One of the inherent problems with the Fantasy genre today is that it's never clearly defined and contains so many confusing subgenres; ergo, it's very difficult to classify what makes good Fantasy fiction/games. The genre itself has a broad definition of ideas, but they are so vague that every time you submit something as "Fantasy", it is usually accused of being derivative at some point or another by the public.
Remember, there's nothing wrong with being derivative, but people (and by extension your customers) are really into this whole "something fresh" mindset. The public nowadays demands you take the genre and make something new, some unique, something that creates a buzz; the problem is trying to re-create that when so many people before you have already done it.
Once someone uses a concept, anything after that will be deemed "derivative" or a "ripoff". That's not your only problem as the public also expect all the old conventions and concepts to be carried over. It's usually this mindset from customers that causes developers to claw their eyes out in frustration.
All in all, I'm not trying to cover for or praise Bioware (although I admit to being a huge fan), but I am trying to point out why sometimes all games seem derivative. What we (as customers and hopefully fans) should do is recognize that yes, some of Bioware's concepts and ideas in their games are somewhat derivative, but at the same time embrace what new things they do bring to the genre.
Admit it, no matter how much of a "ripoff" you think Dragon Age: Origins is, you are excited enough about it to be here, no?
Modifié par danien.grey, 24 octobre 2009 - 05:39 .