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standalone&addin problem


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#1
jHellslayer

jHellslayer
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 Hi ... again,I want to creat a stand-alone mod.
So.. I create a mod... Name, UID, ect.Content module: NoneExtended Module: None
...

Modul hierarchy: nothing activated but Core Game Resource

still when I load the normal singleplayer campaign, save ingame... then deactivate the mod ingame... it tells me that he needs my created mod for the campaign.


any solution for this?