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New IGN article on Dragon age 2


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#226
Koffeegirl

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This won't happen, but imagine if you play the game....and you love it and u are attached to Hawke and in the end Flemeth says to Hawke, "You fulfilled you purpose. I don't need you anymore" and BaM kills Hawke.....that would be very sad.

#227
Lintanis

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 bit easier with direct link :)

pc.ign.com/articles/111/1113408p1.html

#228
Nerevar-as

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Koffeegirl wrote...

This won't happen, but imagine if you play the game....and you love it and u are attached to Hawke and in the end Flemeth says to Hawke, "You fulfilled you purpose. I don't need you anymore" and BaM kills Hawke.....that would be very sad.


Fixed ending, I don´t think it will happen either. It would be two I´d had against Flemeth, the other being the way she raised Morrigan.
She is an interesting choice as narrator, to me is a mix of Kreia and Mako´s character in Conan the Barbarian.

#229
phantomrachie24

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I have a feeling that who dies will be a choice you have to make.

Save your brother and mother or save the couple or a combination.

#230
nightcobra

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or a way to save everyone if you're a good enough player.

as long as bioware doesn't program another leroy jenkins into one of the npcs, yeah i'm looking at you lloyd

#231
Gabey5

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good

#232
Nerevar-as

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I´d rather have a Virmire (choose who dies) than a Suicide Mission (everybody can live). ME2 was not dark if you played it just paying a bit of attention.

#233
phantomrachie24

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I agree, I always prefer if you have to make a choice about who dies rather than be able to save everyone.



I was a bit disappointed when I found out that you could get the Circle to save both Conor and Isolde.



I had thought when I took the choice to go ask the Circle for help that I would come back to find everyone dead.

.


#234
FedericoV

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phantomrachie24 wrote...

I was a bit disappointed when I found out that you could get the Circle to save both Conor and Isolde.

I had thought when I took the choice to go ask the Circle for help that I would come back to find everyone dead.
.


Well, if you sided with the Templars you cannot save them both.

But in general I do agree. There should never be optimal solutions.

#235
Teddie Sage

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Dave of Canada wrote...

armigal wrote...

Remember Hawke standing in front of a burning building in the trailer? Just guess whose house is this and who was inside...


NOOOOOOOOOO

STEN, WHY DID YOU HAVE TO GO INTO THE HOUSE TO SAVE THE COOKIES?

WHY!?


That made my day. Thank you.

#236
UberDuber

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Sylvius the Mad wrote...

David Gaider wrote...

I think the final answer of who lives and who dies might surprise you. Might surprise everyone, in fact.

I'm still hoping for the very surprising answer of "it's up to the player who lives and who dies".

They also said that we would be surprised when we figured out who the "dragon lady" was in the concept art.

Most people thought it was Morrigan from the start, then they realised it was Flemeth, and some ****** people said it was Wynne. Image IPB

#237
Gorgophone

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"Dragon Age 2 will also track how you play and model your character's greetings and goodbyes to fit his or her personality, though like in Origins there won't be an obvious "good/evil" meter."



I haven't heard this before. So, if I'm consistently a jerk to other characters during interactions, I'll start greeting people all like, "Hey there a**hole"? Not bad. ;)



Hopefully this means Hawke won't be saying "I SHOULD GO" every few minutes à la Shepard.

#238
David Gaider

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UberDuber wrote...
They also said that we would be surprised when we figured out who the "dragon lady" was in the concept art.


Yeah, but when we say "you might be surprised" people seem to assume "you will be so shocked your head will explode" when what we mean is "the assumptions you guys are making are generally wrong". If we mean "shocked" we'll say it. Image IPB

#239
JediHealerCosmin

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David Gaider wrote...

UberDuber wrote...
They also said that we would be surprised when we figured out who the "dragon lady" was in the concept art.


