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#26
termokanden

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Skyblade012 wrote...

Yes, but it is destroying the point of the Collector ship choice.  Take the Revenant.  The Mattock is a vastly superior rifle.  Why would any Soldier bother investing their choice in the Revenant?


It doesn't actually change anything giving people the Revenant at the beginning if that's how you feel about it. Because then you still wouldn't use it.

My opinion is therefore quite clear about this. You should have to earn the best weapons in the game instead of having them handed to you right away. Perhaps the Mattock should in fact be the real upgrade at the Collector ship with the Revenant being given in some mission.

This makes sense to me. The Mattock is the ultimate assault rifle in my opinion. The Revenant would still have a place in the game if you go for the Widow or before the Collector ship. It's still a signature soldier weapon due to how much easier it is to use with Adrenaline Rush.

Ah but these are just some person's random forum ideas that won't be implemented. Still, I will stick to my claim that upgrading your gear is a central part of an RPG that should not be neglected.

Modifié par termokanden, 18 août 2010 - 03:52 .


#27
Skyblade012

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Yes, upgrading is great. But the new weapons aren't acquired as upgrades (with the singular exception of the Locust Submachine gun).



And if they are included at no cost, they will probably still be used. Someone will grab them for a mission or two, just for fun. But when you have to pass up much more substantial upgrades to your character to acquire them, no one is going to pick them up. They'll just be useless bits of code.

#28
termokanden

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Skyblade012 wrote...

Yes, upgrading is great. But the new weapons aren't acquired as upgrades (with the singular exception of the Locust Submachine gun).


That's my whole point. They make more sense as upgrades. If you can make up new rules for the game, then so can I :)

#29
Skyblade012

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It wouldn't really solve the problem anyway. Why would you pick up a slight upgrade from the Collector ship when you have the choice of unlocking a bunch of new weapons, at least one of which is likely to fit into your playstyle?



Take an Infiltrator. Picking the Assault Rifles would give you access to a heck of a lot more firepower. Either the Mattock, the way things are now, which fits very nicely with the Infiltrator's ranged gameplay, or the Revenant, if they switched things your way, which would remove the Infiltrator's problems with ammo. The Widow is seeming less and less impressive.



Taking your route, as better Sniper Rifles are released, we will get our hands on the Widow by default. So the new one would be a smaller upgrade, while choosing another weapon type will again give us access to a lot more impressive options.



And, of course, the devs would have to completely rework the choice every time they added a new weapon pack.





My suggestion would keep things nice and simple. The Collector Ship would still be used for expanding weapon selections, but the current superweapons in the choice would still find their way into player's inventories. It would also help keep the ability classes centered around their abilities. And it would give incentive for trying new classes and weapon setups.

#30
Omega-202

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Skyblade012 wrote...


Yes, but it is destroying the point of the Collector ship choice. 


True.

Skyblade012 wrote...

Take the Revenant.  The Mattock is a vastly superior rifle.  Why would any Soldier bother investing their choice in the Revenant?



They wouldn't.  But BioWare (or probably more accurately, EA) doesn't care about that.

Skyblade012 wrote...

As more and more better and better weapons come out, those choices will become more and more one-sided.  That's fine.  But, eventually, you won't find a Soldier out there who doesn't just pick up Submachine guns because the Revenant, Claymore, and Widow will be vastly inferior to everything else we have.


A) Can't take SMG training on a Soldier as far as I know without using the debug console.

B) Again, BioWare/EA doesn't care.

From their view point, giving you a weapon ranked "9 out of 10" aka Revenant for free at game start is harmful to their revenue stream because fewer people will pay for the "10 out of 10" Mattock.  

They won't bother with something like this.  Especially since the Widow still outclasses every other sniper rifle in "One shot-One kill" capability and the Revenant and Claymore still have niches that they are objectively better in.

The Mattock, Eviscerator and Geth SG may be objectively better in some ways, but the Rev and Claymore are still very viable options for certain play styles.  No other full auto weapon outclasses the Revenant.  No SG has the single blast armor punching power of the Claymore and no other SG benefits nearly as much from the reload/melee glitch.  

I think you're underselling the Collector Ship weapons and you're disregarding the fact that no weapon released yet is a direct upgrade of a weapon in the game, better in every single facet, bar none.

ADD to that the fact that BioWare would hate to hinder their own DLC sales and you have a recipe for "not going to happen".  

#31
termokanden

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Skyblade012 wrote...

