First and foremost, I'd like to start by emphasizing the point of this
thread; this thread is for the purpose of gathering facts about the
PlayStation 3 version of Mass Effect 2, this thread is not for the
purpose of expressing “nerd rage” or “entitlement issues”.
I understand there will inevitably be posts that will be “OMG! WHY DID BIOWARE BETRAY ME!
AHHHH! PLAYSTATION SUXORZ” and so on and so forth within the realm of irrationality.
That being said let's all try to get along here.
- If you don't like PlayStation 3, then hey this thread has nothing for you.
- If you don't like Mass Effect(1, 2, or 3) then hey this thread has nothing for you.
- If you are trying to sell the new Jordan's then hey this thread has nothing for you.
some self control, and do some research before you jump the gun).
Information from BioWare and or EA personnel regarding the PlayStation 3 version of Mass Effect 2:
>from Chris Priestly:
Source:http://social.bioware.com/forum/1/topic/129/index/4471653/1#4471653
We are very proud to announce today that Mass Effect 2 will be coming
to the Playstation 3 in January 2011. The PS3 edition will include the
full Mass Effect 2 game and hours of bonus content.
You can see the new Mass Effect 2 PS3 announcement trailer here:
http://masseffect.bioware.com/
Stay tuned for more upcoming details on the PS3 edition of Mass Effect 2.
>END
>from Christina Norman
Source: http://twitter.com/truffle
me1 choices will have a big impact on me3
My personal goal is to make the 360, PS3 and PC experiences for ME2 as
equal at possible, and to bring ME2 to as many gamers as possible.
we are handling the port to ps3 personally
To anyone who says that me2 ps3 is bad for the 360/PC version, it isn't! We are all
gamers here.
it is more like we get to hire extra people because of the ps3 port, it is a win win
situation.
>END
>from: Ray Muzyka
Source: http://www.vg247.com...luded-dlc-more/
BioWare boss Ray Muzyka, speaking in Cologne today, said
that the PS3 version of Mass Effect 2 is to include introductory
content to provide a “seamless introduction” to the IP’s
universe, as well as confirming the inclusion of DLC and
access to the Cerburus Network.
Muzyka said: it was important to the studio to “bring some new things to bear” for the
PS3version. “One of the things we’re doing is that we’re bringing a lot of the post-release downloadable content and will integrate it into the experience, so that PS3 fans can check that out and play it,” he said.
While confirming the inclusion of an introductory segment for the PS3 SKU, Muzyka was
cagey on specifics, refusing to confirm whether or not new gameplay is to be included over the 360 and PS3 version.
“We’re making sure there’s a really seamless introduction to the world of Mass Effect, for players that haven’t experienced it before,”
“So even though it’s Mass Effect 2 specifically, we’re making sure there’s a nice introduction experience, that provides the back-story and the things that have happened up to that point in the universe, and makes it a really seamless introduction.”
He added: “We haven’t revealed what that is yet. It’ll be something that provides a good introduction and provides a lot of the back-story and introduces you well to the story-arc, and kind of makes you feel like you’re part of it all. And then you can jump right into the action in Mass Effect 2.” Muzyka said that, while Cerberus Network features are unnannounced for the PS3 version, it will be available in a “full way”.
“I guess in terms of what the Cerberus Network represents, it really represents a lot of content, it represents a lot of post-release support, and we… do want make sure the PS3 fans get that experience in as full away as possible,”
“But we’ll reveal more of that over time.”
When asked the obvious question of whether or not this announcement of a PS3 version of Mass Effect 2 means we’re going to see future games appear across the console formats, Muzyka would only hint at what’s to
come.
“That’d be a good guess, but we haven’t announced any details on any future formats or anything, or even
formally announced Mass Effect 3 yet, although there’s a natural assumption that there will be a Mass
Effect 3 as it’s a trilogy. We’ve said that and more or less confirmed it, but we haven’t announced any details on the product yet, or the platforms.
“EA is a company that wants to support different platforms, reach different audiences; we’re part of
EA and we want to make sure we can embrace that as well. I think we’re trying to do that with all of our
products, whether it’s Dragon Age or Mass Effect.”
