1UP Dragon age hands-on
#76
Posté 18 août 2010 - 06:12
#77
Posté 18 août 2010 - 06:13
#78
Posté 18 août 2010 - 06:18
Damn you Bioware!
#79
Posté 18 août 2010 - 06:22
Wolverfrog wrote...
Dominant personality? You mean I can't role-play as a schizophrenic this time around?
Damn you Bioware!
If you don't keep going the same route, and establish a "character", wouldn't it just continue to be neutral? I mean, the same as it was before you established a type.
#80
Posté 18 août 2010 - 06:23
I assume you're joking, but I'll just add that you can be as much a schizophrenic as you like-- when the personality choices come up you can veer from one to the other as much as you like.Wolverfrog wrote...
Dominant personality? You mean I can't role-play as a schizophrenic this time around?
Damn you Bioware!
The idea behind the entire thing is that while it's okay for Sheperd to have a single personality (Sheperd is, after all, a soldier as much as anything else) we figured giving players more options for Dragon Age was appropriate.
Modifié par David Gaider, 18 août 2010 - 06:24 .
#81
Posté 18 août 2010 - 06:24
#82
Posté 18 août 2010 - 06:27
Sweet Jesus, you have no idea.term8 wrote...
All of Mr.Gaider's posts on this thread have me really really excited about the new dialog system. the pc voice actors must have had to record a record number of lines for this game.
#83
Posté 18 août 2010 - 06:27
David Gaider wrote...
Sweet Jesus, you have no idea.term8 wrote...
All of Mr.Gaider's posts on this thread have me really really excited about the new dialog system. the pc voice actors must have had to record a record number of lines for this game.
But if you tell us...:innocent:
#84
Posté 18 août 2010 - 06:29
David Gaider wrote...
Sweet Jesus, you have no idea.term8 wrote...
All of Mr.Gaider's posts on this thread have me really really excited about the new dialog system. the pc voice actors must have had to record a record number of lines for this game.
But does that drastically cut down on the volume of other content in the game? I guess thats a discussion for another thread...
#85
Posté 18 août 2010 - 06:31
Saibh wrote...
David Gaider wrote...
Sweet Jesus, you have no idea.term8 wrote...
All of Mr.Gaider's posts on this thread have me really really excited about the new dialog system. the pc voice actors must have had to record a record number of lines for this game.
But if you tell us...:innocent:
We'll give you cookies. You know you want them.
#86
Posté 18 août 2010 - 06:34
David Gaider wrote...
Sweet Jesus, you have no idea.term8 wrote...
All of Mr.Gaider's posts on this thread have me really really excited about the new dialog system. the pc voice actors must have had to record a record number of lines for this game.
How have you found working with voice actors for the main characters dialogue? I expect it was even more work than just directing and guiding the VA for companions in the past?
Edit: I mean one of the things I love about Origins is the dialogue written for the PC. Did you find it restrictive or liberating at all giving the PC a voice?
Modifié par Apollo Starflare, 18 août 2010 - 06:35 .
#87
Posté 18 août 2010 - 06:38
Man, the English language is awesome.term8 wrote...
had to record a record
#88
Posté 18 août 2010 - 06:40
Brockololly wrote...
David Gaider wrote...
Sweet Jesus, you have no idea.term8 wrote...
All of Mr.Gaider's posts on this thread have me really really excited about the new dialog system. the pc voice actors must have had to record a record number of lines for this game.
But does that drastically cut down on the volume of other content in the game? I guess thats a discussion for another thread...
You know i feel that it might but here are my thoughts: since it is a framed narrative, Varric and Cassandra (who have a set personality and one set of dialog... i assume) can progress the story and say all the dialog needed to get invovled in the story...... HAwke's lines will be more geared towards character development than plot progression....
so i'm still optimistic for a rich game filled with awesome side content... but we shall see
#89
Posté 18 août 2010 - 06:49
term8 wrote...
You know i feel that it might but here are my thoughts: since it is a framed narrative, Varric and Cassandra (who have a set personality and one set of dialog... i assume) can progress the story and say all the dialog needed to get invovled in the story...... HAwke's lines will be more geared towards character development than plot progression....
so i'm still optimistic for a rich game filled with awesome side content... but we shall see
Yeah, I was just thinking that in terms of budget, you always read how expensive and complicated having VO is. So throw in the fact that you're giving the PC VO, add in the 2 genders plus the various emotions and yeah, that has to be a pricey proposition.
Personally, I'd rather have more content elsewhere in the game whether thats more quests, more companion dialogue or whatever with a silent PC versus simply having the luxury of a voiced PC but less content elsewhere in the game.
Hopefully DA2 jus turns out as good or better than Origins, thats all we can hope for at this point.
Modifié par Brockololly, 18 août 2010 - 06:49 .
#90
Guest_distinguetraces_*
Posté 18 août 2010 - 06:49
Guest_distinguetraces_*
David Gaider wrote...
I assume you're joking, but I'll just add that you can be as much a schizophrenic as you like-- when the personality choices come up you can veer from one to the other as much as you like.Wolverfrog wrote...
Dominant personality? You mean I can't role-play as a schizophrenic this time around?
Damn you Bioware!
If I do choose wildly different response in different conversations, what will the outcome be for the tone of my automatic dialogue?
For example, if my past choices are 33% nice, 33% violent, and 34% snarky, will my automatic responses be the same as if I had been 100% snarky all along? Or is there a "middle ground" tone, or a number of dual tones like violent/nice, nice/snarky, and snarky/violent?