Take an Infiltrator. Picking the Assault Rifles would give you access to a heck of a lot more firepower. Either the Mattock, the way things are now, which fits very nicely with the Infiltrator's ranged gameplay, or the Revenant, if they switched things your way, which would remove the Infiltrator's problems with ammo. The Widow is seeming less and less impressive.


Couldn't see myself picking the Revenant as an infiltrator ever. The Widow just fits their class skills so much better.

Taking your route, as better Sniper Rifles are released, we will get our hands on the Widow by default. So the new one would be a smaller upgrade, while choosing another weapon type will again give us access to a lot more impressive options.


Now you are making assumptions. Who says this isn't the last weapon pack? Who says any new weapons will be even more powerful? Incisor was also released as DLC, and that one certainly isn't too impressive.

And, of course, the devs would have to completely rework the choice every time they added a new weapon pack.

True enough.

Ultimately it doesn't really matter. All I'm hoping is that someone understands that if you give the player the best weapons right at the start, you might as well not introduce new weapons later in the game.

As it is, I hate it when I pick up an "upgrade" ingame and there isn't a weapon locker nearby because the game automatically switches you over to the new and inferior weapon.

At least we still have the Widow and (to some extent) the Claymore to look forward to.

#32
Skyblade012

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termokanden wrote...

Now you are making assumptions. Who says this isn't the last weapon pack? Who says any new weapons will be even more powerful? Incisor was also released as DLC, and that one certainly isn't too impressive.


Ha.  Ha ha.  Yeah, it's not like they want more money.

And, FYI, the Incisor was a preorder bonus for the Digital Deluxe version of ME.  It was designed alongside the original weapons, and was designed to be a side-grade, not an upgrade (just like the Collector Assault Rifle). 

And, of course, the devs would have to completely rework the choice every time they added a new weapon pack.

True enough.

Ultimately it doesn't really matter. All I'm hoping is that someone understands that if you give the player the best weapons right at the start, you might as well not introduce new weapons later in the game.

As it is, I hate it when I pick up an "upgrade" ingame and there isn't a weapon locker nearby because the game automatically switches you over to the new and inferior weapon.

At least we still have the Widow and (to some extent) the Claymore to look forward to.


Sure.  But that's a problem with their entire methodology of adding DLC weapons, and isn't going to change anytime soon.

#33
termokanden

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Skyblade012 wrote...

Ha.  Ha ha.  Yeah, it's not like they want more money.


Yes it's a business. Let's not get offended when they try to sell us things. I always find it funny that people sound so hurt when they realize it's about the profits.

But you know, people can take pride in their work while still making money. I think it's evident that at least someone at Bioware does. This is definitely not just a lame moneygrab like some other games.

On the one hand, you can argue that they "force" people to buy new weapons DLC to make more money. On the other you can actually notice that the weapons in the Firepower pack are beautifully designed. Clearly it's designed to make money, but you don't actually get a poor product.

I mean no offense to you. I'm just saying let's not get carried away with the "they're just after my money" talk that has been surfacing a bit in this thread. It's not very constructive.

And, FYI, the Incisor was a preorder bonus for the Digital Deluxe version of ME.  It was designed alongside the original weapons, and was designed to be a side-grade, not an upgrade (just like the Collector Assault Rifle). 


Fair enough, though I got mine as a part of the Aegis Pack and was quite disappointed with it.  Anyway I do not doubt they will release more DLC that you "must have", but I doubt they plan to systematically replace all the top weapons in the game. Well it's my guess anyway :)

#34
Skyblade012

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termokanden wrote...

Skyblade012 wrote...

Ha.  Ha ha.  Yeah, it's not like they want more money.


Yes it's a business. Let's not get offended when they try to sell us things. I always find it funny that people sound so hurt when they realize it's about the profits.

But you know, people can take pride in their work while still making money. I think it's evident that at least someone at Bioware does. This is definitely not just a lame moneygrab like some other games.

On the one hand, you can argue that they "force" people to buy new weapons DLC to make more money. On the other you can actually notice that the weapons in the Firepower pack are beautifully designed. Clearly it's designed to make money, but you don't actually get a poor product.

I mean no offense to you. I'm just saying let's not get carried away with the "they're just after my money" talk that has been surfacing a bit in this thread. It's not very constructive.


Wait, what?  I wasn't being offended or upset about their DLC choices.  Quite the opposite.  I just found it hilarious that you might think this is the last one.  They have sold brilliantly so far, and are full of quality content.  That spells successful business, and that means they will make more.