Whatever the future holds for Mass Effect, though, Muzyka laughed when we told him the announcement of the second game on PS3 flattened VG247, saying it was “fun” to see reaction from gamers.
“We’re really excited about the idea of bringing Mass Effect to PS3,”
“I said it on stage; we’ve been asked again and again by journalists, fans, the community, ‘When’s it going to
happen?’ We wanted to make sure we could do it right. We’ve been working on it for a while. We’re
pretty excited by it.
We’re excited to bring Mass Effect to a new audience.”
>END
>from:Jarrett Lee
Source:http://social.bioware.com/forum/1/topic/103/index/4471656%26lf%3D8#4472503
This doesnt impact the schedule for ME3.
>END
>from: Christina Norman
Source:http://social.bioware.com/forum/1/topic/103/index/4471656%2526lf%253D8#4477894
I think there are a lot of assumptions in this thread, I encourage you all to stay tuned as more details of the PS3 release are given. I am personally very happy that ps3 owners who were not able to play mass effect will now be able to. As a developer, anything that gets a game I made to more players is good news.
>END
Source:http://ps3.ign.com/articles/111/1114462p1.html
"There's going to be a brief introductory element to the game that takes
you through the events of [Mass Effect] and introduces you to [Mass Effect 2]," said Zeschuk.
"And then there's just that fundamental difference of the fact that it's a different platform with different
pros and cons and a different controller.The content's largely the same."
Will that be a playable intro or a video you watch to get up to speed on the events of the first Mass Effect? "We haven't revealed the details yet," said Muzyka, "but the goal is to provide a great introductory experience that gives you the context and frames who you are as a character."
Because Mass Effect 2 was able to make it across the platform gap, one would assume the inevitable Mass Effect 3 would be a multi-console release. "We haven't even announced that game yet. Defining the products
for an unannounced product would be quite challenging," said Muzyka with a smile. "We've always
said it's a trilogy. It would be a good guess to, once we bring a new product to a platform, we'd probably want
to continue that, but we just haven't announced it yet."
Moving back to Mass Effect 2, what about all the downloadable content that's been released for other versions of the game? "We're going to be exploring what we want to pack in as far as DLC goes. The overall packages are still being finalized."
So when and why did production start on a PS3 version of Mass Effect 2?
"We got asked a lot by the press, asked a lot by the fans," said Zeschuk. "It's also very timely that we're doing it
here at Gamescom. You want to get your game to as many people as possible, you want to have the broadest possible audience. In Europe, the PlayStation 3 is quite strong and growing rapidly. The same in the U.S., but particularly in Europe."
>END
SOURCES: http://www.computera...e.php?id=267763
ACTUAL INTERVIEW WITH: Dr Ray Muzyka and Dr Greg Zeschuk of BioWare
So, why PS3 and why now?
Ray: Basically, we think it's an excellent congruence of a number of things. One is that we now have something we can show fans; we've been working on the game for a long time, and it's at the point where we think
we know when it'll be out and where we'll be ready to show it soon.
What does the PS3 bring to the table that the Xbox doesn't?
Greg: I think that's interesting; we've been thinking quite a bit about it. The important thing is that, fundamentally, the console has a very different architecture. Visually, there are probably some changes - I mean, there are differences in the way the memory is allocated, and the graphical processor is
all different. We're not going to get pulled into the argument over which is the more powerful;
at the end of the day, they both are, and we can do whatever we want on them.
When you create games, you want as many people as possible to play them, so this is a great opportunity to reach a huge segment of the market. I think it'll play a little differently. I mean,
right from the start you have a different controller, and that alone will change the way the game feels.
Was there a learning curve to dealing with the PS3?
Greg: Well, we certainly had a little more experience on the Xbox side because we
did Mass Effect on there as well. There's always a learning curve, but nothing insurmountable. It's our
second game for PS3 - after Dragon Age - and whenever we release a product we always want to make sure it feels like it's native to that platform.
How big a team does it take to make a game feel bespoke for PS3?
Ray: With every game we release, on any platform, we always try to take a very
handcrafted and thoughtful approach to how we deploy it.
We always try to invest the right amount to make sure each version feels like it's
adapted in the right ways in terms of optimisation and control interface. We always put
enough people on the project to ensure that.
What are you doing to bring PlayStation gamers up to date on the events of the first Mass Effect?
