Well, crap in a hat. Hey guys, I noticed a youtube vid of an Aveline dialogue that was missing a player choice and I was all WTF. Found the issue and put in a ticket for it to be patched (yes we will be patching, Mike said I could say that, no I don't know the date). It’s
not a plot breaker and some players do see it, so I don’t know where it falls in priority. It's not even that noticeable it's missing unless you're me, I suppose, but it's a bonding moment I really liked so here’s the workaround for the meantime. Maybe OP can pin my shame to the first post:
Plot: The Captain's Condolences
Issue: This plot has one conversation. For some parties, 1 player choice is missing. I set a dialogue option to the “Follower” choice icon to call attention to it, but this has a built-in scripting check to see if that follower is in the party. Normally that would be critical, but in this instance it’s a home-base conversation
with Aveline, so it removes the option unnecessarily if she’s not “in your party.”
Non-spoiler workaround: When you get this plot in Act 2, just have Aveline in your active party when you go talk to her in the barracks. So for that one conversation, second choice hub:
Aveline in your party = upper left option visible.

Aveline not in party = upper left option not visible.

If you're not there yet, there's a party picker close by so you can do a quick swap. If you played with Aveline consistently you probably saw it as intended and chose to take the option or not. Like I said it's not a plot breaker. It's just a solid bit of content that should have been available, so, yeah, Goddammit
Anders me.

Also, I posted elsewhere on the subject of gifts and
shields.