craigdolphin wrote...
David Gaider wrote...
Ultimately, though, it's down to the writing. Trust us?
With regard to the writing, I have not the slightest doubt. You, Mary, and Sheryl will rock DA2 as you did DA:O. The personality system you're describing sounds intriguing. I'm looking forward to seeing/hearing it in action.
With regard to the combat, as long as the pause remains available, I trust you guys to make it even better than DA:O.
The animators are top notch and the new human models look great.
The new art direction for the 'barren' environments and the skeletor/darkspawn? Well, just not my cup of tea. I'll be buying the game despite the new art direction, not because of it, and hoping it doesn't detract too much from the larger experience.
It's true that people play Bioware games for the characters, not the environments. But as Tolkien understood perfectly, the world in which the characters live and breathe IS a character in it's own right. The visual expression of that character is what we see when we look at the environments. And right now, the environments look pretty darned dull. It's almost like you've cast Bill Gates as an action hero or something. I take some heart, though, in David's mention that we've only seen the blightlands so far. I am hoping that we see non-blightland environments soon and that the world of DA2 turns out to have some personality of it's own after all.
But regardless, I want to say I really appreciate the extensive and patient developer comments and explanation in this thread. Posts like these are the main reason for me regularly visiting this forum. So big kudos to David and Mike.
You realise they have only shown one environment so far and it's the area known only as the 'Blightlands' to locals, right? One of the reasons the Blight is so dangerous is it's affect on the land, I'd be kind of surprised if it wasn't barren. As for textures, well as has been stated many times: They have 6-7 months to get the game finished yet.
David Gaider wrote...
This is another effect of your dominant personality: it will change
elements of your soundset. So if you're picking the humorous options, as
the previewer did, you're going to start cracking wise in combat (and
other places).
Love the sound of this, I actually really liked the soundsets in DAO for what they were, but this looks like it'll be even better.





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