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New IGN article on Dragon age 2


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#326
toastymckracker

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Theagg wrote...

So having read that, it further confirms to me that DA 2 will split off many of the PC players from the console players in a negative way.

I never found the combat system in DA:O as 'clunky' as that article would have the reader believe. Challenging at times yes, requiring clear tactical thinking, almost always, especially on hard/nightmare levels. Minor tweaking required..perhaps.

So its quite clear, reading that, what exactly those 'improvements' entail. For example having obviously found it hard work in DA:O, the writer here now says

After obliterating enemies with such ease I realized that this was a much different Dragon Age than I was used to, but it was exactly what I was hoping for

Easier then.

The tactical combat system designed for PCs didn't translate well to consoles,. The Bioware team has acknowledged the first game's shortcomings and has worked hard to correct them
.

Or to put it another way. The PC combat system was too complex, too difficult for console translation. So it has been 'streamlined', ie simplified to please console users.

And this seems to confirm the simplification

It's much more fluid and feels faster, though people who liked the slower pace of the first game can still pause the and issue commands. Instead of a two- or three-second delay when you select an active ability, your character will instantly perform an attack or spell.

With the exception of a few spells that took a few seconds to cast because of their power or complexity ( Blizzard, etc ) spells were pretty much instantaneous and there was no such delay that bothered me. So now every spells is instant, no matter its complexity ? This quote makes little sense unless the author was the kind of person who was annoyed she couldn't get her Inferno off right 'now'. But timing like that was part of what made the game challenging.

Simplification, less thinking required, less tactical. Improved graphics and a 'cinematic' experience do no compensate for what appears to be, on the basis of that article, a game that has the intellectual challenges it poses reduced in comparison to the first.


I couldn't have said it any better.  Well done.  We'll just have to wait and see if we're wrong.

#327
Perfect-Kenshin

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Agreed. The author is simply feeding into the stereotype that console gamers are dumb and have too low of an attention span to play DA the way it was meant to be played, hence why Bioware had to make the controls/gameplay baby-friendly.

#328
Ken555

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Great article, thanks. I guess now at least I won't be as apprehensive about how it turns out.

#329
PendragonV

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Omg people are insane, the game is not even out and already people have stupid banners on their forums. So much effort made for such a little game.

#330
Riona45

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PendragonV wrote...

Omg people are insane, the game is not even out and already people have stupid banners on their forums. So much effort made for such a little game.


It's all in good fun.  You'll get over it I'm sure.

#331
Bryy_Miller

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PendragonV wrote...

Omg people are insane, the game is not even out and already people have stupid banners on their forums. So much effort made for such a little game.


Yes, yes we do.

#332
SmokePants

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I've been playing DAO (PC) recently in anticipation of Witch Hunt and I had forgotten hot clunky it is. Both of those cameras are straight ass. Neither one of them is any good on its own -- you need both just to get by in this game. I'm excited to see how they are going to improve in this area, because it DOES need improving. You people are off your rocker to think otherwise.

And the tactics -- I'm sorry -- are overrated as tactics. I don't feel like a general; most of the time I feel like a babysitter. I'm not saying it's a wasteland. There is definitely a bag of tricks to be employed. It's just not nearly as deep as people seem to think.

I'm glad BioWare can look at their work honestly and see its flaws, even if their fanbase can't. DAO was my favorite game of 2009 despite the problems, so I can't wait to see how they've cleaned up shop in DA2.

#333
Psython

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SmokePants wrote...

I've been playing DAO (PC) recently in anticipation of Witch Hunt and I had forgotten hot clunky it is. Both of those cameras are straight ass. Neither one of them is any good on its own -- you need both just to get by in this game. I'm excited to see how they are going to improve in this area, because it DOES need improving. You people are off your rocker to think otherwise.

And the tactics -- I'm sorry -- are overrated as tactics. I don't feel like a general; most of the time I feel like a babysitter. I'm not saying it's a wasteland. There is definitely a bag of tricks to be employed. It's just not nearly as deep as people seem to think.

I'm glad BioWare can look at their work honestly and see its flaws, even if their fanbase can't. DAO was my favorite game of 2009 despite the problems, so I can't wait to see how they've cleaned up shop in DA2.



I think you should not assume that your opinion is the be all and end all of opinions on the matter of DAO. Just because people liked the camera angles, the "clunky" combat and the tactic system doesn't mean that their opinion is inferior. Who are you to say that the tactics system is not as deep as some people seem to think?

There was nothing wrong with the camera in DAO. You could zoom in and rotate all around the character or zoom out to an isometric perspective. That pretty much covers every angle that you could possibly want. I'm sure really what you want is a camera that automanages itself. In fact, it might be reasonable to assume from your post you want a game that automanages everything. I am just afraid that bioware is going to take away the camera control and tactics even though a lot of players apreciate having the flexability.

