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Another Sentinel run


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#51
JaegerBane

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mosor wrote...
I never bother with cryo on a CQC assault sentinel. I know it should be decent, but it's too damn slow to freeze enemies. Normal with an assault sentinel might be too easy. Seriously just spam assault armor, knock every low level enemy with in 18m down and kill em all. Probably won't even to fire your gun. You can probably punch them all to death. I end up doing mostly  that even on insanity.


That sounds about as entertaining as washing the dishes.

Maybe I might rethink it. I've done the Adept and Vanguard to death... but I still want to use biotics...

#52
mosor

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JaegerBane wrote...

mosor wrote...
I never bother with cryo on a CQC assault sentinel. I know it should be decent, but it's too damn slow to freeze enemies. Normal with an assault sentinel might be too easy. Seriously just spam assault armor, knock every low level enemy with in 18m down and kill em all. Probably won't even to fire your gun. You can probably punch them all to death. I end up doing mostly  that even on insanity.


That sounds about as entertaining as washing the dishes.

Maybe I might rethink it. I've done the Adept and Vanguard to death... but I still want to use biotics...


Depending on what you like. Each their own. Personally, I find clearing rooms by punching almost everyone to death refereshing from the usual sitting back and taking people out at a distance. Especially considering most of these enemies are not even worth spending a bullet on.

#53
JaegerBane

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mosor wrote...

Depending on what you like. Each their own. Personally, I find clearing rooms by punching almost everyone to death refereshing from the usual sitting back and taking people out at a distance. Especially considering most of these enemies are not even worth spending a bullet on.


Well, as a I say, I like being the jack of all trades battlemage. I'm not really interested in being a melee'er.

Bah. I'll run an Adept with extra guns again.

Modifié par JaegerBane, 18 août 2010 - 04:36 .


#54
IMNWME

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Your shields still get blown off pretty quick on Insanity. ED is there to help you reach the enemies before it does. Also, on synthetic heavy missions, it just owns.



The reason the Sentinel has such staying power, is the shield regen after Assault Armor goes down. You can continue to shoot until that shield goes down, then quickly activate Assault Armor again during the second or so of invincibility you have. Once you get the timing down, you charge across whole battlefields without regard for cover. I think I take cover like twice a mission, generally when I mess up my cool-downs by trying to get fancy with powers while fighting three enemies at once up-close.



Try the Assault Sentinel with GPS, Slam 1, Throw Field, Heavy Warp, and Area Overload. You'll DEFINITELY notice the 50% cool-down reduction from Guardian + upgrades. If you like biotics, you can just hang back, shoot off defenses with the GPS, and start combo'ing with your biotic squadmates. Tbh, though, biotic combos aren't nearly as much fun as pushing a crowd of enemies back into the elevator they spawned out of, or killing all the Blue Suns mercs before they can even come out of the door of their base.



Really, this is the ONLY class I've played on Insanity that can reliably take on whole mobs up-close and never come close to dying. Unless you start using powers up close, in which case, the cool-down might interfere with that critical second you need Tech Armor to come back up.

#55
IMNWME

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Haestrom was awesome. I died twice while I was doing the shotgun dance with the Colossus because of the two Destroyers, but I was finally able to do it. The final blow was Shep's elbow, lol. Energy Drain kept my shields at 850 (!) throughout the whole level. I was running through enemy fire, rockets, direct sunlight, Colossus blasts, and still I couldn't die. Only enemies that can kill you are Destroyers, because their flamethrower attack stunlocks you and prevents you from putting Armor back on.

Wish I could record videos.  The GPS really was a buff for the Sentinel.  I'm clearing rooms as fast as a Vanguard, and dying far less.  The Flamethrower is pretty fun too.  No other class can't really hose enemies down with it.  I switch between the GPS/Flamethrower a lot during organic missions.

Modifié par IMNWME, 18 août 2010 - 09:42 .


#56
mosor

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IMNWME wrote...

Haestrom was awesome. I died twice while I was doing the shotgun dance with the Colossus because of the two Destroyers, but I was finally able to do it. The final blow was Shep's elbow, lol. Energy Drain kept my shields at 850 (!) throughout the whole level. I was running through enemy fire, rockets, direct sunlight, Colossus blasts, and still I couldn't die. Only enemies that can kill you are Destroyers, because their flamethrower attack stunlocks you and prevents you from putting Armor back on.

