Hi!
I am using a hak in my module that replaces the city tileset. Sadly, I lose the Merchant Ship and Weathered Ship that were added to the game with the updates (1.69, I think).
What I want to do is find the resources for these tiles in the city tileset using NWexplorer. My intent is to add them back into my hak in such a was as to make them work with that hak.
I am having trouble FINDING the files using NWexplorer. It's something akin to finding a needle in a haystack. I would think they would be in the 1.69 expansion, but I haven't found them.
Can anyone point my addled brain in the right direction?
Thanks!
Michael
HELP! Trying to locate specific tileset files
Débuté par
Michael_Patty
, août 17 2010 10:52
#1
Posté 17 août 2010 - 10:52
#2
Posté 17 août 2010 - 11:27
They should be in Hotu patch under models.
Or try this link - there are all tileset files including 1.69 tiles. Download, find folder with city exteriour and compare this folder agains your folder (Beyond Compare program is invaluable for this.) Then you should find all tiles added in last patch very easily (except 100mb download).
Or try this link - there are all tileset files including 1.69 tiles. Download, find folder with city exteriour and compare this folder agains your folder (Beyond Compare program is invaluable for this.) Then you should find all tiles added in last patch very easily (except 100mb download).
#3
Posté 17 août 2010 - 11:45
another option is to just edit the .set file in your hak, and edit the patched 1.69 set file to find the entries for the group.
You would then, copy the entries for ALL the tiles that are listed in that group in the 1.69 version, and the group entry itself.
Now, append those tile entries to your hak's .set file, just between last tile and group entries. Renumber to tile numbers for the ones you just appended. Adjust total tile count in at the top of the set file to be one more than the last tile number you just edited.
Renumber the group that you just added in the groups section, and adjust the total count of groups.
Example:
tileset.set file.
<snip>
[TILES]
Count=739 <<-- adjust this number to be the last number you edited plus 1 (the tiles start at zero, so you have to add 1 to the total count)
Tile entries:
[TILE1]
Model=xxxxx_a01_01
<snip>
[TILE1DOOR0] <<-- if any of your tiles have doors, be sure to also copy the door data
Type=0 <<-- if this is anything other than zero, then you will likely have to find the respective door and add that to the hak.
X=0.00
Y=-2.33
Z=17.03
Orientation=180.0
[GROUPS]
Count=139 <<-- adjust this to the highest number +1
[GROUP89]
Name=Carrack Floating 4x1
Rows=4
Columns=1
Tile0=107 <<-- these numbers have to match the NEW numbers of the tiles you added.
Tile1=106
Tile2=105
Tile3=100
By just editing the .set file, you save yourself from having to add the physical tiles to your hak. A single file edit is much easier.
Regardless, even just adding the tiles to your hak, won't help you unless you also adjust the .set file to match.
You would then, copy the entries for ALL the tiles that are listed in that group in the 1.69 version, and the group entry itself.
Now, append those tile entries to your hak's .set file, just between last tile and group entries. Renumber to tile numbers for the ones you just appended. Adjust total tile count in at the top of the set file to be one more than the last tile number you just edited.
Renumber the group that you just added in the groups section, and adjust the total count of groups.
Example:
tileset.set file.
<snip>
[TILES]
Count=739 <<-- adjust this number to be the last number you edited plus 1 (the tiles start at zero, so you have to add 1 to the total count)
Tile entries:
[TILE1]
Model=xxxxx_a01_01
<snip>
[TILE1DOOR0] <<-- if any of your tiles have doors, be sure to also copy the door data
Type=0 <<-- if this is anything other than zero, then you will likely have to find the respective door and add that to the hak.
X=0.00
Y=-2.33
Z=17.03
Orientation=180.0
[GROUPS]
Count=139 <<-- adjust this to the highest number +1
[GROUP89]
Name=Carrack Floating 4x1
Rows=4
Columns=1
Tile0=107 <<-- these numbers have to match the NEW numbers of the tiles you added.
Tile1=106
Tile2=105
Tile3=100
By just editing the .set file, you save yourself from having to add the physical tiles to your hak. A single file edit is much easier.
Regardless, even just adding the tiles to your hak, won't help you unless you also adjust the .set file to match.
#4
Posté 18 août 2010 - 01:28
Thanks, guys!. You rock!
I'll try some of your suggestions immediately.
Much appreciated.
I'll try some of your suggestions immediately.
Much appreciated.
#5
Posté 19 août 2010 - 06:49
Well, I went into the .set file for the hak I am using and edited it.
* I copied the tile and group info over to the appropriate location in the hak's .set
* I adjusted the tile count and the group count to match the new entries.
* I renumbered the added tiles so they would not conflict (put them at the end of the tiles list).
* I renumbered the added groups to correspond to the new numbers for the added tiles.
* I put the hak into my module.
No joy. Nothing is changed at all. The ships I want from HotU (Merchant Ship & Weathered Ship) are still not showing up.
Any idea what I am doing wrong or missing?
Michael
* I copied the tile and group info over to the appropriate location in the hak's .set
* I adjusted the tile count and the group count to match the new entries.
* I renumbered the added tiles so they would not conflict (put them at the end of the tiles list).
* I renumbered the added groups to correspond to the new numbers for the added tiles.
* I put the hak into my module.
No joy. Nothing is changed at all. The ships I want from HotU (Merchant Ship & Weathered Ship) are still not showing up.
Any idea what I am doing wrong or missing?
Michael
#6
Posté 19 août 2010 - 08:17
What you are missing are probably the entries in the palette (the file ending with .itp).
If I had the time, I'd explain the itp file to you, but I'll be gone for the next two weeks.
However, there are many people here who can explain it to you. There's also very likely
information on itp files in Elegio's Custom Content Guide or the DLA CC Wiki.
If I had the time, I'd explain the itp file to you, but I'll be gone for the next two weeks.
However, there are many people here who can explain it to you. There's also very likely
information on itp files in Elegio's Custom Content Guide or the DLA CC Wiki.
Modifié par Zwerkules, 19 août 2010 - 08:18 .
#7
Guest_invisig0th_*
Posté 19 août 2010 - 10:35
Guest_invisig0th_*
For a quick and dirty guide to adding the group to the ITP file, see this tutorial:
HOW TO: Add a group/tile from one tileset to another
HOW TO: Add a group/tile from one tileset to another





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