#334
Riona45

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Psython wrote...
I think you should not assume that your opinion is the be all and end all of opinions on the matter of DAO. Just because people liked the camera angles, the "clunky" combat and the tactic system doesn't mean that their opinion is inferior. Who are you to say that the tactics system is not as deep as some people seem to think?


I don't think he (or she) said anything of the sort.  It should go without saying that any one person's opinion is "just their opinion."

#335
SmokePants

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Psython wrote...

I think you should not assume that your opinion is the be all and end all of opinions on the matter of DAO. Just because people liked the camera angles, the "clunky" combat and the tactic system doesn't mean that their opinion is inferior. Who are you to say that the tactics system is not as deep as some people seem to think?

There was nothing wrong with the camera in DAO. You could zoom in and rotate all around the character or zoom out to an isometric perspective. That pretty much covers every angle that you could possibly want. I'm sure really what you want is a camera that automanages itself. In fact, it might be reasonable to assume from your post you want a game that automanages everything. I am just afraid that bioware is going to take away the camera control and tactics even though a lot of players apreciate having the flexability.

I never said anyone had to take my word for it, but you won't even take BioWare's. You guys use the "dumbing down" excuse to make it seem like the developers secretly agree with your point of view, but are being forced down a path in pursuit of the almighty dollar. The reality is that they're making the game they want to make. That's the only way to make a good game.

#336
namedforthemoon

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PendragonV wrote...

Omg people are insane, the game is not even out and already people have stupid banners on their forums. So much effort made for such a little game.


That's because we're SO AWESOME! Did you know that we're part of the creative team for Dragon Age 2? Yeah, we are. :kissing:

#337
Bryy_Miller

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namedforthemoon wrote...
Did you know that we're part of the creative team for Dragon Age 2? Yeah, we are. :kissing:


Why did I even think that this would not become a thing on the forums. :pinched::blink:<_<

#338
namedforthemoon

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Bryy_Miller wrote...

namedforthemoon wrote...
Did you know that we're part of the creative team for Dragon Age 2? Yeah, we are. :kissing:


Why did I even think that this would not become a thing on the forums. :pinched::blink:<_<


All in good fun, Bryy. ;)

#339
celia19O5

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Shiakazee wrote...

http://pc.ign.com/ar.../1113408p1.html

:happy:

Theres a few spoilers , so tread carefully...

Thanks for your link. I have visited the link and found something useful.  Hope my level will improve next time :D

#340
Rohx

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TX

#341
Irx

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That's terrible. Image IPB

I don't get it, wasn't DA:O both critically and commercially succesfull?
Then why instead of a more or less good modern interpretation of old school rpg ideas and ideals the 1st part was, we get this ****ty ME-style generic slasher? Was it too difficult for your typical 12 y.o. console gamers to comprehend or what?

Bio, I officially hate you. I'll try to build up my willpower and not to buy this one.

#342
DiosMios

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'Twas a good article. That was an early version of the game, so I'm sure there'll be more polish in the final product. Is it March yet?

#343
tariq071

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"I sliced through Darkspawn effortlessly, my blade sliding through the
ugly creatures as if they were made of butter. Meanwhile, my mage
partner eloquently set the remaining foes aflame. After obliterating
enemies with such ease, I realized that this was a much different Dragon
Age than I was used to, "


Oh god, yet another easy killing console junk wannabe real game.

Bioware..check my account (here and on your old forums), i own every single game that you published, and spent 100's (if not 1000's ) of hours on them.But, i don't want console game, never did and never will, too mature(and inteligent) for that. If i want game for braindead , i would play MW2 and such , and not these games.

So, please can you explain to me how is this succesor of Baldurs Gate, when it's designed to accomodate 5 year old from console world(like pathetic one that reviewed it  in IGN) , over PC crowd that made you what you are today?

Really disapointing...:(

Modifié par tariq071, 18 septembre 2010 - 03:28 .


#344
Fang470

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THink what would surprise you most Flemeth dying

#345
Sketchy77

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Having Varric narrate the story is a great idea. I'd love to see how many variations of the story can be told...It would be interesting to write them out in story format....each playthrough a unique story. And the part about Varric exaggerating the opening of the story, so that the player can experience a small peek at combat, before stripping them of their armor and flash weaponry and plunging them into the "real" story, which can still be shaped by you, THAT IS PURE GENIUS.



The fact they are bringing the weapon wheel over from ME is like a wish come true. That wheel was my favourite thing about mass effect by FAR. Now that we get to choose between romantic, aggressive, sarcastic, peaceful remarks, the amount of variation is better than that of interaction in mass effect.