Hi ... again,I want to creat a stand-alone mod.
So.. I create a mod... Name, UID, ect.Content module: NoneExtended Module: None
...
Modul hierarchy: nothing activated but Core Game Resource
still when I load the normal singleplayer campaign, save ingame... then deactivate the mod ingame... it tells me that he needs my created mod for the campaign.
any solution for this?
standalone&addin problem
Débuté par
jHellslayer
, nov. 11 2009 12:54
#1
Posté 11 novembre 2009 - 12:54





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