Wish I could record videos.  The GPS really was a buff for the Sentinel.  I'm clearing rooms as fast as a Vanguard, and dying far less.  The Flamethrower is pretty fun too.  No other class can't really hose enemies down with it.  I switch between the GPS/Flamethrower a lot during organic missions.


Recording videos is easy. You can get yourself a free recorder here:

www.wegame.com/download/

#57
IMNWME

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I'm playing on the XBox...

IFF Mission: Should've respec'd to Area Reave/Throw Field here.  Not necessary, but it definitely would've made this section faster.  Generally, I used the Carnifex to strip Husk armor, and kept moving forward until I was completely surrounded, at which point Assault Armor would blow them all to pieces.

Scion fights, I just danced back and forth with the shotgun up-close.  You can shotgun a Scion, and backtrack so it doesn't do its shield-shattering attack, and move in again, etc.  GPS helped here, since it has good effective range.

A Scion's close-range attack will destroy shields in one go, even with Assault Armor on.   Even with your fast cool-downs, it's generally not a good idea to go toe-to-toe for too long, because it WILL beat your cool-down.

Tali and Legion's loyalty missions are up next.  Then the final stage, and NG+!  I'm curious how drastically I'll have to change play style during the early levels.  Seriously, after Horizon, I almost never took cover during missions, except against heavy mechs.  Let's see how it goes.

Modifié par IMNWME, 19 août 2010 - 01:41 .


#58
mosor

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IMNWME wrote...

I'm playing on the XBox...

IFF Mission: Should've respec'd to Area Reave/Throw Field here.  Not necessary, but it definitely would've made this section faster.  Generally, I used the Carnifex to strip Husk armor, and kept moving forward until I was completely surrounded, at which point Assault Armor would blow them all to pieces.

Scion fights, I just danced back and forth with the shotgun up-close.  You can shotgun a Scion, and backtrack so it doesn't do its shield-shattering attack, and move in again, etc.  GPS helped here, since it has good effective range.

A Scion's close-range attack will destroy shields in one go, even with Assault Armor on.   Even with your fast cool-downs, it's generally not a good idea to go toe-to-toe for too long, because it WILL beat your cool-down.

Tali and Legion's loyalty missions are up next.  Then the final stage, and NG+!  I'm curious how drastically I'll have to change play style during the early levels.  Seriously, after Horizon, I almost never took cover during missions, except against heavy mechs.  Let's see how it goes.


Not much. As soon as you do mordin, garrus and kasumi and get the tech cooldown, it's business as usual except you start off with the shotty.

Modifié par mosor, 19 août 2010 - 01:47 .


#59
IMNWME

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Haha, man, once you learn how to play fearlessly with the Assault Sentinel, it's so much fun. Definitely try the Geth shotty, man. It's not much to download, and it really changes your gameplay, especially in tandem with Energy Drain. No other class could just jump into the elevator with the Krogan bounty hunter and the two Eclipse Engineers on Thane's recruitment mission and come out on top.

Edit: Just did Tali's loyalty mission, and holy crap.  Level 30, so this is as tough as enemies get on Insanity.  I killed Geth so quick that I stopped entire waves from spawning.  The Alarei was a joke.  As soon as Geth started coming out of the doors, I just rushed them, often pushing them back into the next room.  Most instances ended with just the first wave of enemies.  Against the Geth Prime, I caught him in a melee-shotgun cycle, and beat him to death.  You can't take him, two Geth grunts, and a Hunter all at once, though it's close...

Legion's loyalty is next, and I expect about the same thing to happen.  The Energy Drain Assault Sentinel is just a monster in any mission featuring shields or synthetics (most of them on Insanity).  I've stopped using biotics almost entirely, except against Collectors.  Most missions, a combination of Energy Drain/Geth shotty/Tech Armor will clear entire rooms by itself a lot faster than biotic combos would.  My squadmates are there just to watch me take on small armies by myself while they cower behind cover.

Modifié par IMNWME, 19 août 2010 - 03:36 .


