First a rehash of some Nice features!
Argentum Regio Develops : Advanced Subrace Support
At Argentum Regio we love to make smoothly functioning sophisticated systems that extent the range of role play.
Subraces are a BIG part of established servers, and many PLAYERS enjoy playing exotic races on occasion. We supply the tools to make this very easy to accomplish with style and panache. Currently, supported races/subraces include the following:
Drow,
Cast Darkness Lvl 3 1/day (RuneStone)
Will Save +2
INT +2,
CHA +2,
SR 11+Level (Ruffly as NWN SR values are not spaced that way)
+2 Level Modifier
Wood Elf (or Taur'Quessir)
+2 STR,
+2 DEX, (as Standard Elf)
-2 CON, (as Standard Elf)
-2 INT
Favored Class: RANGER
Sylvan Elf (or Lai'Quessir or Wild Elf)
+2 DEX, (as Standard Elf)
-2 CON, (as Standard Elf)
Favored Class: Sorccerer
Sun Elf (or Anoron'Quessir or Anor'Quessir or Sunrise Elf)
+2 INT
-2 CON, (as Standard Elf)
Favored Class: WIZARD
Moon Elf (or Ithil'Quessir)
Same as Standard Elf
Avariel (or Aril'Quessir)
DM Aproval Required
+4 DEX, (Double Elf Standard)
-4 CON, (Double Elf Standard)
Favored Class: WIZARD/FIGHTER
Shield Dwarf
+2 CON
-2 CHA
Favored Class: FIGHTER
Gold Dwarf
+2 CON
-2 DEX
Favored Class: FIGHTER
Grey Dwarf (or Duergar)
+2 CON
-4 CHA
Favored Class: FIGHTER
Strongheart Halfling
As standard
Lightfoot Halfling,
As standard
Rock Gnome,
+2 CON (as Standard Gnome)
-2 STR (as Standard Gnome)
Favored Class: BARD
Svirfneblin,
-2 STR (as Standard Gnome)
+2 DEX
+2 WIS
-4 CHA
Favored Class: ROGUE
Succubus
Requires Stamping to get abilities
Dodge, Modility, Perminate Tongues,
+8 Listen, Spot, Bluff,
Innate Spells- Change Shape, Charm Monster, Summon Vrock, Kiss (Not sure the Kiss is working)
Aasimar
+2 WIS
+2 CHA
Darkvision,
+2 Spot, Listen
Acid, Cold, Electrical DR 5
Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
+1 Level Mod
Favored Class: PALADIN
Lycanthropes - Adopt a Puppy/Kitten/Cub/etc slot:
Puppy, Cub or Kitten as SubRace
Target a NPC Kitten, Puppy, etc with Player Tool 10
Name of PC must match Name of NPC
Adding Subraces is fairy easy so we take requests
Werewolf, Werecat, Vampire, Werebear, Werepenguin, Yuan-Ti Are bitten infections and NOT added by the SubRace Setting
In addition we have recently added (but not publicly documented as yet) GNOLL, GOBLIN, KOBOLD, LIZARDFOLK, OGRE, and best of all, WE TAKE REQUESTS FROM OUR PLAYERS. So if you play here, and you want to play some race we don't currently support, just ask (it will give us an excuse to test our new custom subrace-building tools).
NOTE - we do not handle these things in a cursory fashion, noooooo. This is deluxe all the way. Example, Lycanthropy.
FEATURE ALERT: Lycanthropy
We are still refining a few small details regarding the Lycanthrope (see yearly quest) but the rest of the features are in and have been working for some time.
Initially lycanthropes, infected by bite of another lycanthrope, will find changing forms uncontrollable, caused by moonphase and the startling change causes all nearby to become hostile. Lycanthropes who live long enough to learn to control their shapechanging powers will find many interesting features of lycanthropy. With time and experience a lycanthrope can learn to control the shapechange.
Thus far we have included werewolf, werebear, werecat, and several more are in the works. Wereforms have special powers associated with them for example werewolves can DIG without needing gear (SHOVEL item required otherwise) they can also scent track VERY well. Werecats can JUMP and CLIMB exceedingly well, and even catch fish without need of gear, in cat form, werecats can even REST while in a tree.
PC lycanthropes can find themselves involved in a "yearly quest" which if undertaken (find a mate) results in the birth of offspring and a period of dependency by NPC young. These NPC young can be 'adopted' as PCs by other PLAYERS if desired, once they reach adulthood. Rearing the young presents the parents with additional concerns and dangers; both protecting and providing for the young can be challenging. Rewards for successfully rearing the young are largely intangibles such as family they can call upon, and a chance to earn legendary status as a pack leader. This is how long-standing 'packs' are formed on the server; familial bonds are key.
ONLY SILVER DOES LASTING DAMAGE TO LYCANTHROPES. Our custom systems ensure that the only way to keep a lycanthrope down is by damage done by SILVER - either silver weapons or spells that incude silver effect (custom spells such as Silver Shards work well). Lycanthropes have a 'radical regeneration' effect that causes damage done by non-silver sources to heal, HALF of such damage is healed each combat round.
Lycanthropes are only one of the special PC types we support on Argentum Regio - CUSTOM RACES & SUBRACES are not only supported, but are the subject of a special set of tools for DMs. When completed, our new tools allow our DMs to customize subraces LIVE on the server. This final set of subrace tools are being tested by our senior DMs at this time and should be in general release in about 60 to 90 days.
If you like roleplay and subraces, come see what amazing features we've scripted for YOUR favorite subraces, and help us refine these even more by giving us feedback on the forms and systems (we want to make this right, so feedback is gold here).
Come see how close to D&D a NWN server can be.
24x7 we bring the game.
Server IP : 96.31.77.127 cep2.1 or better required
If theres One thing i can say about this place its that the players make it. AR has very possibly the most open and friendly playerbase in the NWN comunity. The staff is helpful and more than willing to work one on one to help any player that needs it. I am pretty sure the server was even mentioned in a gameing magazine a while back for haveing more scripts than any other NWN server! and yes it really has advanced D&D spells like wish!





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