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best dps build


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#1
craig 90

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which class has the best dps build.and what is the best gear and talents for that class. also if you will can you give me the stats when you hit level 20.Posted Image

#2
DapperDan77

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Best single target DPS is probably a cunning dual dagger rogue. Best AoE and most overall damage would likely be a nuker mage.

Overall best class is whatever you will have most fun playing as. Any class can do awesome if specced right, so just go with what you think you'll enjoy most.

#3
ussnorway

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best dps on auto-attack is the archer.

best total dps is the mage (by a long, long way).

the warrior is the best at being a die hard.

but as DapperDan already said, the best class to play = the one you enjoy.

#4
Last Darkness

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I havent found anything in Origens that beats the suicidal warrior build. I posted a huge detailed guide the other day but teh forum screwed up and i lost it. Let me copy paste.

Build 1

Str 38 at least (With Buffs) so you can Wear Evons+Wades Armor

Dex MAX (as much as possible)

Spec - Berserker/Champion

Weapons Daggers (The Roses Thorn, The Edge, Fang)

Build allows for great offense and defensive ability. Your going to want to auto attack more with his build then activly use attack skills, You will want to use as many sustainables like Momentum, Blood Thirst, Rally as you can since your not using you stamina as much. You will easily be able to hit the +50% attack speed cap and with daggers thats attacking super fast and they have naturaly very high armor penetration. You will want to put your best elemental damage runes into the daggers for more damage per hit (Idealy +8 from Berserk, +15 from 3 diff elemental damage runes in the daggers) use a Mage in your party to debuff your targets elemental resitances for more damage. Use Warcry well for its debuff and knockdown ability. With this build you will have a execellent defense and get about +20 from using Champion skills properly(+10 Def from rally and +10 basicaly from the -10 attack debuff on enemies from Warcry)


is one another thats the highest damage you can possibly get is.

Basicaly you want a duel dagger dex based reaver/zerker who only cares about auto attack.
Run Momentum+Berserk+Blood Thirst+Aura of Pain+Blood Frenzy
You want two 3 slot daggers for elemental damage runes and you want at least 1 point in the skill Poison so you can poison your blades.
Partywise you want two mages, one running fire weapons and the other running frost weapons, you also want both mages set to cast Vulnerability Hex and Affliction Hex on the target of your Berserker/Reaver and too keep him/her healed.
last party member slot is your choice but I suggest either Shale with a max Stone Aura tree(Recomended) or Leilana/Zevran as a Bard with at least 60+ Cun running Song of Courage.
(Note do not have the Mages use Haste or Double haste, Momentum+Blood Thirst puts you at +50% attack speed which is the cap)
I suggest at least 38 Str and everything else into Dex.
This build will allow you to to do more damage auto attacking then anything else possible in game.(Open to correction here)


Modifié par Last Darkness, 19 août 2010 - 02:36 .


#5
DapperDan77

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Last Darkness wrote...

Str 38 at least (With Buffs) so you can Wear Evons+Wades Armor

At least for your suicide build, if you're going for absolute max damage possible, wouldn't you be better off going an extra 4 str and using the legion of the dead set for the +3 damage set bonus?

#6
Last Darkness

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DapperDan77 wrote...

Last Darkness wrote...

Str 38 at least (With Buffs) so you can Wear Evons+Wades Armor

At least for your suicide build, if you're going for absolute max damage possible, wouldn't you be better off going an extra 4 str and using the legion of the dead set for the +3 damage set bonus?


Meh I usualy roll with around 31 Str, you can easily get something around +18 Str gear to switch out to meet requirments.   True for Legion although I dont know if that bonuses is working correctly since i seem to remeber it boosting attack instead. But the fact still is Evon+Wade does offer more survivability though and a living character will always out DPS a dead one.

#7
DapperDan77

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Last Darkness wrote...

True for Legion although I dont know if that bonuses is working correctly since i seem to remeber it boosting attack instead.

The bonus works as intended, I just checked on my warrior.

Last Darkness wrote...

But the fact still is Evon+Wade does offer more survivability though and a living character will always out DPS a dead one.

Of course. I'm not suggesting it as definitvely the best armour for a balanced build like your first one, stam and HP would be through the floor in no time:blink:
But for your second build, the absolute-maximum-DPS theoretical "suicide" build, Legion armor would be the go, especially seeing as that build is a dagger auto-attacker.
I used it for my somewhat-less-suicidal-than-yours Champion/Berserker DW warrior. It's nice to have extra survivability and/or stam sometimes which Wade's/Evon's provides, but personally I preferred to sacrifice survivability for dmg output. Does mean a bit more microing of mages though, as you need to keep more aware of healing.

Modifié par DapperDan77, 21 août 2010 - 09:44 .


#8
Last Darkness

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DapperDan77 wrote...

Last Darkness wrote...

True for Legion although I dont know if that bonuses is working correctly since i seem to remeber it boosting attack instead.

The bonus works as intended, I just checked on my warrior.

