Onyx Jaguar wrote...
Yes I have
And what did they do in the Metal Gear games? They broke up the pacing
But the pacing was more or less well-implemented throughout. Did MGS necessarily need bosses? Not really.
They're there for added fun.
In the Metroid games? Fairly puzzle based
Most well-designed bosses are.
You do not fight the Thorian you wade through enemies until you eliminate the nodes,
You don't necessarily have to fight a boss head-on in order for it to qualify as a boss.
on Grunt's Loyalty mission you have to take out Jedore and her Mech in order to stop the Krogan from respawning. These aren't big boss battles like the Omega Pirate in Metroid Prime or a Metal Gear in MGS 1 or Portable Ops
True, they're definitely not on the same scale of the Omega Pirate, but that doesn't mean that Mass Effect can't have bosses of that scale. I'm sure BioWare is talented enough to implement bosses of that nature intelligently, or, in other words, implement boss of that nature that aren't simply health sponges that take no real skill to defeat.
Modifié par Batman90, 22 août 2010 - 01:48 .





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