps they should have managed their time more carefully anyway). But then I'm an admitted KotOR 2 fanboy and tend to give Obsidian a pass for the many bugs/unfished bits of that game because I love it so much.
Oh, I loved KOTOR2 and found the critics too harsh on it (even though the ending is a mess). It's just.. I have too much trouble believing that every game they make is due to publishers going "WE WANT IT OUT NOW".
Heh yeah, I didn't know they had said the same thing about AP, although I think they blamed development time on some of NW2's flaws? That 'reason' definitely gets old. <_<
jackkel dragon wrote...
Back on topic (sort of,) Hawke could potentially have more choices
than any other BioWare PC, just not in background. With ten years of
choices, DA2 could be groundbreaking in reactivity. Or it could
disappoint, but we can't tell that yet. People have a disproportionate
love of the Origin stories: they can help connect to your character
better, but the Origins assume that there are more character generation
choices. I'm all for the Origins coming back in a DA/BioWare game that
offers more races and such to choose from, but some really great
stories, even vastly different stories, can start in the same
place.
Yeah this is a good point that sort of stares us in the face. Depending how they incorporate the time span into the game, and how the skips ahead affect things etc. DA2 has the potential for some really impactful decision making. In a way it could be the difference between focusing on looking back (Origins) and looking forward (in DA2). I'm quite excited about the possibilities of the new system!
#33
Posté 16 août 2010 - 10:44
Apollo Starflare wrote...
Heh yeah, I didn't know they had said the same thing about AP, although I think they blamed development time on some of NW2's flaws? That 'reason' definitely gets old. <_<
With their talented writers, they could probably think of something else.
#34
Posté 16 août 2010 - 11:12
#35
Posté 16 août 2010 - 11:13
Yes, ther weren't enough uniques reactions to you depending on your origin but people reacting differently to you was only half of the origins' purpose. The other half was YOU reacting differently to people depoending on your origin.The Orzammar quest was either a journey to a different country to get help, a reunion with your sister or a showdown with your traitorous brother depending on your origin.
#36
Posté 16 août 2010 - 11:16
Dwarf Commoner starved in Jarvia's prison.
Dwarf Noble died in the Deep Roads armed with nothing but basic gear.
City Elf died either by Vaughan, the guard or the riots.
Dalish Elf died of corruption.
Mage was taken by the Templars or killed by the abominations (or.. became one).
Human Noble didn't survive the escape from Highever.
Modifié par Dave of Canada, 16 août 2010 - 11:16 .
#37
Posté 16 août 2010 - 11:25
Besides being almost certainly raped if female. There is a reason she and Cousland (who is the most involved in general) are the ones I play mostly.Dave of Canada wrote...
It's sad that when you pick one origin, the following happens to the others. :-/
Dwarf Commoner starved in Jarvia's prison.
Dwarf Noble died in the Deep Roads armed with nothing but basic gear.
City Elf died either by Vaughan, the guard or the riots.
Dalish Elf died of corruption.
Mage was taken by the Templars or killed by the abominations (or.. became one).
Human Noble didn't survive the escape from Highever.
#38
Posté 16 août 2010 - 11:28
Dave of Canada wrote...
It's sad that when you pick one origin, the following happens to the others. :-/
Dwarf Commoner starved in Jarvia's prison.
Dwarf Noble died in the Deep Roads armed with nothing but basic gear.
City Elf died either by Vaughan, the guard or the riots.
Dalish Elf died of corruption.
Mage was taken by the Templars or killed by the abominations (or.. became one).
Human Noble didn't survive the escape from Highever.
Or completely failed the Harrowing.
#39
Posté 16 août 2010 - 11:31
DaerogTheDhampir wrote...
Or completely failed the Harrowing.
That's also possible, although I'm playing it out in my mind like the PC still helped Jowan escape.
Nerevar-as wrote...
Besides being almost certainly raped
if female. There is a reason she and Cousland (who is the most involved
in general) are the ones I play mostly.
Soris is still in jail regardless of Origin. I'd suspect that he at least assaulted the Arl of Denerim's estate, although if he ever actually reached Vaughan could be debated. Mm.. does Vaughan kill the women he rapes?
#40
Posté 16 août 2010 - 11:32
Don´t think so. The "nail" factor is where Duncan went to recruit a final GW.DaerogTheDhampir wrote...
Dave of Canada wrote...
It's sad that when you pick one origin, the following happens to the others. :-/
Dwarf Commoner starved in Jarvia's prison.