Last Darkness wrote...

But the fact still is Evon+Wade does offer more survivability though and a living character will always out DPS a dead one.

Of course. I'm not suggesting it as definitvely the best armour for a balanced build like your first one, stam and HP would be through the floor in no time:blink:
But for your second build, the absolute-maximum-DPS theoretical "suicide" build, Legion armor would be the go, especially seeing as that build is a dagger auto-attacker.
I used it for my somewhat-less-suicidal-than-yours Champion/Berserker DW warrior. It's nice to have extra survivability and/or stam sometimes which Wade's/Evon's provides, but personally I preferred to sacrifice survivability for dmg output. Does mean a bit more microing of mages though, as you need to keep more aware of healing.


Im hoping to have a video for my "Death Wish" build soon. Lol theres a reason you need two mages besides adding to damage, keeping everyone alive. The build is not tested in Awakening yet but theory craft says since its highest damage is from elemental multipliers and when you switch to spirit warrior........well its should be doing considerably more.

#9
termokanden

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Personally I was under the impression that most people would go for 50 dex for Unending Flurry and then stack strength and use an axe and something else (this place needs up-to-date build guides), but I have been wondering how well it works to simply stack dex instead, both as a rogue and a warrior.

Well it works as a rogue at least, that much I found out. Tried a cunning based rogue and a dex based rogue. Definitely hit harder with cunning, but when accounting for the misses, it did MUCH less damage. Didn't have any buffs though.

Modifié par termokanden, 21 août 2010 - 01:56 .


#10
Last Darkness

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termokanden wrote...

Personally I was under the impression that most people would go for 50 dex for Unending Flurry and then stack strength and use an axe and something else (this place needs up-to-date build guides), but I have been wondering how well it works to simply stack dex instead, both as a rogue and a warrior.

Well it works as a rogue at least, that much I found out. Tried a cunning based rogue and a dex based rogue. Definitely hit harder with cunning, but when accounting for the misses, it did MUCH less damage. Didn't have any buffs though.


Well the part no one told you about is that the community as a whole generaly ignores Awakening. The focus is on Origens since it has DLC still coming out and lasts considerably longer then Awakening. Also Awakening power levels get ridiculously out of hand, example the warrior archers who hit for 6-9 thousand damage and so on.
Most people just focus on Origens.

#11
termokanden

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Well considering Amgarrak is by far the most difficult content and uses Awakening characters, it makes sense to focus on good builds for Awakening.

From my own experience, getting Grim Reaper ranges from easy to near impossible depending on the build(s) you use.

In any case, I am getting more and more interested in dex based DPS characters. It's just insanely useful. I used a dex rogue in Amgarrak for example and the golems barely hit me except with Hurl and Slam.

Modifié par termokanden, 21 août 2010 - 04:40 .


#12
DapperDan77

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termokanden wrote...

Well considering Amgarrak is by far the most difficult content and uses Awakening characters, it makes sense to focus on good builds for Awakening.

It uses whatever character you decide to import. Personally, I imported my level 24 character from Origins.
And GoA is only a 2 hour DLC, why on earth is anyone going to bother theorycrafting and making detailed builds for a throwaway DLC that is finished in an hour or two? If people aren't theorising Awakening builds because it's too short at 20-30 hours, they're definitely not gonna bother worrying about GoA.

On top of which the recent DLC's, Golems included, are standalone affairs which only need to be played once to unlock the items from them, so a lot of people will only ever play them once. Personally, I have zero desire to replay GoA. Recycled environments and cheesy fights just don't do it for me.

 To me, the main reason Awakening builds aren't as fun to work out is not just that Awakening is only a quarter the length of Origins (if that), but that it's SOOOO easy. A brain damaged chimp could make a build that gets through Awakening on nightmare.

Theorycrafting the best possible builds for Awakening just seems like massive overkill really.
It's like using a bulldozer to squish an insect. Yes, you may be awesomely powerful, but in the end that insect is no more dead than if you'd just stood on the thing in your sneakers. What's the point of having all that power and efficiency when it makes such little actual difference?

 I'm not suggesting that you should play Awakening "inefficiently", or should purposely build weak characters for it, but it just isn't as much fun to plan and discuss builds for compared to Origins. I wish it was though.

But all that said, there are still plenty of discussions out there about awakening builds and such. There's just not as many as there are for Origins, and with good reason.

Modifié par DapperDan77, 22 août 2010 - 01:41 .


#13
termokanden

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DapperDan77 wrote...

termokanden wrote...

Well considering Amgarrak is by far the most difficult content and uses Awakening characters, it makes sense to focus on good builds for Awakening.

It uses whatever character you decide to import. Personally, I imported my level 24 character from Origins.
And GoA is only a 2 hour DLC, why on earth is anyone going to bother theorycrafting and making detailed builds for a throwaway DLC that is finished in an hour or two? If people aren't theorising Awakening builds because it's too short at 20-30 hours, they're definitely not gonna bother worrying about GoA.


