thenemesis77 wrote...
I really wonder why do you as others think, if you keep a certain character, that it somehow takes away from the story or get dull? It's all in how you put the story, why always a new character, it's the way games have gone for years, do people have no faith in their own product? Is it easy to just come up with all new and dash out the old?
Who says it would take away from the story if we kept the former protaganist?
Lots of sequels keep the same protaganist from one story to the next. It helps if there's a story for that protaganist to continue. In this case, the Warden's story is done. You were there to kill the Archdemon and you did. We could move onto another story with the Warden if we wished to, but we didn't. We chose to move onto a new protaganist (which some sequels do, if you weren't aware).
There's nothing wrong with the Warden, and I'm not sure why you think it upsets me to think that some people are attached to their character. I think that's great-- but that character's not going to fit into every tale, and it certainly isn't going to fit into the one we're creating now. If you wish to remain fixated on the Warden, that's your business. DAO is a great game, and quite frankly it does not need its protaganist to go onto other games to remain a great game.
But when anyone will bring up some real concerns, it's a all med day thing. Damn, should I take the red or blue med, damn the flux of my time.
As soon as you have some "real concerns", I'll gladly change my opinion. There are real concerns, however, and there there are imagined justifications for "I like my Warden"-- which in itself is fine, but how that translates into us depriving you of the Warden just to spite you (or, oddly, the Warden character) is beyond me. I'll politely suggest you think about it a little.





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