Yeah, but when we say "you might be surprised" people seem to assume "you will be so shocked your head will explode" when what we mean is "the assumptions you guys are making are generally wrong". If we mean "shocked" we'll say it. Image IPB


It was Mr. Priestly's fault on that tbh. He loves playing with our souls =))

I believe his words were: "You will be shocked. SHOCKED I TELL YOU! :devil:" 

Modifié par JediHealerCosmin, 18 août 2010 - 02:46 .


#240
Apollo Starflare

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Freek on a Leesh wrote...

Apollo Starflare wrote...
suggest cutting the dialogue and leaving only grunts with the same results in DA3. Seriously-are they making this game for mentally challenged ?


I recall seeing a thread by a chap with assbergers. Who said he had trouble discerning whether a response was sarcastic, flirty, threatening ect..


Bad misquote. I wasn't the one who said that, Kordaris was. My views certainly don't match up with his... :mellow:

Modifié par Apollo Starflare, 18 août 2010 - 04:55 .


#241
Bryy_Miller

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Nerevar-as wrote...

I´d rather have a Virmire (choose who dies) than a Suicide Mission (everybody can live). ME2 was not dark if you played it just paying a bit of attention.


ME2 was very dark. You're thinking about the term "dark" from a player sense, instead of a plot sense. So it's not that immersive for you. And everyone can still die in the suicide mission.

#242
errant_knight

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FedericoV wrote...

phantomrachie24 wrote...

I was a bit disappointed when I found out that you could get the Circle to save both Conor and Isolde.

I had thought when I took the choice to go ask the Circle for help that I would come back to find everyone dead.
.


Well, if you sided with the Templars you cannot save them both.

But in general I do agree. There should never be optimal solutions.

I don't agree, myself. I liked it that Dragon age allowed you to find an optimal solution, if you wished , or take a darker path, if that was more to your taste. Nothing wrong with that, and gives a lot more people the gameplay they desire. I personally hate it when I'm forced into a murky 'win' when I can think of lots of other things I might have tried first, or ways I might have done it. I makes me feel like my character came down with a bad case of stupid, and leaves an icky taste in my mouth (yes, I'm looking at you, Awakening.)

#243
FedericoV

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errant_knight wrote...

I don't agree, myself. I liked it that Dragon age allowed you to find an optimal solution, if you wished , or take a darker path, if that was more to your taste. Nothing wrong with that, and gives a lot more people the gameplay they desire. I personally hate it when I'm forced into a murky 'win' when I can think of lots of other things I might have tried first, or ways I might have done it. I makes me feel like my character came down with a bad case of stupid, and leaves an icky taste in my mouth (yes, I'm looking at you, Awakening.)


I respect your view but I allways prefer to have grey consequences for the choices of my charachter.  I mean, if there's an optimal solution, there is no point to avoid it (at least if you're not playing the chaotic stupid stereotype) and imho the whole choosing process became a little useless. 

#244
errant_knight

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FedericoV wrote...

errant_knight wrote...

I don't agree, myself. I liked it that Dragon age allowed you to find an optimal solution, if you wished , or take a darker path, if that was more to your taste. Nothing wrong with that, and gives a lot more people the gameplay they desire. I personally hate it when I'm forced into a murky 'win' when I can think of lots of other things I might have tried first, or ways I might have done it. I makes me feel like my character came down with a bad case of stupid, and leaves an icky taste in my mouth (yes, I'm looking at you, Awakening.)


I respect your view but I allways prefer to have grey consequences for the choices of my charachter.  I mean, if there's an optimal solution, there is no point to avoid it (at least if you're not playing the chaotic stupid stereotype) and imho the whole choosing process became a little useless. 

I get what you mean but, to me, that's where roleplay comes in. You can find good reasons for each of the three decisions in that particular scenario, and it's not like your character knows which decision is the 'right' one, making it the obvious choice. That's the kind of choice I like, where all of them can seem good at the time, but have a variety of outcomes. If all of the decisions end up bleak, that's just depressing. ;)

Modifié par errant_knight, 18 août 2010 - 08:25 .


