uzivatel wrote...
The originally console exclusive franchise was only streamlined once it went multiplatform on PC.
Not that I am complaining, ME2 gameplay was improvement over ME1.
ME1 was already quite a streamlined game compared to former BioWare RPGs. I am not talking KotOR here but games like Baldur's Gate or Neverwinter Nights. So an even more shallow (gameplay-wise) game like ME2 does not prove that ME1 was deep - it wasn't.
Take Dragon Age, the "spiritual successor" to Baldur's Gate. DA is great but you can feel that it was developed from a multiplatform perspective. DA2 will continue this trend, lacking features that made the PC version of the first Dragon Age superior to the console versions.
This trend is not one that only BioWare is following.
DrunkDeadman wrote...
Gee, you really are a happy ray of sunshine, aren't you?
Nah, just a little bitter. I like my consoles for what they do best: jRPGs (although I do not play these anymore), arcade-style games (fighters, shmups), splitscreen co-op stuff...
And I like my PC for what it does far better than any console: RPGs, strategy games, adventures...
If you develop everything for every system you have to make compromises.
Modifié par TM13h, 18 août 2010 - 08:21 .