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A Question about Dwarven Waraxes, the OC and MotB, and Cdaulepp's Random Loot Generator


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#1
KantVersusHume

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 A character build I am working on would work much more smoothly if I can place WF, WS, GWF, GWS, EWF, and EWS on the dwarven waraxe.  Obviously, I can do this, but, my concern is this:  just how available are dwarven waraxes in the OC and MotB?  I would suppose, for the most part, unless I am killing a dwarf, there won't be one to pick up from a fallen enemy.  So that leaves stores and treasure chests, vaults, etc.  

Do they appear in stores and treasure with any regularity?

Are there any particular dwarven waraxes to be acquired?  Just a yes and how many or no will suffice here.  If there are any, I just wish to know that and not what they are called or what are their characteristics.

I am going to use Cdaulepp's Random Loot Generator, so, I would assume, that for merchants that sell dwarven waraxes, that alone would solve any issues--that is, there should be some variability in available dwarven waraxes--from how I understand the Random Loot Generator works.  I would assume that it may lead to an increased probability to find dwarven waraxes in treasure not directly coming from enemies as well, where that treasure is randomly generated.  Possibly it would even lead to a little greater chance at finding dwarven waraxes on enemies that can use exotic weapons.

Will the use of the Random Loot Generator lead to dwarven waraxes being available on occasion from all merchants, even those who didn't sell them in the unmodified game?  (I have read that many merchants do not sell them though I do not know if that is factual--this is a huge part of the reason I am asking all of this of course.)

I simply do not want to have to rely almost completely on crafting to be able to have some availability and variety in one of my two main weapons.  And, if I must, I may have to ditch this build.  

#2
I_Raps

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You won't find any good ones. You'll have to make your own.


I don't know anything about that Loot Generator.

Modifié par I_Raps, 17 août 2010 - 12:16 .


#3
KantVersusHume

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That was what I figured. Well, I have managed to make my skills work out so that I can handle both the entirety of the Craft Alchemy and Craft Weapon skills needed without losing any of the other skills I desire, so, I can still make this work out. That said, I do hope the Random Loot Generator will come through for some in game variety that doesn't require crafting. From what I have read, I think it will. I am going to play around with the demo mod that comes with it now and see if I can confirm it in the demo with a bit of luck. Thank you for replying; I do appreciate that. Anyone else's insights, opinions, favorite pizza, etc., etc. still greatly appreciated.

#4
nicethugbert

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One of the best drops in MotB is a Dwarven War Axe and it doesn't take long to find it. I gave it to Gann. IIRC he already had exotic weapon proficiency when he joined the party.

#5
KantVersusHume

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NEAT! ;)



Thank you very much. That about settles it then.


#6
I_Raps

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nicethugbert wrote...

One of the best drops in MotB is a Dwarven War Axe and it doesn't take long to find it. I gave it to Gann. IIRC he already had exotic weapon proficiency when he joined the party.


A weapon with a conditional AC bonus and Damage Resistance taking up two of its valuable enchanting slots?  I wouldn't call that a good drop myself.

#7
nicethugbert

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I_Raps wrote...

nicethugbert wrote...

One of the best drops in MotB is a Dwarven War Axe and it doesn't take long to find it. I gave it to Gann. IIRC he already had exotic weapon proficiency when he joined the party.


A weapon with a conditional AC bonus and Damage Resistance taking up two of its valuable enchanting slots?  I wouldn't call that a good drop myself.


That Dwarven Waraxe drops long before he can get close to crafting something just as good.

The merchants and drops are ahead of the crafting in MotB.

Modifié par nicethugbert, 17 août 2010 - 01:46 .


#8
Belanos

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I_Raps wrote...

You won't find any good ones. You'll have to make your own.
 


That's not necessarily true. While there aren't many with exotic enchantments, there is a +3 version available later in the game. Which makes it a fairly decent weapon.

#9
I_Raps

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nicethugbert wrote...

That Dwarven Waraxe drops long before he can get close to crafting something just as good.

The merchants and drops are ahead of the crafting in MotB.


I'm going to have to disagree.  Since his fighter is no doubt relying on the NPCs to craft for him, he could not have +7 at that point* - true.  But he COULD easily have:

Alchemical Silver or Cold Iron +5 with 2d8 fire or cold or electric damage (or 2d6 acid damage), plus two of:
     -  On Hit Greater Dispel Magic DC 22
     -  6d6 cold damage with fire vulnerability
     -  6d6 fire damage with cold vulnerability
     -  2 dice one or two other elements
     -  Any of the OC enchantments (Holy, Vampiric Regeneration, Deadly,  etc.)


* if following the typical sequence;  if he goes to the woods second or later, even that limitation won't apply.

Modifié par I_Raps, 17 août 2010 - 06:47 .


#10
nicethugbert

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I_Raps wrote...

nicethugbert wrote...

That Dwarven Waraxe drops long before he can get close to crafting something just as good.

The merchants and drops are ahead of the crafting in MotB.


I'm going to have to disagree.  Since his fighter is no doubt relying on the NPCs to craft for him, he could not have +7 at that point* - true.  But he COULD easily have:

Alchemical Silver or Cold Iron +5 with 2d8 fire or cold or electric damage or 2d6 acid damage, plus two of:
     -  On Hit Greater Dispel Magic DC 22
     -  6d6 cold damage with fire vulnerability
     -  6d6 fire damage with cold vulnerability
     -  2 dice one or two other elements
     -  Any of the OC enchantments (Holy, Vampiric Regeneration, Deadly,  etc.)


* if following the typical sequence;  if he goes to the woods second or later, even that limitation won't apply.


If he could easily have those things in a crafted weapon then that weapon could easily be a Dwarven Waraxe or any other weapon that he wants.

And, he can get GMW from Safiya so he may as well not craft a +5 enhancement into his weapon, but use that slot for some other property.

#11
I_Raps

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nicethugbert wrote...

If he could easily have those things in a crafted weapon then that weapon could easily be a Dwarven Waraxe or any other weapon that he wants.

And, he can get GMW from Safiya so he may as well not craft a +5 enhancement into his weapon, but use that slot for some other property.



Right.  Which is what I said - his DW fighter is going to want to craft his own.

As for the second part - not adding +5 - I guess I'm a purist.  In the actual p&p game, you can't add any other enchantments to a weapon without giving it the +1 Enhancement first.  My mind still runs on that track, so all my magical weapons (and armors) are +X to start. 


Posted Image

Modifié par I_Raps, 17 août 2010 - 06:59 .


#12
nicethugbert

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I_Raps wrote...

nicethugbert wrote...

If he could easily have those things in a crafted weapon then that weapon could easily be a Dwarven Waraxe or any other weapon that he wants.

And, he can get GMW from Safiya so he may as well not craft a +5 enhancement into his weapon, but use that slot for some other property.



Right.  Which is what I said - his DW fighter is going to want to craft his own.


Right, but he wants to have an idea regarding how easy it is to find, loot, or buy, not make.  I found mine in MotB long before the half way mark and it was one of the best drops in MotB even if it doesn't beat what you can craft in the end.

#13
KantVersusHume

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I cannot really reply wholly here with specificity, because--in scanning--I can tell that some of these messages are offering information that I didn't really want to know, as stated during my OP. Mind you though that I assume the info has been offered with the intent to help me out, and so, I do thank you for that intent. Nicethugbert, thanks for confirming that I can find something that will be useful. I will have The Crafting Companion with Offkorn's update and The Loot Generator 2.0 Beta installed, so, if what I do find seems to lag behind unacceptably at some point, then I can remedy that. Again, all who replied, thank your for replying. I hope you all have a great day.