Kronner wrote...
I use Cryo Blast only with the Engineer class, it is good damage buff. And I like it - short CD; freezing groups is easy; then cleanup with Shotgun/AR.
Yeah, Cryo Blast is great on (SG) Engineers; you can shoot and cast Cryo Blast simultaneously > every shotgun (except Scimitar) can easily one-shot defenses (normal enemies) and Cryo Blast will freeze enemies fast (close range - no travel time delay). Usually enemy will be frozen before the next shot; and that shot will gain extra CB damage bonus pretty much guaranteeing instakills, or you can focuse on someone else - checking CB target 5-10 s later to deliver killing blow.
Also, I have never seen it bug out - unlike Neural Shock, Pull, Slam or Throw.
Indeed, I can't remember CB didn't work and unlike NS it does work against synthetics. It's also a one point wonder and shattering enemies is great too.
The only thing I don't understand is CB's 4.5 s cooldown (only power in ME2) - and, unlike all other powers, Mordin's Cryo Blast cooldown isn't doubled (or worse). He can use CB every 4.5 s (minus 20% cd reduction upgrade) making it one of the best CC powers for squadies (and it's insta-cast!). Cryo Blast also has an AoE @ all ranks; 1.2 m radius (3 m radius - Full CB), making rank 1 an effective group CC power (and there are many occasions enemies are clustered together).
Cryo Blast is vastly superior to Incinerate (for CC) IMHO; 50% shorter cooldown and CC effect will last multiple times longer plus a big damage bonus - definitely not a bad power!