Ah man, I really hope they don't go with that trigger layout, the bottom triggers don't usually work well for aimming and firing.Sir Ulrich Von Lichenstien wrote...
Probably similar to the ones the 360 has (and to some extent like it is for DAO on PS3) I would imagine. I was having a look at this the other day trying to work it out. Way I see it, the controllers 'button wise' aren't that much different other than the ones on the right being X, Y, A and B for 360 and Square, Triangle, X and Circle for PS3.Gethforceone wrote...
My only worry about the PS3 version is what shoulder pads they are going to map the aim and fire actions to.
So it'll probably be something like
Triangle - Mapped power (just like it is for DAO)
Circle - Melee/Exit (latter for when your controlling the Normandy)
Square - Skip chat (just as used in DAO too)/Reload/Hold to change to last gun/Start-Close Scanner
X - Use/Hold for Sprint/Cover/Vault (latter with Left stick pushed forward)
R1 - Use Mapped power/Hold for power wheel
R2 - Fire/Launch Probe
L1 - Use Mapped power/Hold for power wheel
L2 - Aim/Zoom/Scan Planet
Directional Buttons - Command squad
Start - Pause Menu
Select - Holster Weapon.
I've got PC version myself but seen that on 360 version you can change the stick and button configuration between each other so I imagine same will apply for PS3 version.
Am looking forward to seeing what its like on the PS3
Modifié par Gethforceone, 12 septembre 2010 - 11:00 .





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