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[SUGGESTION] Changing Cryo Blast


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#26
Bozorgmehr

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Stabby McGoodstab wrote...

Cryo Blast is much better on a Sentinel than an Engineer. An Engineer is forced to shoot to frozen target. Staying out of cover that long isn't exactly a good idea. Full Cryo is great against Husks though if you have Incineration Blast.

A Sentinel can make use of Throw to shatter a frozen target. It takes a bit of practice sometimes, but you're not out of cover for very long and the cooldowns for both powers are very short.


Just pick GSB bonus power and you can do the same thing. Since I started using Barrier on my Adept I'm fighting at the vanguard.

#27
Aurica

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I've been using Cryo blast on my sentinel alot and it..erm seems very underwhelming. All it does is freeze targets AFTER their defences has been stripped. As other posters mention the frozen target always falls down making them hard to aim. This is worse power ever.



I think I like concussion shot better.

#28
lazuli

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Aurica wrote...

I've been using Cryo blast on my sentinel alot and it..erm seems very underwhelming. All it does is freeze targets AFTER their defences has been stripped. As other posters mention the frozen target always falls down making them hard to aim. This is worse power ever.

I think I like concussion shot better.


Take that back!

In all seriousness, the enemies falling over is a non-issue if you play aggressively enough.  Get close to your enemies, and them falling over won't be a problem at all.  Sentinels have Tech Armor to make close combat more attractive.  All you need is a shotgun.

#29
Aurica

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lazuli wrote...

Aurica wrote...

I've been using Cryo blast on my sentinel alot and it..erm seems very underwhelming. All it does is freeze targets AFTER their defences has been stripped. As other posters mention the frozen target always falls down making them hard to aim. This is worse power ever.

I think I like concussion shot better.


Take that back!

In all seriousness, the enemies falling over is a non-issue if you play aggressively enough.  Get close to your enemies, and them falling over won't be a problem at all.  Sentinels have Tech Armor to make close combat more attractive.  All you need is a shotgun.


I stand by what I said.  No point hitting them with a power to CC them when you can use a power to deal damage to them.  The freeze only kicks in after a few seconds and they need to not have barrier/shields/armor first.  Waste of my Cooldown.

#30
lazuli

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Aurica wrote...
I stand by what I said.  No point hitting them with a power to CC them when you can use a power to deal damage to them.  The freeze only kicks in after a few seconds and they need to not have barrier/shields/armor first.  Waste of my Cooldown.


Fair enough.  It has its uses, though I must confess I haven't put it to extensive use yet, at least not on Shepard.  Mordin can get some use out of it, though, especially now that you can drop all points out of Neural Shock.

#31
sinosleep

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On close combat builds it can be pretty useful, particularly when doubling up with Mordin. Still, I'd like a quicker freeze animation. If not making the animation itself quicker at least have it START the instant the power hits some I'm not getting shot at while the guy is freezing.

#32
AntiChri5

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I honestly found hitting them with another Incinerate a better option. Starts the fire dance right away and deals damage.

#33
sinosleep

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Sometimes I do the same thing, I guess it depends on what you are looking to do. Incineration does damage and causes the fire dance, but it has a longer CD, doesn't kill enemies outright, doesn't work on all enemy types, and the fire dance doesn't last as long as the freeze.



Don't get me wrong, I definitely think cryo-blast needs some help, and you practically NEED to bring Mordin along to really make it work, but it can be used pretty effectively.

#34
Kronner

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I use Cryo Blast only with the Engineer class, it is good damage buff. And I like it - short CD; freezing groups is easy; then cleanup with Shotgun/AR.

For Sentinels, it is useless IMHO, because Assault Armor is just much better.

Also, I have never seen it bug out - unlike Neural Shock, Pull, Slam or Throw. :wizard:

#35
AntiChri5

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Sometimes I do the same thing, I guess it depends on what you are looking to do. Incineration does damage and causes the fire dance, but it has a longer CD, doesn't kill enemies outright, doesn't work on all enemy types, and the fire dance doesn't last as long as the freeze.


Yeah it depends on what you are after. Aside from the CD, i think Incinerate is better if you want to CC them long enough to kill them (with gunfire ore squadmate powers) and move on, while Cryo is better if you want to CC them and forget them to deal with later.

#36
kstarler

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The best use I've found for Cryo Blast is husk/abomination killing. However, neural shock works just as well for both of those purposes (my main thing is to keep the abominations from exploding near me), so I do see the OP's point.

