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Is dragon age just a fantasy ripoff?


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#76
Nintendong

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Bio-Boy 3000 wrote...


Yes it is true Dragon Age is a fantasy ripoff because the poor peons of the world wouldn't know what to do with an original idea. The greater audience gets scared and confused when you offer them anything that is remotely :alien: to their senses. When will the world wake up from this blanket of banality and relise the media establishment is grinding them under the boot of mediocrity! :sick:


I am hoping this is a satyrical post and you don't really believe this arrogant toss.

#77
GhoXen

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Dragon Age is as much a fantasy rip-off as a game with laser in it as a sci-fi rip-off.

#78
Nintendong

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GhoXen wrote...

Dragon Age is as much a fantasy rip-off as a game with laser in it as a sci-fi rip-off.


This.

Fantasy is a genre, not an intellectual property.  Would you say Aliens is a Sci-Fi rip off?  Nope.

#79
gotthammer

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my 2 cents:

Even if the idea isn't 'original' (and doesn't infringe on another's IP and all that legal stuff), as long as it's entertaining and done well...why not?




#80
lionsfan208

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Lifter82 wrote...

If you put it like that, every fantasy setting involving orcs, talking trees or elves is a rip off.
Sure you can come up with races nobody has seen before but how much fun is a world full of turkeys wielding 2-h axes and 2m high mice with a pigs face asking you to find the almighty muffin.


That sums up how I feel about the op totaly.  Things like this will happen and every time a new fantasy game, book, or movie comes out some moron has to talk about a rip off.  Its fantasy.  There are certain theams one expexts from fantasy.

#81
kraidy1117

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Thats like me saying Mass Effect is a rip off of star wars because both are similar....



DAO is inspired by other fantasy books, movies and games, but also changed somethings up. Look at the elves in this game, they are slaves, and then there is dwarfs which is a political war. Nothing is original, everything is inspired from something and as a writer I can relate to that.

#82
Luekas

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I agree, Everything derives from something else, Even Tolkien borrowed from Norse mythology for ideas.

#83
Maufurtado

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This threads are so annoying, because the OP doesn't know the concept of 'inspired from' to 'rip off'.



I will not waste my time explainaing the difference, but I'll say that rip-off would be something like some releases a game called Drako's Age, where you char is a GreenWarden and the Darkspawn is Spawn of the black Dark.


#84
EvilPistolet

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We are artist : we are thieves



Thank you for this insight of today everyone!

#85
Bebbe777

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I would like to see the OP create something original if he thinks it's so easy.

#86
maerae

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EvilPistolet wrote...

Jazzy that depends on how you define original. To me it is on a whole other level.

Riot inducer. Yes but we are talking RPG´s, I don´t care if Spyro or other platform games have used these themes, I would like a genuine roleplaying experience.
Im getting confused...


It doesn't matter if it's Spyro or a first person shooter or an rpg.It's the idea that is not original. SO according to your theory,it's a rip-off. Period. No grey area in between.

Also According to the dictionary to rip off is to copy or imitate blatantly or unscrupulously. And I think we all know that Bioware is doing no such thing.

Modifié par maerae, 23 octobre 2009 - 10:21 .


#87
Wolf Northwind

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EvilPistolet wrote...

JTwizzy88 wrote...

EvilPistolet wrote...

I don´t know in my head i felt som similarities, maybe i´m a schizophrenic. A few heroes, take on the threat of the great evil rising..


What new style plotline would you prefer?  This scenario may be a cliché but it's a very good and well aprpreciated one for the story of a video game.  Using popular clichés doesn't make a story a ripoff.


I would love a game where the good one´s are the bad guys. everyone live in some lie that the king and his empire is protecting them, though as the story proceeds you unwheil the dark secrets and thwarth and saves the kingdom by terrorism. You do evil things in order to achieve the freedom of the people etc.

Or a fantasy game involving different planets, no sci-fi you teleport with magic devices through the space empire. That would open up for diversity in races cultures settings etc. 

What if you would play as a 50 year old famous warhero and your son is the evil villain, you have to kill your one and only in order to save the world you have grown veary upon...

 There are thousands of unique possibilities to make something new and interesting.

i hope in Dragon age´s case that they capture the good metaphore of the great evil rising from within.. not just the mountains but inside of the living beings.. 




I dont see how any of those are really unique - in fact some of them are cliche.

#88
danien.grey

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One of the inherent problems with the Fantasy genre today is that it's never clearly defined and contains so many confusing subgenres; ergo, it's very difficult to classify what makes good Fantasy fiction/games. The genre itself has a broad definition of ideas, but they are so vague that every time you submit something as "Fantasy", it is usually accused of being derivative at some point or another by the public.

Remember, there's nothing wrong with being derivative, but people (and by extension your customers) are really into this whole "something fresh" mindset. The public nowadays demands you take the genre and make something new, some unique, something that creates a buzz; the problem is trying to re-create that when so many people before you have already done it.

Once someone uses a concept, anything after that will be deemed "derivative" or a "ripoff". That's not your only problem as the public also expect all the old conventions and concepts to be carried over. It's usually this mindset from customers that causes developers to claw their eyes out in frustration.

All in all, I'm not trying to cover for or praise Bioware (although I admit to being a huge fan), but I am trying to point out why sometimes all games seem derivative. What we (as customers and hopefully fans) should do is recognize that yes, some of Bioware's concepts and ideas in their games are somewhat derivative, but at the same time embrace what new things they do bring to the genre.

Admit it, no matter how much of a "ripoff" you think Dragon Age: Origins is, you are excited enough about it to be here, no?

Modifié par danien.grey, 24 octobre 2009 - 05:39 .


#89
1st pharoah

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As long as fantasy/sci-fi/wild west/horror...genres in games allow the player to use his or her character's intelligence and moral motivations to overcome the adversary whether "bad" or "good" and not just saying things are because the authors say they are and they cannot be circumvented in any manner except in the linear fashioned "boxed text" the game authors have manifested then the game will be fun and interesting to enjoy. Humans play the game. Humans rely on what we have known in the past to either be true or false or sometimes both. If a game is created and we as players do not know of the situation nor can understand the concept the author(s) are trying for the game becomes either too alien to have fun playing or too monotonous and we as players become un-interested in that genre as those particular authors presented the game and then game fails to be "fun" anymore. I personally love the fantasy genre, I like to know orcs are orcs dragons are dragons and fall into the category that most fantasy authors have placed them. However I want to know that my character can overcome challenges by means of this players intelligence represented by my character and this players characters stats/skills/tactics...etc. Thus "roleplaying" my conceived computer generated character. If dragons act like dogs and have that mentality in a game I cannot (as a player) feel comfortable with the "new" concept. If Dragons act like some gods as portrayed in most other rpgs then that also is difficult to conceptualize. I say keep evolutionary concepts true. Let characters and their players "know" that things can be developed, improved,changed as need be and evil and good are known ways of behavior both by the players real life teachings as well as the characters they play experiences in the "In game" situations.

#90
merak43

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even Tolkien had influences do you call him a ripoff too

http://en.wikipedia.org/wiki/J._R._R._Tolkien's_influences

#91
Mordaedil

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EvilPistolet wrote...

We are artist : we are thieves


That's what they told me in school, so why not!