Granted, they might decide to cut them off here, but I see no reason they would.  Heck, I would be upset if they did.  I like the new content.  That doesn't mean I want the old content to be relegated to nonexistence forever, or that I want to see playing with abilities become vastly inferior to playing with weapons.

And, FYI, the Incisor was a preorder bonus for the Digital Deluxe version of ME.  It was designed alongside the original weapons, and was designed to be a side-grade, not an upgrade (just like the Collector Assault Rifle). 


Fair enough, though I got mine as a part of the Aegis Pack and was quite disappointed with it.  Anyway I do not doubt they will release more DLC that you "must have", but I doubt they plan to systematically replace all the top weapons in the game. Well it's my guess anyway :)


No, they won't do it systematically.  They'll do it slowly, and without really meaning too.  They'll keep inventing new weapons that keep the mechanics constantly shifting, and eventually sheer numbers will result in them creating weapons that outstrip the ones on the ship.

Take the Mattock.  Was it designed specifically to make the Revenant choice obsolete?  Not at all.  Does it wind up doing so?  Pretty much.  That's why the Mattock/Widow is becoming such an incredibly popular topic on this board.

Modifié par Skyblade012, 18 août 2010 - 05:29 .


#35
termokanden

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Skyblade012 wrote...

Wait, what?  I wasn't being offended or upset about their DLC choices.  Quite the opposite.  I just found it hilarious that you might think this is the last one.  They have sold brilliantly so far, and are full of quality content.  That spells successful business, and that means they will make more.


Well it was mostly directed at the other post tbh. Couldn't really tell with yours.

I think the game has enough weapons as it is. I'm hoping for future DLC that they will find a meaningful way to increase the level cap instead. Those of us playing with the 25% XP bonuses will end up at level 30 way before we run out of content. That's a bit sad.

Modifié par termokanden, 18 août 2010 - 05:49 .


#36
Skyblade012

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termokanden wrote...

Skyblade012 wrote...

Wait, what?  I wasn't being offended or upset about their DLC choices.  Quite the opposite.  I just found it hilarious that you might think this is the last one.  They have sold brilliantly so far, and are full of quality content.  That spells successful business, and that means they will make more.


Well it was mostly directed at the other post tbh. Couldn't really tell with yours.

I think the game has enough weapons as it is. I'm hoping for future DLC that they will find a meaningful way to increase the level cap instead. Those of us playing with the 25% XP bonuses will end up at level 30 way before we run out of content. That's a bit sad.


Eh, I'm always in favor of more weapons.  I still can't wait for the Spectre Elite Weapon DLC.  Or the Geth Sniper Rifle (although I really wish Infiltrators would get a Sniper Rifle that the Soldiers can't, I'm sick of us being inferior Snipers).

But, yeah, basically, these ideas are because the game was not designed for the extra DLC.  As they add DLC, they need to change the game a little to help compensate for it.

#37
Ch40sFox

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Skyblade012 wrote...

termokanden wrote...

Skyblade012 wrote...

Wait, what?  I wasn't being offended or upset about their DLC choices.  Quite the opposite.  I just found it hilarious that you might think this is the last one.  They have sold brilliantly so far, and are full of quality content.  That spells successful business, and that means they will make more.


Well it was mostly directed at the other post tbh. Couldn't really tell with yours.

I think the game has enough weapons as it is. I'm hoping for future DLC that they will find a meaningful way to increase the level cap instead. Those of us playing with the 25% XP bonuses will end up at level 30 way before we run out of content. That's a bit sad.


Eh, I'm always in favor of more weapons.  I still can't wait for the Spectre Elite Weapon DLC.  Or the Geth Sniper Rifle (although I really wish Infiltrators would get a Sniper Rifle that the Soldiers can't, I'm sick of us being inferior Snipers).

But, yeah, basically, these ideas are because the game was not designed for the extra DLC.  As they add DLC, they need to change the game a little to help compensate for it.


It really makes me wonder how long they plan to keep up with the DLC... ME2 has already recieved at least 400% more support and DLC than the original, Im just worried they'll finally get their stride in releasing new DLC, and then stop doing it.

It makes me wonder if theyll ever make an Expansion for Mass Effect 2 like they have multiple times for Dragon Age.

#38
termokanden

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An expansion would be most welcome :)



So would a sequel though.