So I'm playing around with BCK Oriental and trying to make cream coloured walls. If I change the tint to 100% white, the walls look grey. I opened the four textures used by the BCK Oriental and it seems that the base color is grey. I lightened the base color to cream colored but it didn't change the wall's base color (it is still grey).
Is there more to it than this?
Changing the base color of tintable placeables.
Débuté par
Banshe
, août 18 2010 03:45
#1
Posté 18 août 2010 - 03:45
#2
Posté 18 août 2010 - 03:55
Also, Nytir says for the BCK 2.1 that "My textures are white so that you can tint it yourself." Do white textures show up in the textures as grey? He did not say this for the Oriental Set so I'm not sure if it applies to that as well.
#3
Posté 22 août 2010 - 01:05
Hmm...
I hope my question wasn't too garbled as to make it unintelligible. So I'll try again.
I have a tintable texture. When I tint it to 100% white, it appears a gray (grey, spelling?). I would like it to appear as cream colored when it is tinted 100% white.
Is that possible?
If it is, do I just change the texture itself from gray (grey) to cream colored?
Because that did not seem to work.
I hope my question wasn't too garbled as to make it unintelligible. So I'll try again.
I have a tintable texture. When I tint it to 100% white, it appears a gray (grey, spelling?). I would like it to appear as cream colored when it is tinted 100% white.
Is that possible?
If it is, do I just change the texture itself from gray (grey) to cream colored?
Because that did not seem to work.
#4
Posté 22 août 2010 - 05:37
Banshe wrote...
Is that possible?
If it is, do I just change the texture itself from gray (grey) to cream colored?
Because that did not seem to work.
Worked for me.
I changed the texture (diffuse) to this:

and it shows up like this:

Maybe you're not overwriting the original texture?
Modifié par ArtEChoke, 22 août 2010 - 05:38 .
#5
Posté 22 août 2010 - 08:07
That is more than likely. 
I have 4 textures in my override (there are also 4 textures in the hak). So I think I got it right. The four textures are:
PLC_BC_CH01.dds
PLC_BC_CH01_I.dds
PLC_BC_CH01_N.dds
PLC_BC_CH01_T.dds
I opened PLC_BC_CH01.dds and changed that one. It looked gray when I opened it and I did change the color to cream. But it did not show up in the toolset.
I have 4 textures in my override (there are also 4 textures in the hak). So I think I got it right. The four textures are:
PLC_BC_CH01.dds
PLC_BC_CH01_I.dds
PLC_BC_CH01_N.dds
PLC_BC_CH01_T.dds
I opened PLC_BC_CH01.dds and changed that one. It looked gray when I opened it and I did change the color to cream. But it did not show up in the toolset.
#6
Posté 22 août 2010 - 08:22
Quick update: I think I found the problem... Shadows...
When facing one direction, it is cream colored. In the other directions it looks gray because of shadows. I tried turning off receiving and casting shadows but that didn't work.
When facing one direction, it is cream colored. In the other directions it looks gray because of shadows. I tried turning off receiving and casting shadows but that didn't work.
#7
Posté 23 août 2010 - 07:28
Should still look good in game on the side you don't have shadow, which of course will always be changing with your day/night settings.
#8
Posté 23 août 2010 - 06:29
As long as the wall faces in one direction, it is lighter. If it is perpendicular to that direction, it is gray.
#9
Posté 29 août 2010 - 12:31
Ok. So I checked this in game and you can see how the lighting affects the color of the walls. The wall in the foreground is the right color. A perpendicular wall in the background is gray because of the lighting. How do I change this. I would like all the walls to look cream colored. Is there a way to make this happen?
http://s159.photobuc...inglighting.jpg
http://s159.photobuc...inglighting.jpg
#10
Posté 29 août 2010 - 05:39
check the properties and deselect or make false (Recieves Shadows or Casts Shadows,) maybe it's the Cast Shadows one, that way, your structural pieces won't, themselves, cast a shadow onto itself. It might look a bit strange at times, though as having no shadow of itself to cast it might look 'bright' all the time on all sides. Then again, maybe that's the effect you're after.
dunniteowl
dunniteowl
#11
Posté 29 août 2010 - 06:48
I tried that and thought it would be the fix I was looking for. But strangely, it didn't have an effect (nothing changed) at all. It almost makes me think that my toolset may be borked.





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