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WIGGITY WHAAA?? You're a video game protagonist! Why do you have a large, extended living family like most normal people? Why do you have more than one sibling? What is this tomfoolery?
In all seriousness, DA2 might be the first RPG I've played where so many family members are present. We have Hawke, Carver, Mum, Bethany, and extended family in Kirkwall, which sparks the whole "going to Kirkwall" plot. Weird. And at least one of our family members has to stick around after the initial darkspawn stabbity. The IGN article said that four out of the six starting characters made it.
The six characters would presumably be Hawke, Carver, Mum, Bethany, Avelline, and Westley. We know Hawke has to live--please don't pull the resurrection thing again, BioWare. That means two of the NPC companions dies, but even if it's family, we've still got one of 'em left. And plenty more in Kirkwall.
There has to be a reason why BioWare gave Hawke so many family members. Most fiction in general, never mind RPGs, disposes of them as quickly as possible because they're an inconvenience to the writers. The only BioWare game I can think of where family was actually important was Baldur's Gate, and that was a very unique case. Thoughts?
Modifié par Sable Rhapsody, 17 août 2010 - 09:28 .





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