#60
IMNWME

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Legion's loyalty mission went how I thought it would -- terribly fast. The hardest part of that section, where you're caught between two Geth hubs with three Geth Hunters and three Geth grunts around, was a joke. I thought the Engineer with AI Hacking turned Geth missions into playgrounds, but this was way more munchkin.



Somebody else really needs to try the Assault Sentinel with Energy Drain + Geth shotty. It really makes you feel like you're playing on Normal. The trick is to play as recklessly and aggressively as possible. Use Energy Drain to boost your shields when Assault Armor is active and make sure it's always active. Almost like a Vanguard, except way more powerful in terms of abilities and safety.

#61
IMNWME

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Finished! Suicide run was okay. Just a bunch of Warp spamming. With the 6/6 Biotic Damage upgrade you get from the Firewalker DLC, Area Reave and Unstable Warp will one-shot Collector Barriers at Level 30, which is nice. Despite not having any long-range options other than the Locust, the final boss surprisingly didn't take too much time (unlike with the Engineer, blah). Took him down with the Cain, Carnifex, and repeated Warps.



Starting NG+. This class is just way too much fun. I've done multiple Insanity runs with every class, but I never really pushed Tech Armor on the Sentinel before this run. With the addition of the Geth Pulse Shotgun, the Assault Sentinel is just a monster.



Starting shields with Tech Armor is 480 (with Kestrel Armor + melee shoulder pads). Area Energy Drain will boost that into the 600s. Definitely noticed the lack of Tech cool-downs as soon as I started the game, but it should be okay so long as I play a bit more conservatively.

#62
termokanden

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Nice that it worked out so well.



But I can't help commenting on the Engineer part. Why would it take longer? Incinerate does as much damage as Warp against armor, in fact it does 10 points more. The Engineer even has the same selection of weapons as the Sentinel.



Only problem I had was that I missed with Cain. I missed by about 2 inches. Sigh.

#63
mosor

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termokanden wrote...

Nice that it worked out so well.

But I can't help commenting on the Engineer part. Why would it take longer? Incinerate does as much damage as Warp against armor, in fact it does 10 points more. The Engineer even has the same selection of weapons as the Sentinel.

Only problem I had was that I missed with Cain. I missed by about 2 inches. Sigh.


It's the sentinel's assault armor. For most missions, it's area energy drain to strip their defenses, run in and let the assault armor knock everyone down, then shoot and punch those same enemies to death. Doing that makes insanity feel like playing normal. As long as you're super agressive, which is very easy to do, you'll clear levels as fast as a vanguard with far fewer deaths.

#64
termokanden

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Yeah I only meant the final boss. No reason that should take longer as an Engineer.

#65
IMNWME

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termokanden wrote...

Yeah I only meant the final boss. No reason that should take longer as an Engineer.


Yeah, I'm not sure why it took so long with the Engineer, especially because my Engy had the Viper.  Maybe because I got two Cain shots off this time, heh.

Freedom's Progress definitely made me realize the power of upgrades.  Going to Bekenstein now to pick up the Locust and Tech Damage, let's see how I do there.

#66
Ch40sFox

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IMNWME wrote...

Haha, man, once you learn how to play fearlessly with the Assault Sentinel, it's so much fun. Definitely try the Geth shotty, man. It's not much to download, and it really changes your gameplay, especially in tandem with Energy Drain. No other class could just jump into the elevator with the Krogan bounty hunter and the two Eclipse Engineers on Thane's recruitment mission and come out on top.

Edit: Just did Tali's loyalty mission, and holy crap.  Level 30, so this is as tough as enemies get on Insanity.  I killed Geth so quick that I stopped entire waves from spawning.  The Alarei was a joke.  As soon as Geth started coming out of the doors, I just rushed them, often pushing them back into the next room.  Most instances ended with just the first wave of enemies.  Against the Geth Prime, I caught him in a melee-shotgun cycle, and beat him to death.  You can't take him, two Geth grunts, and a Hunter all at once, though it's close...

Legion's loyalty is next, and I expect about the same thing to happen.  The Energy Drain Assault Sentinel is just a monster in any mission featuring shields or synthetics (most of them on Insanity).  I've stopped using biotics almost entirely, except against Collectors.  Most missions, a combination of Energy Drain/Geth shotty/Tech Armor will clear entire rooms by itself a lot faster than biotic combos would.  My squadmates are there just to watch me take on small armies by myself while they cower behind cover.


