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What (non-dlc) armour should I use for my Nemesis?


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4 réponses à ce sujet

#1
TheAdeptMaster

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Here are the stats...

4 Heavy Warp

4 Field Throw

4 Wide Singularity

1 Pull

0 Shockwave

4 Nemesis

4 Heavy Warp Ammo


I skipped Shockwave for the 6 second cooldown time and it doesn't do much damage against armoured foes.
I also plan on using a shotgun for my bonus training ability.

#2
Bozorgmehr

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I you play Insanity Shockwave is pretty useless. On Veteran and below its perhaps best power in ME2.



I recommend taking Heavy Singularity, I think its much better than Wide. I also would advice taking Heavy Barrier instead of Warp Ammo. If you get the SG (and you should - best and most fun weapon around) you'll want to get close to use it effectively (though the new Geth shotty works well up to medium range). Barrier helps a lot.



Don't bother about armor. It doesn't make a difference, just wear whatever you believe looks cool.



Have fun

#3
PWENER

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TheAdeptMaster wrote...

Here are the stats...

4 Heavy Warp

4 Field Throw

4 Wide Singularity

1 Pull

0 Shockwave

4 Nemesis

4 Heavy Warp Ammo


I skipped Shockwave for the 6 second cooldown time and it doesn't do much damage against armoured foes.
I also plan on using a shotgun for my bonus training ability.


My Adept build (70 skill points used).

Heavy Warp

Heavy Throw

Wide Singularity

Heavy Pull

Heavy Shockwave

Nemesis

Heavy Warp Ammo

(The glories of glitching are infinite) Image IPB

#4
NICKjnp

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I would change that to heavy throw... for the fact that you can launch enemies far (sometimes off the map even if they aren't affected by pull or singularity).



Armor...... Shield Harness (5% shields), Amplifier Plates (5% power damage bonus), Heavy Damping Gauntlets (5% shields), Life Support Webbing (10% health), N7 Helmet (5% health).

#5
Sailears

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I agree with above suggestions of heavy throw and heavy singularity.

Heavy barrier or warp ammo, well depends how you like to play. Try each and see which fits best.