Ray: What we're providing is an introductory module. We haven't revealed the
details of what that is yet, but it's going to provide a lot of information on both the context and setting
of Mass Effect.
You know - 'Here's some of the stuff you've done up to this point'. Then you
can jump right into the intense Mass Effect 2 action. I think players are going to
have a really good framing of the experience as a result, and they're going to know what they're heading into. Mass Effect 2 is a stand-alone experience, and this is just going to make
it that much richer.
Module is an unusual word; are you talking about a video, or is it something more interactive?
Greg: That remains a mystery.
Have you used this opportunity to change anything about Mass Effect 2? Anything you weren't happy
with?
Ray: Every time we release a new version, we try to tune it, optimise it and take
all the feedback we can. I think the comments were quite positive for Mass Effect
2, so the priority is to deliver in really high-quality fashion on PS3.
>END
UPDATED: 11/19/2010
from: Jesse Houston
Source:http://social.bioware.com/forum/1/topic/103/index/5188310%26lf%3D8#5188310
Hey Folks,
For those that don't know, I am the Producer responsible for Mass
Effect 2 PS3. Some of you may have read over on the German forums
some of the details on Mass Effect 2 PS3's contents. I'd like to
provide some clarity as I believe that there was some translation
errors in the interview that Casey gave.
Firstly I'd like to talk about what's on the BluRay Disc; Of course Mass Effect
2 will be included. On top of that, Lair of the Shadow Broker,
Project Overlord, Kasumi: Stolen Memory and the Blood Dragon Armour.
Also included is, as on Xbox 360 and PC,
an access code to the Cerberus Network. This will give you
instant access to the same great lineup of Downloadable Content such
as Zaeed and Firewalker.
We've talked briefly about the Interactive Comic. BioWare Edmonton (the group that made Mass
Effect 2) teamed up with the fine folks at Dark Horse Comics to
create an interactive backstory.
While I can't release all the details about this yet, what I can tell you is that we want to create
a stunning visual experience that not only tells the core story elements of Mass Effect 1, but also is fully interactive allowing you to be faced with some of the major choices which will have consequences your Mass Effect universe.
This interactive comic's initial release will be exclusive to PS3 owners who would be otherwise unable to realize the full effect of choice in the Mass Effect universe and will be included on the Cerberus Network.
There will also be some DLC Bundles, such as the Aegis Pack as well as exclusive both
Free and Paid DLC for all PlayStation 3 owners such as the Recon Operations Pack.
Edit: While I can't go into details all of this content is or was available to Xbox/PC Owners but otherwise
wouldn't be available to PS3 owners.
More details about this will be released later.
I want also to touch on the '6 hour exclusive mission'. This I believe is a communication error lost in translation. When we talk about 6 hours of content we are talking about what's included
exclusively "On Disc" (Kasumi, Shadow Broker, Overlord), The Interactive Back Story and the Cerberus Network Access.
Words can not express how very pleased I am to be able to bring this
BioWare title to our PlayStation fans.
Lastly - As we're still a little while away from shipping this game, therefor some of these
details are subject to changing.
-Jess
ps The the team is in the final polishing phase now and the game is looking fantastic! I can't wait to talk more about it and show more of it soon!
>END
On a side note, obviously there will be more announcements about this both
in interviews from GamesCon, and from BioWare employees who are able
and allowed to reveal or give additional information regarding Mass Effect 2 for the PS3.
Please be rational. If you post anything and say "I heard that _________ so that means
_________" please source it or just don't post at all, facts only please.
The purpose of this is to get an area of ACTUAL INFORMATION, not wild speculations. And to make it easier to be
informed about the PS3 release of ME2. And hopefully along the way settle some people down that have jumped to the worst conclusions over little to no information.
Thanks in advance.
PS: If you prefer to get your nerd rage on, please refer to the ME2 PS3 Announcement Thread,
it's in the Mass Effect Announcements Forum. And I'm sure you'll feel right at home if you're one of those folks that are all: “RARRRHHHH MONGO ANGRY AT DAH BIOWARE PEOPLEZ, PS3 SUXORZ RARRRH!!!”
Modifié par Operative84, 19 novembre 2010 - 06:37 .





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