Ive actually been playing with your build..... and I agree.... the Assault Sentinel with Area Drain is just monstrously unstoppable.

Ive also noticed that Energy drain not only works on Shields, but Barriers, and Armor...... its quite astounding how well it works to. It doesnt give you any Shield boosts with Armor and Barriers, but it sometimes one shots tough enemies armor and biotic barriers.

#67
numotsbane

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I think I've made my views on flash vs ED sentinel elsewhere, and often, but never-the-less. Sentinels are tanks, no doubt about it.

Area ED ups survivability and destroys shields. it also goes exceptionally well with tech armour. but what are the alternatives?

so many people (evidence: all my polls) keep using ammo powers. which covers a weakness, but doesn't play to the strengths of the class at all. personally, what you lose from potentially having an active power isn't covered by what you gain from weapon damage.

personally, I go with flashbang, area overload, improved flashbang and 1pt warp - yeah, I max out throw instead.

with assault armour, I just think you want to be maximising the times it bursts when you're up close, and elsewhere you can take paths to avoid dropping your shields. with disrupter, overload, and mine and kasumi's flash you can have absolutely ridiculous encounters where no one except the odd heavy is even shooting at you.

one thing you lose going ED over overload is the weapon overheat. I love weapon overheat.

like I said, both ways to play are awesome, and I love sentinels, but recently the flash has won me over.

I'd be interested to hear if you've played an ED CQC infiltrator? infiltrators have disrupter anyway, but often I don't max it and the ED can really help on what is a fundamentally more squishy class than the sentinel.

cheers, numot.

#68
Bozorgmehr

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Ch40sFox wrote...

Ive actually been playing with your build..... and I agree.... the Assault Sentinel with Area Drain is just monstrously unstoppable.

Ive also noticed that Energy drain not only works on Shields, but Barriers, and Armor...... its quite astounding how well it works to. It doesnt give you any Shield boosts with Armor and Barriers, but it sometimes one shots tough enemies armor and biotic barriers.


Energy Drain only works on shields and synthetics - it does nothing against other defenses. It does some minor damage (like all powers - even Throw will inflict minor damage against defenses, but it takes a dozen or more Throws to take defenses down completely)

ED is great on missions facing lots of shielded enemies (BS Mercs - early game on Purgatory and Korlus base and Garrus' recruitment mission) - I never use ED anywhere else (Sentinel).
It's ridiculously OPed on Geth mission (all classes) - you simply can't die: example

Modifié par Bozorgmehr, 20 août 2010 - 07:23 .


#69
IMNWME

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numotsbane wrote...

I think I've made my views on flash vs ED sentinel elsewhere, and often, but never-the-less. Sentinels are tanks, no doubt about it.
Area ED ups survivability and destroys shields. it also goes exceptionally well with tech armour. but what are the alternatives?
so many people (evidence: all my polls) keep using ammo powers. which covers a weakness, but doesn't play to the strengths of the class at all. personally, what you lose from potentially having an active power isn't covered by what you gain from weapon damage.
personally, I go with flashbang, area overload, improved flashbang and 1pt warp - yeah, I max out throw instead.
with assault armour, I just think you want to be maximising the times it bursts when you're up close, and elsewhere you can take paths to avoid dropping your shields. with disrupter, overload, and mine and kasumi's flash you can have absolutely ridiculous encounters where no one except the odd heavy is even shooting at you.
one thing you lose going ED over overload is the weapon overheat. I love weapon overheat.
like I said, both ways to play are awesome, and I love sentinels, but recently the flash has won me over.
I'd be interested to hear if you've played an ED CQC infiltrator? infiltrators have disrupter anyway, but often I don't max it and the ED can really help on what is a fundamentally more squishy class than the sentinel.
cheers, numot.


Interesting, I never even thought about taking Energy Drain on my Shotty Infiltrator, mostly because I'm spamming the crap outta Cloak and figured ED would interfere with cool-downs.  I'll re-spec and try a couple missions.

Also, I'm going to respec into Improved Flashbang on my Sentinel and try a run through Korlus or Purgatory.  Let's see how it works.