I cannot quite grasp how this works, it seems to allow me to look at all objects for the main module but I cannot modify the scripts themselves.
Specifically, I am wanting to know how to set up a script to override, do I create a new module and
override script_i_want_to_override(eventargs)
{
//do new thing
}
Or modify the existing one?
And I can't seem to find the script editor in the toolset, I had a window that had all functions/constants in it but I closed it and I can't find it again.
I am not an idiot I just can't put this into perspective, if I could get to the point where I'm looking at C and know how to make what I change happen, I will be fine. It's getting there that seems to be a beast!
Modifié par godihatethistupidmandatorysite, 11 novembre 2009 - 12:26 .





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