1UP Dragon age hands-on
#1
Posté 18 août 2010 - 11:12
Figured I should post this since I didnt see a thread about it.
I'm not too excited after reading it since it seems alot is going to be put away in favor of more of an action oriented story thingy.
Buuut since I havent seen any acual gameplay, im going to just take a deep breath and not be too fast to judge ^^
#2
Posté 18 août 2010 - 11:41
#3
Posté 18 août 2010 - 11:44
#4
Posté 18 août 2010 - 11:52
#5
Posté 18 août 2010 - 11:53
#6
Posté 18 août 2010 - 11:54
Had I chosen the more rogueish responses though, he would have said, "If it's south or die... I'll take south."
This seems quite interesting. Will add a bit of personality depending on how you play.
Modifié par Druss99, 18 août 2010 - 11:56 .
#7
Posté 18 août 2010 - 11:54
So strange that i find the "new look" make the game seem like everything else and the old DA:O look to be quite distinctive from most other games.
#8
Posté 18 août 2010 - 11:54
It seems that success has gone to someone's head!
#9
Posté 18 août 2010 - 11:56
One interesting wrinkle is that the game
keeps track of which responses are most frequently chosen by the player,
which affects the rest of the dialogue.
I remember Mike Laidaw hinted the writting team was doing something 'more' when someone asked about how her character's personality will develop throughout the game.
So I guess he meant that previous choices will affect future responses? Very cool.
He describes Hawke's journey as a "personal" one, and notes that family will be one of the major overarching themes.
The chances of Bethany and Carver surviving as companions past the Lothering just went up a bit.
#10
Posté 18 août 2010 - 12:05
I'm becoming increasingly optimistic about this game. Now all I want is to hear Hawke's voice actors.
#11
Posté 18 août 2010 - 12:06
#12
Posté 18 août 2010 - 12:10
"And the truth of the matter is what videogames are about, especially story-based games, is they're about characters. They're not really about environments.
:-)
Well that's in direct contradiction to what Gaider says about Thedas being the main character of DA.
#13
Posté 18 août 2010 - 12:13
No it's not :innocent:.WilliamShatner wrote...
"And the truth of the matter is what videogames are about, especially story-based games, is they're about characters. They're not really about environments.
:-)
Well that's in direct contradiction to what Gaider says about Thedas being the main character of DA.
#14
Posté 18 août 2010 - 12:14
WilliamShatner wrote...
"And the truth of the matter is what videogames are about, especially story-based games, is they're about characters. They're not really about environments.
:-)
Well that's in direct contradiction to what Gaider says about Thedas being the main character of DA.
No, not really.
Enviroments: The level design.
Thedas: The history and culture of a fictional continent.
#15
Posté 18 août 2010 - 12:19
WilliamShatner wrote...
"And the truth of the matter is what videogames are about, especially story-based games, is they're about characters. They're not really about environments.
:-)
Well that's in direct contradiction to what Gaider says about Thedas being the main character of DA.
One thing I have noticed about Biowares PR is that they are inconsistent in what they say, I swear look back at Mass effect 2. I wouldnt trust anything they say until I see it for myself, I am not trying to diss Bioware as whole here but they are sometimes full of it.
Edit: What I mean about Mass effect 2 was the fact that they kept talking about the decisions and stuff when they did not have any real impact, They were also very quiet on how much they changed until the game was released and it ended up being more of a Gears of war type game instead of an RPG.
Modifié par The Console Version is good, 18 août 2010 - 12:28 .
#16
Posté 18 août 2010 - 12:22
WilliamShatner wrote...
"And the truth of the matter is what videogames are about, especially story-based games, is they're about characters. They're not really about environments.
:-)
Well that's in direct contradiction to what Gaider says about Thedas being the main character of DA.
DA is an heroic fantasy game. Charachters (ie: exceptional individuals like the Warden, Hawke, Morrigain, Loghain and Alistair) shape the history of Thedas. The charachters can change, while Thedas remains.
#17
Posté 18 août 2010 - 12:22
#18
Posté 18 août 2010 - 12:45
Modifié par Wyndham711, 18 août 2010 - 12:45 .
#19
Posté 18 août 2010 - 12:53
But again, judging anything before being able to see anything in game is too hasty, so im not going to go all crazy.. YET.. Muahaha.. <.<
#20
Posté 18 août 2010 - 12:58
Elanareon wrote...
How come they can't do both characters and environments?
From the article it seems it's less a matter of "can't" and more of "do not want"
#21
Posté 18 août 2010 - 01:11
#22
Posté 18 août 2010 - 01:13
Still, its really a bunch of stuff we've heard before more or less. The whole tracking of dialogue choices sounds interesting- I just hope that just because maybe you choose a sarcastic choice a bunch early on that doesn't mean that maybe an angry choice or something gets locked off later on.
I'm not caring for the art direction or their desire for more austere environments- I thought the environments in Origins were already fairly simple and boring mostly, whats DA2 going to be like? Hopefully we'll see more in some gameplay.
I just hope there is some solid exploration in DA2- from most of the previews it seems like its all combat then talk, comabt, talk, switch to Varric and Cassandra, then combat, talk...
One question I have though is with the exaggerated flashbacks- how does inventory and such work there? Or just in general with the flashbacks? Will our inventory constantly be emptied or generically restocked throughout each of the flashbacks?
Modifié par Brockololly, 18 août 2010 - 01:14 .
#23
Posté 18 août 2010 - 01:20
Modifié par Kastlefeer, 18 août 2010 - 01:20 .
#24
Posté 18 août 2010 - 01:24
#25
Posté 18 août 2010 - 01:50





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