The only other place I really find it useful is the crashed quarian mission, because the varren can swarm the quarian and insta-kill her. I swear, that side mission is probably the one that gives me the most problems of all of them.

#37
AntiChri5

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Ugh, i just did that mission yesterday. I hate that one. I am a Sentinel, attack me not the damn quarian!

#38
lazorexplosion

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I find that there's almost always enough of a frozen enemy hanging out to shoot them, so I think complaining about that is a bit overly pessimistic.



But on the other hand I don't see why in needs to have a 50% longer cooldown than the much better pull. It would be much more balanced with a 3s cooldown.

#39
Locutus_of_BORG

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^ The only way to really ensure a clear shot at a frozen enemy is to be within med-close range of them... at least within 15-20m I'd say. This makes it almost useless for snipers, in my experience, as you'd also need to factor in projectile travel and freeze time. However, the trouble with Cryo in CQC is again, that it takes a relatively long freeze time, meaning that enemies can still shoot you for how ever long before they fully freeze.

lazuli wrote...

Aurica wrote...

I've been using Cryo blast on my sentinel alot and it..erm seems very underwhelming. All it does is freeze targets AFTER their defences has been stripped. As other posters mention the frozen target always falls down making them hard to aim. This is worse power ever.

I think I like concussion shot better.


Take that back!

In all seriousness, the enemies falling over is a non-issue if you play aggressively enough. Get close to your enemies, and them falling over won't be a problem at all. Sentinels have Tech Armor to make close combat more attractive. All you need is a shotgun.

lol, but Concussive Shot FEELS like Carnage. You gotta give it that!

Also, for a cqc sentiinel, throw is almost always better than cryo, imo. The shotgun + assault armor do all the work. Stasis is also readily available and vastly superior on the big guys than cryo.

Modifié par Locutus_of_BORG, 27 décembre 2010 - 04:50 .


#40
Ahglock

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lazuli wrote...

Aurica wrote...

I've been using Cryo blast on my sentinel alot and it..erm seems very underwhelming. All it does is freeze targets AFTER their defences has been stripped. As other posters mention the frozen target always falls down making them hard to aim. This is worse power ever.

I think I like concussion shot better.


Take that back!

In all seriousness, the enemies falling over is a non-issue if you play aggressively enough.  Get close to your enemies, and them falling over won't be a problem at all.  Sentinels have Tech Armor to make close combat more attractive.  All you need is a shotgun.


For cryo blast I think you are correct in that you are using it when you want so you can pick the group right in front of you in close enough that falling over does not hurt you.   I've had issues with squad cryro since I am not always directing where everyone shoots, I'll have targets fall behind cover and I either lose track of them entirely, or lose a lock on a power Iwas about to use. 

#41
Bozorgmehr

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Kronner wrote...

I use Cryo Blast only with the Engineer class, it is good damage buff. And I like it - short CD; freezing groups is easy; then cleanup with Shotgun/AR.

Yeah, Cryo Blast is great on (SG) Engineers; you can shoot and cast Cryo Blast simultaneously > every shotgun (except Scimitar) can easily one-shot defenses (normal enemies) and Cryo Blast will freeze enemies fast (close range - no travel time delay). Usually enemy will be frozen before the next shot; and that shot will gain extra CB damage bonus pretty much guaranteeing instakills, or you can focuse on someone else - checking CB target 5-10 s later to deliver killing blow.

Also, I have never seen it bug out - unlike Neural Shock, Pull, Slam or Throw. :wizard:

Indeed, I can't remember CB didn't work and unlike NS it does work against synthetics. It's also a one point wonder and shattering enemies is great too.

The only thing I don't understand is CB's 4.5 s cooldown (only power in ME2) - and, unlike all other powers, Mordin's Cryo Blast cooldown isn't doubled (or worse). He can use CB every 4.5 s (minus 20% cd reduction upgrade) making it one of the best CC powers for squadies (and it's insta-cast!). Cryo Blast also has an AoE @ all ranks; 1.2 m radius (3 m radius - Full CB), making rank 1 an effective group CC power (and there are many occasions enemies are clustered together).

Cryo Blast is vastly superior to Incinerate (for CC) IMHO; 50% shorter cooldown and CC effect will last multiple times longer plus a big damage bonus - definitely not a bad power! :)