Aller au contenu

Photo

Only unfocused Shepards do sidequests


  • Veuillez vous connecter pour répondre
88 réponses à ce sujet

#51
MadCat221

MadCat221
  • Members
  • 2 330 messages

Eddo36 wrote...

Maybe there should be a time limit to do the main quest. Would add a sense of urgency to the game's plot.


And people would want to disable that.  Just look at the first Fallout game.

#52
Wild Still

Wild Still
  • Members
  • 698 messages
I can't believe someone actually made a thread about a lack of...



OH LOOK A PENNY!

#53
X20XJeremyX12X

X20XJeremyX12X
  • Members
  • 55 messages
it would seem kind of messed up if Shepard was too busy watching strippers to save the galaxy

#54
Guest_sapientia24_*

Guest_sapientia24_*
  • Guests
To tell you the truth adding a time limit is the dumbest idea. I do not not want a game that puts you on a spot, you should be able to do the main quest when you want to do it not do it because oh look we have a time limit.

#55
Eddo36

Eddo36
  • Members
  • 1 491 messages
Actually adding a time limit would add a whole new dimension to the gameplay. It would make the story feel more important when you have a sense of urgency, and you have to factor in the time when travelling to different systems, since some are farther away than others. It is beneficial because you will get a sense of accomplishment by saving the galaxy in the nick of time. It should give you enough time to do only a handful of sidequests so it adds replayability when you have to play the game again if you want to do all the sidequests.

Modifié par Eddo36, 18 août 2010 - 07:59 .


#56
tmk

tmk
  • Members
  • 601 messages
Right... you play through a 30 hour game, only to find out you're an hour late on the timer and need to restart.



Not to mention it would be very unroleplaying to have to plan things in advance that you don't even initially know about.

#57
Gumbeaux Jr

Gumbeaux Jr
  • Members
  • 801 messages
I thoroughly enjoy the side missions that give upgrades, as it helps my weak (see: Adept) characters gain early strength before Horizon on Insanity... ew I hate Horizon...

#58
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
They could solve the problem by giving us less urgent main missions.

Modifié par Nightwriter, 18 août 2010 - 09:27 .


#59
Guest_sapientia24_*

Guest_sapientia24_*
  • Guests
A time limit does not add replayablity for me at all, if there is a time limit I will not play. I play roleplaying games for fun, adding a time limit doesn't make a game fun well at least for me. So no thank you I do not want a time limit.

#60
Eddo36

Eddo36
  • Members
  • 1 491 messages
A time limit would make it more fun by giving you a sense of accomplishment and the game story an importance due to the urgency.

#61
tmk

tmk
  • Members
  • 601 messages
If you're that desperate for a sense of accomplishment, you could always time your own playthroughs.

#62
Ragnarok521

Ragnarok521
  • Members
  • 384 messages

Eddo36 wrote...

A time limit would make it more fun by giving you a sense of accomplishment and the game story an importance due to the urgency.


And for me doing every last side quest gives me a sense of accomplishment that I really experienced everything and made Shepard as strong and ready as possible for that final confrontation. Really it's a matter of opinion if a time limit would really make the game more fulfilling and fun.

Modifié par Ragnarok521, 19 août 2010 - 04:45 .


#63
Throw_this_away

Throw_this_away
  • Members
  • 1 020 messages

Eddo36 wrote...

If the whole galaxy was at stake, the hero should be focused on saving it. Spending time/resources and risking your life doing out-of-the-way sidequests with good deeds here which doesn't help you progress any closer in the main mission and there are only for unfocused heros.


Sidequests are a PLOTHOLE!!!!

Oh wait... this is a game...

GAMES ARE PLOTHOLES!!!

#64
Kacynski

Kacynski
  • Members
  • 361 messages
I actually can to some extend undestand the OP. I usually have a kind of urgent feeling towards the main mission in any game, and think it is not fully understandable, why the hero and saviour of the universe should do anything, that is not directly related to the mission.

That's why I usually do at least three playthroughs (of course only if I like the game). First, I only concentrate on the main story / main mission and try to get things done. In the second I will do all kind of world exploration / side missions and try to fully explore the game. As by this time I did already save the Universe, I do not have any urgent feeling anymore. After the second time, I will usually hit the non-spoiler sections of forums or read some game guide to find all the easter eggs, hidden missions whatsoever I have not been able to find by myself.

So, first time - no nonsense, from that on its all exploration with the main plot not so urgent.

#65
Throw_this_away

Throw_this_away
  • Members
  • 1 020 messages

Kacynski wrote...

I actually can to some extend undestand the OP. I usually have a kind of urgent feeling towards the main mission in any game, and think it is not fully understandable, why the hero and saviour of the universe should do anything, that is not directly related to the mission.
That's why I usually do at least three playthroughs (of course only if I like the game). First, I only concentrate on the main story / main mission and try to get things done. In the second I will do all kind of world exploration / side missions and try to fully explore the game. As by this time I did already save the Universe, I do not have any urgent feeling anymore. After the second time, I will usually hit the non-spoiler sections of forums or read some game guide to find all the easter eggs, hidden missions whatsoever I have not been able to find by myself.
So, first time - no nonsense, from that on its all exploration with the main plot not so urgent.


