JaegerBane wrote...
Well, to be fair, Inferno has no inherent close combat advantage either. It has CC, granted, but as I say - any class that make full use of Warp Ammo isn't really lacking in the regard.
No I mean, you can set Inferno on (yours or from squadmate) and be very effective in all ranges. If you take Warp, you are not really close in CQC due to Inferno panic effect.
JaegerBane wrote...I'm not really sure what you mean by this. I don't think I would pick inferno ammo for a squadmate if the class I was playing didn't have it and Cryo Ammo.... well, it brings with it all the positives and negatives of Cryo Blast, only it prevents you from using a specific power that does defence damage. You may enjoy enemies falling behind cover, out of harm's way... but I don't.
Squad Cryo Ammo is quite good but is not exactly awe-inspiring up to that point. It's main selling point is the double damage boost you get once enemies are frozen... but that's no different to the boost you get when using Warp Ammo on a biotic'd opponent.
That's not a reason why it's better. Less availability is a bad thing, not a good thing.
I mean this, if I play Adept, I will use Grunt's squad Inferno instead of mine Heavy Warp Ammo and that leaves me spot for (for example) Energy Drain or Barrier. From my experience, you can easily kill frozen enemies before they fall, your squad does very little damage anyways (certainly less than you, no matter what class). Also, if you play aggressively enemies have no chance to fall out of harms way (save for few rare occassions).
Frozen enemies take more damage and Throwing them around and smashing is so much fun. Warp Ammo is better against Collectors, but even when they lose the barrier they can still fire back, if your squad has Cryo Ammo, they can't.
JaegerBane wrote...Much better? Hardly. Infiltrators and Engineers have very good reason to take it, as it plugs a gap in their defence busting without the interfering with their class powers, while it's second only to ED for Adept.
I think you're applying overly Vanguard-centric thinking, here Kronner - that class is the only one that doesn't gain that much from it 
Yes, I may have biased Vanguard view, but I played all classes and with the exception of Widow with Heavy Warp Ammo, I found no benefit for taking Warp ammo instead of using squad Inferno from a squadmate or my own AND taking other bonus talent at the same time.
Engineer with Dominate/Energy Drain/GSB and squad Inferno from Grunt/Jacob is better than Engineer with Heavy Warp ammo (based on my experience of course). For Infiltrator with Widow it is a good choice, I agree.
Modifié par Kronner, 19 août 2010 - 05:49 .