Look, I don't want to make this all about people not bothering about builds for Awakening, that's their business. I am surprised by this, evening considering arguments about its length and difficulty, but let's leave it at that.

#14
Last Darkness

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termokanden wrote...

Well considering Amgarrak is by far the most difficult content and uses Awakening characters, it makes sense to focus on good builds for Awakening.

From my own experience, getting Grim Reaper ranges from easy to near impossible depending on the build(s) you use.

In any case, I am getting more and more interested in dex based DPS characters. It's just insanely useful. I used a dex rogue in Amgarrak for example and the golems barely hit me except with Hurl and Slam.


It can use Origens characters too, the engine uses Awakening though........makes me think the new challenge is solo Nightmare Golems of Amagarrok lol

Dex based characters are good because 1 Dex = +1 Defense but that has its limits. There are 100% hit attacks, overpower, grab, and Bite(Dragons) does huge damage and cant be avoided for exeample I thnk Scatter SHot is 100% hit too plus this dosnt effect magic as much either.  Thats why you gotta be a Dex based Templar lol Max Defense and Magic Resists.

I hear strange things about Warrior Archer Templar/Spirit Warriors.

#15
DapperDan77

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termokanden wrote...

Look, I don't want to make this all about people not bothering about builds for Awakening, that's their business. I am surprised by this, evening considering arguments about its length and difficulty, but let's leave it at that.

Apologies if I came across as too harsh or argumentative btw, that's not my intent.

#16
termokanden

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Last Darkness: Yes I noticed that the golems hit my rogue a grand total of one time in the whole run with normal attacks. However, they always hit with Slam. Even worse, it seems Harvester's little skeleton buddies also always hit with Cripple.



DapperDan77: No problem, I understand your post. I'm just eager to find something I haven't played before for Awakening, that's all.

#17
Last Darkness

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termokanden wrote...

Last Darkness: Yes I noticed that the golems hit my rogue a grand total of one time in the whole run with normal attacks. However, they always hit with Slam. Even worse, it seems Harvester's little skeleton buddies also always hit with Cripple.

DapperDan77: No problem, I understand your post. I'm just eager to find something I haven't played before for Awakening, that's all.


Yeah thats those 100% hit attacks, what sucks is they do aot of damage too.
I hear the area around 90 Dex is basicaly the point where you get diminishing returns in a sense as it would probably benefit more at that point to start boosting other stats.

#18
Ken555

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Any Ideas on the best Spec combos?

#19
Last Darkness

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Ken555 wrote...

Any Ideas on the best Spec combos?


Champion/Reaver, Champion/Berserker(Duel wield only)

Bard/Assassin(Cun build only), Assassin/Ranger, Duelest/Ranger

Arcane Warrior/Blood Mage, Blood Mage/Spirit Healer, Shapeshifter/Spirit Healer

Modifié par Last Darkness, 22 août 2010 - 11:18 .


#20
DapperDan77

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Ken555 wrote...

Any Ideas on the best Spec combos?

Whirlwind kick then dragon punch.

Modifié par DapperDan77, 22 août 2010 - 12:33 .


#21
PaleJr

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Alright, for combat, what use is cunning on a rogue aside from additional armor penetration? What I mean is, if you take lethality and put points in cunning as opposed to strength, you're trading the attack bonus that strength could have provided for the armor pentration that cunning provides.

And let's disregard for the moment the effects cunning has on trap detection/disarming and picking locks; I'm just interested in the combat side of this. (I'm not counting coercion, because strength affects the intimidation side just as cunning affects the persuasion side.)

Granted, if the attack role for ranged weapons was generated the way the attribute descriptions suggest (+1 to attack in ranged combat for each point of dexterity purchased, as opposed to +.5 to attack in melee combat for each point of strength or dexterity purchased), lethality could become quite useful in splitting points between dexterity and cunning for a ranged dps rogue. As it is, if the inventory/character screen is to be believed, there is no change in the attack statistic when switching between ranged and melee weapons, even on an extremely high-dexterity character.

Just asking to see if anyone can explain to me why i should invest in cunning for any combat oriented reason.

Modifié par PaleJr, 22 août 2010 - 08:42 .


#22
Nalthur

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Cunning affects the Assasin talent Exploit Weakness and the Power of Blood talent The Tainted Blade. Playing a rogue that mostly backstabs with dual daggers, cunning helps a lot. In Awakening, Shadow Striking along with Exploit Weakness = huge backstab damage. I've never done one of these high cunning builds but I have done 50/50 cun/dex builds and with the bonuses from Dueling, i've never had problems with defense or hitting the enemy.

#23
PaleJr

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Alright, that makes alot of sense for a melee rogue. Any thoughts on how I should treat cunning for a ranged rogue?

#24
Nalthur

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If you choose Bard as a specialization for the Song of Courage talent, then you will want cunning because cunning affects the bonuses it gives.

#25
PaleJr

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Ah. Didn't think about that. Does anything affect the strength of a Ranger's summons?