I like your no-nonsense initial approach.  I tend to be more OCD on my first playthrough, trying to be perfect and do/see everything (as I usually do not play a game twice... ME1/2 being an exception).  

I am sure ME3 will be a multiplaythrough game for me... so I may just try to do a "speed run" as a first go.  I wish I did for ME2... as it would have made for a pretty crushing finish.

#66
Guest_sapientia24_*

Guest_sapientia24_*
  • Guests
I do all of the side quests and the main quest and unlocking everything for my sense of accomplishment. Everytime I get a new RPG I take my time to do everything on my first play through and with every other play through even if during my first play through I've done everything.

#67
Throw_this_away

Throw_this_away
  • Members
  • 1 020 messages

sapientia24 wrote...

I do all of the side quests and the main quest and unlocking everything for my sense of accomplishment. Everytime I get a new RPG I take my time to do everything on my first play through and with every other play through even if during my first play through I've done everything.


I could not bring myself to do a second completionist playthrough of ME1... all I could do was a speedrun.  Sidequests were just too repetative.  

All 4 of my ME2 playthroughs have been completionist however. 

#68
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages

Eddo36 wrote...

A time limit would make it more fun by giving you a sense of accomplishment and the game story an importance due to the urgency.


If you really want to you can do that kind of play through.  Why force it on everyone else though?  Some of us prefer a more leisurely playstyle and like to maybe take in some of the atmosphere of the galaxy rather than be forced into the next storyline mission. 

#69
BlackbirdSR-71C

BlackbirdSR-71C
  • Members
  • 1 516 messages

Eddo36 wrote...

A time limit would make it more fun by giving you a sense of accomplishment and the game story an importance due to the urgency.


You know why there was no time limit in Mass Effect or Mass Effect 2, nor in any other RPG? It's because no one wants a  time limit...

#70
Kid_SixXx

Kid_SixXx
  • Members
  • 336 messages

Eddo36 wrote...

If the whole galaxy was at stake, the hero should be focused on saving it. Spending time/resources and risking your life doing out-of-the-way sidequests with good deeds here which doesn't help you progress any closer in the main mission and there are only for unfocused heros.


Let me how trying to beat the end game scenario at a lower level than you could be works out for you.

Modifié par Kid_SixXx, 20 août 2010 - 12:27 .


#71
gi0m

gi0m
  • Members
  • 149 messages

Eddo36 wrote...

If the whole galaxy was at stake, the hero should be focused on saving it. Spending time/resources and risking your life doing out-of-the-way sidequests with good deeds here which doesn't help you progress any closer in the main mission and there are only for unfocused heros.


You're the guy who made a thread about feminised armmours right?

#72
PsyrenY

PsyrenY
  • Members
  • 5 238 messages
I consider sidequests an abstraction. In a realistic "race to save the galaxy" you of course wouldn't be stopping to help Krogan find out about fish, or give relationship advice to asari... but neither would you be having to melt down medigel for extra creds because Cerberus is so tight-fisted that they won't give you a stipend, or gather materials for you.



Most importantly, the prime time to DO sidequests - i.e. after the Collector Ship, but before the Reaper IFF - there is little sense of urgency there. Sure the fringe colonies are still in danger, but you've now established that the Collectors are primarily looking for you - thus, staying on the move keeps them off balance. Furthermore, the derelict reaper has been around for millions of years. A few extra days won't affect your chances of finding the IFF or not, so it's better to build your team's dedication during that window.

#73
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

ReconTeam wrote...

Well TIM doesn't fund you that well. So you have to go out and solve other people's problems for credits, guns, and experience.


THIS.

#74
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

gi0m wrote...

Eddo36 wrote...

If the whole galaxy was at stake, the hero should be focused on saving it. Spending time/resources and risking your life doing out-of-the-way sidequests with good deeds here which doesn't help you progress any closer in the main mission and there are only for unfocused heros.


You're the guy who made a thread about feminised armmours right?


Yes.  Yes he is.

#75
FourSixEight

FourSixEight
  • Members
  • 349 messages

Eddo36 wrote...

If the whole galaxy was at stake, the hero should be focused on saving it. Spending time/resources and risking your life doing out-of-the-way sidequests with good deeds here which doesn't help you progress any closer in the main mission and there are only for unfocused heros.


Where I come from, we have a saying:


http://tvtropes.org/...torySegregation


Seriously, I'm pretty sure that the galaxy isn't made any safer story-wise if you rush after Saren/The Collectors without doing any side missions. I know to a certainty that sure as heck doesn't affect the ending. So I'm just curious, why do you want it to?

Nightwriter wrote...

Mr.Caine wrote...

It's a video game and most RPGs do this. In KOTOR, you're suppose to be finding StarMaps; not swoop racing.


Lies.


I like this human, he understands!

Modifié par FourSixEight, 20 août 2010 - 03:38 .