Dwarf Noble died in the Deep Roads armed with nothing but basic gear.
City Elf died either by Vaughan, the guard or the riots.
Dalish Elf died of corruption.
Mage was taken by the Templars or killed by the abominations (or.. became one).
Human Noble didn't survive the escape from Highever.
Or completely failed the Harrowing.
#41
Posté 16 août 2010 - 11:37
#42
Guest_jln.francisco_*
Posté 16 août 2010 - 11:48
Guest_jln.francisco_*
Dave of Canada wrote...
It's sad that when you pick one origin, the following happens to the others. :-/
Dwarf Commoner starved in Jarvia's prison.
Dwarf Noble died in the Deep Roads armed with nothing but basic gear.
City Elf died either by Vaughan, the guard or the riots.
Dalish Elf died of corruption.
Mage was taken by the Templars or killed by the abominations (or.. became one).
Human Noble didn't survive the escape from Highever.
I don't know about yours but my Aeducan and mage are still kicking.
Aeducan braved the deep roads before discovering a control rod and managing to get a hold of her very own Golem. After months of traveling (and following the maps she had learned about as a young girl) she and the behemoth beast make their way to Kal' Sharok where she finds the city guards being over run by darkspawn. Her valor and the sheer power of her golem turn the tide of battle and they are able to reestablish the line of defense. Hailed as savor she is welcomed into the city and it isn't long before she convinces the already disgruntled populace to break ties with Orzammar (who refuse even to send aid to their sister city.)
Daylen is not so lucky. Locked away in Aeonar he is slowly losing his mind and humanity. He is finding himself more and more indifferent to the pain and suffering of the mages and apostates around. All he cares about is his own survival but what kind of life can be lived in such a prison? He has a learned a blood magic spell capable of tearing open the Veil. With so many mages bordering corruption already it would take all the resources of the Templars just to contain the threat. Perhaps he will be able to escape then? Or will he allow himself to be consumed by one of the many demons who already whisper such sweet promises to him in his dream?
Yeah... I have a nasty happen of doing Mary-sue's when I don't like an outcome.
#43
Posté 16 août 2010 - 11:54
1. Origin: If you've played them all many times, this is extremely boring.
2. Korcari Wilds: Zero challenges, even less if your PC is a mage. Boring.
3. Tower of Ishal: See above. They give you a mage without Heal. Brilliant.
4. Lothering: Run out and kill bandits. Run back to turn in quest. Run back out to kill wolves and bears. Run back to turn in quest.
5. Now you can do fun things!
Hopefully without origins, the game will "start" much more quickly, and making new characters won't be so tedious.
#44
Posté 16 août 2010 - 11:58
The only part I find a little boring in the prologue is Ostagar before going to Korcari.
#45
Posté 17 août 2010 - 12:04
Full playthrouhs? Five or six.Nerevar-as wrote...
Just how many playthroughs have you done?
The only part I find a little boring in the prologue is Ostagar before going to Korcari.
Partial playthroughs, where I would experience all of that content but then stop because it's painfully boring? Probably 20+
#46
Posté 17 août 2010 - 12:10
Dave of Canada wrote...
Soris is still in jail regardless of Origin. I'd suspect that he at least assaulted the Arl of Denerim's estate, although if he ever actually reached Vaughan could be debated. Mm.. does Vaughan kill the women he rapes?
Well, on my male City Elf I discovered he (or one of his pals) kills ones that resist while he's dragging them off to his rooms. So from that point of view I'd almost not put that past him or his buddies.
#47
Posté 17 août 2010 - 12:39
#48
Posté 17 août 2010 - 12:43
#49
Posté 17 août 2010 - 12:44
HTTP 404 wrote...
DA2 would be awesome if it started out choosing where you wanted to go with minimal prologue. makes replaying easier.
The last boss!
[level 1 Hawke vs last boss]
#50
Posté 17 août 2010 - 12:45
Trepe Trooper wrote...
Sorry about that. And no, I don't like Obsidian. KotOR 1 was the first game I played that let the player choose what would happen to their character and I loved the game because of it. Then Obsidian comes in a couple of years later and practically takes that character away from me (and everyone else) and then presumes to tell me what happened to Revan. Granted, I'm a bit possesive of my own characters, but I still think it would have been better if they'd just left everything in the first game alone and made it completely seperate from the original.
I doubt they could have done that given it was a sequel. Besides was it Obsidian's choice or was it dictated to them?





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