#245
FedericoV

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errant_knight wrote...

I get what you mean but, to me, that's where roleplay comes in. You can find good reasons for each of the three decisions in that particular scenario, and it's not like your character knows which decision is the 'right' one, making it the obvious choice. That's the kind of choice I like, where all of them can seem good at the time, but have a variety of outcomes. If all of the decisions end up bleak, that's just depressing. ;)


I think that we'll agree to disagree :). Unfortunately I have no time to replay games (especially long ones like DA:O) so my first playthrough is normally my canon. In general I allways prefereed bittersweet endings in books and film. I don't want to say that all decisions should be depressing, but just that the major ones plotwise should have clear consequences. I mean, you can't have everything. That's what makes my decision important in an RPG. 

Modifié par FedericoV, 18 août 2010 - 08:44 .


#246
Kail Ashton

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Well there's a 1up article bout the demo down below which has sumth'n bout how family is an important part of Hawke's taler or something like that, point being i think our future hawke sibling's chances of survival improved abit~!

#247
Nerevar-as

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Bryy_Miller wrote...

Nerevar-as wrote...

I´d rather have a Virmire (choose who dies) than a Suicide Mission (everybody can live). ME2 was not dark if you played it just paying a bit of attention.


ME2 was very dark. You're thinking about the term "dark" from a player sense, instead of a plot sense. So it's not that immersive for you. And everyone can still die in the suicide mission.

Someone will die in Virmire. And you decide who, and you can´t prevent that. Dark plot usually matters little if it is all offscreen. Yes, several thousands of colonists die, but you learn that and why 10 minutes from the end of the game, even if it was clear things would be bad. But almost every situation you meet in the game has a perfect resolution available. No sense of impending doom either, which he final hours of ME1 had.
DA:O was darker, but again way far from what they wanted said it would be. After Ostagar you can solve almost everything you come across happily with no cost. Ironically, as I romanced Morrigan and saved Loghain found the end quite sad., but it is no ASoF&I or Witcher (both books and game) in terms of dark fantasy.

#248
Sylvius the Mad

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FedericoV wrote...

I mean, if there's an optimal solution, there is no point to avoid it (at least if you're not playing the chaotic stupid stereotype) and imho the whole choosing process became a little useless. 

Except the PC isn't aware of the optimal solution until later.

As mentioned, some expected to return from the tower to find everyone dead.  If that's the case, why did you go to the tower?  And if even you expected it would fail, then you can't really fault someone else for failing to choose the option.  Yes, it had the optimal outcome, but you thought it wouldn't.  That alone seems sufficient reason not to choose it.

Yes, all the choices look simple when you metagame your way through them.

#249
FedericoV

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Nerevar-as wrote...
DA:O was darker, but again way far from what they wanted said it would be. After Ostagar you can solve almost everything you come across happily with no cost. Ironically, as I romanced Morrigan and saved Loghain found the end quite sad., but it is no ASoF&I or Witcher (both books and game) in terms of dark fantasy.


Correct me if I'm wrong, but the brecilian forest quest has not an optimal solution. Infact, I think that it's the best DA:O's major plotline.
 

#250
LOLZAO

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FedericoV wrote...

Nerevar-as wrote...
DA:O was darker, but again way far from what they wanted said it would be. After Ostagar you can solve almost everything you come across happily with no cost. Ironically, as I romanced Morrigan and saved Loghain found the end quite sad., but it is no ASoF&I or Witcher (both books and game) in terms of dark fantasy.


Correct me if I'm wrong, but the brecilian forest quest has not an optimal solution. Infact, I think that it's the best DA:O's major plotline.
 


No you can break the curse and put Lanaya as Keeper and she turns out to be better than Zathrian and she keeps the peace between Humans and Elfs.