Will I be able to dramatically change my Hawke's automatic dialogue from scene to scene by shifting that slim 34% majority of responses to a different tone?
Modifié par distinguetraces, 18 août 2010 - 06:56 .
#91
Posté 18 août 2010 - 07:03
shepard_lives wrote...
And David- you are going to regret that nugget you threw. In an hour, ninety gazillion threads are going to pop up saying "THEY ARE DUMBING DOWN THE APPROVAL SYSTEM! THEY ARE CHANGING THE APPROVAL SYSTEM TO MAKE IT WORSE! RRRRRRRRAAAAAAAAAAARRRRGGHHH" and all that jive. You should know better than giving the forum mysterious hints about changes to core mechanics- we are not mature or long-sighted enough to calmly evaluate your declarations.
I don't see how changing the approval system in any way from origins would be considered dumbing down, considering how easy it was to game that system to get exactly what you wanted.
#92
Posté 18 août 2010 - 07:08
mr_luga wrote...
action oriented story thingy.
Do people actually know what they mean when they say this? Because I see it thrown around all the time along with "This is Dragon Effect", with no real substance to back it up. I've only ever seen one forumite ever back up what he meant.
Modifié par Bryy_Miller, 18 août 2010 - 07:10 .
#93
Posté 18 août 2010 - 07:14
David Gaider wrote...
Personally, I think austere means clean and uncluttered. I know you guys have only really seen the Blightlands so far (ready for something else, yet?) but to me the new areas look quite striking. Part of it is the new lighting system (as a non-artist I had no idea what a difference that makes until I saw an Origins level using the new lighting) and part of it is the stylistic choice the artists are making. If one simply isn't open to the idea of something different, however, I guess it might be hard to accept. It took me some time to warm up to it, myself, but I'm a bit of a design curmudgeon.
Any chance we can see an 'update' (upgrade?) for DA:O in that regard?
As much as I loved the game, it did feel lacking as far as 'atmosphere' was concerned.
#94
Posté 18 août 2010 - 07:23
Zanderat wrote...
Thanks for the link. However, I saw nothing there to dissuade from the impression that this is a dumbed down version aimed at "Joe Sixpack".
I dont go this far
My worry is, weve seen this act before, and no matter if Laidlaw wants to admit it oir not, Mass Effect 2 gave us nothing but combat demos as well! And look how that turned out.
The more I read, the more im sure THIS IS Mass Effect 2 fantasy version.
Once again, RPGs focus on story and characters and immersion and interaction, combat comes after all those things but Bioware seems to only want to focus on combat combat combat and we hear precious little of anything else, almost like if they tell us any more they end up telling us all the RPG elements in place as its RPG short and Combat heavy!
Cinematic sceeen of two discussing some battle
do battle
cinematic sceen of two discussing next battle
do battle
Thats how this sounds to me and THATS NOT A RPG!
As Always ill wait for final verdict from some "not associated to Bioware" sites to reveiw game at first release before I buy game (cause of what happened with Mass Effect 2) but this game doesnt seem to be standing up to early scrutiny and observation.
Sounds like a action fantasy game thats very lite on the RPG elements
Modifié par Kalfear, 18 août 2010 - 07:25 .
#95
Posté 18 août 2010 - 07:26
Bryy_Miller wrote...
mr_luga wrote...
action oriented story thingy.
Do people actually know what they mean when they say this? Because I see it thrown around all the time along with "This is Dragon Effect", with no real substance to back it up. I've only ever seen one forumite ever back up what he meant.
Well I can't speak for all who use it, but when I say that, I mean more akin to like Zelda/Enslaved/assasin's creed.
If you need something done in those games, you have to fight, fight fight fight fight fight., and the battle system follows a very flashy macho "I can kill everything!" look, with massive destruction and very 300 esque feel. Which can be awesome, but it was the kind of thing I hoped Dragon age woudnt turn out to be.
BUT, as I said in the very first post as well, since I havent acually SEEN any gameplay at all, im holding back my judgement and anything I say currently are from what I feel or assume, so dont take it very seriously
#96
Posté 18 août 2010 - 07:34
Brockololly wrote...
David Gaider wrote...
Sweet Jesus, you have no idea.term8 wrote...
All of Mr.Gaider's posts on this thread have me really really excited about the new dialog system. the pc voice actors must have had to record a record number of lines for this game.
But does that drastically cut down on the volume of other content in the game? I guess thats a discussion for another thread...
This is why I think there are no elf and dwarf choices. Should be 4 more VOs and the memory they take. I hope Mr Gaider came up with agood plot reason why they can´t be Champions of Kirkwall, but mages can.
#97
Posté 18 août 2010 - 07:42
Me like.
#98
Posté 18 août 2010 - 08:56
But I can't resist a jab at this unfair out of context quote from BioWare
"So what I basically said to the combat team was, 'Let's get the feeling of when I press a button, something awesome happens.'
Almost sounds Molyneux-esq
Press A for something Awesome-Bad Ass to happen!
#99
Posté 18 août 2010 - 09:00
Gonna bide my time til we see gameplay.
#100
Posté 18 août 2010 - 09:10
1000x better than IGN's "I'm such a jokester, I'm the next Stephen Colbert!" previews. I was never into gamespot and pretty much dropped them forever after Gertsman-Gate
This 1up preview IMO is the best DA2 preview yet, the most concrete info and the most professionally written piece.





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