SDNcN wrote...
I agree to an extent. The game encouraged you to collect all companions in the sense that there was no consequence of doing so, save for Zevran betraying you in the Crow ambush. That and it was easy enough to repair any damage to approval through gifts or just to leave them at camp and ignore them (poor lonely Sten).
PCs depending on the mindset given by the player can have any number of reasons not to bring along certain companions. One character might tell Morrigan to take a hike for fear that she will do evil-witch-things in his sleep, even though Morrigan never will actually betray the party or the character.
Sure, I agree with that. But again in those situations it's solely in the players hand with strong encouragement from BioWare to keep them around. The indiciation I'm kind of getting with this opening act of DA2 is it's not fully in the players hand in choosing if they all come or not and BioWare is letting you choose who dies, which kind of leads me into the next aspect below.
None of the previews so far have mentioned exactly how those characters have died. So I wouldn't assume that all of the characters are killable, that all deaths can be prevented, or if there is a choice to save one character at the expense of another. And like you said, we don't know if these characters will stay on as full companions after Lothering.
Really I've just been going on about what I think is indicated, the scenario seems to be set up perfectly for the death of a character or two and according to David the scene is up to the player, to what extent I don't know. Given this is a staple in BioWare games, death or capture of a character early on to stir emotions up a bit and kind of set the drive for the hero, I'm simply seeing it as possibly our decision that determines the death/deaths that spark our character instead of BioWare laying it out for us. Obviously I could be way off base but seems somewhat plausible.
Though, I don't really see why locking out certain companions based on Player actions is a bad thing. Do players really need take all possible companions with them in every single playthrough?
Nothing wrong with it, never said anything was wrong with it. I simply pointed out I find it hard to swallow that BioWare would spend the time and money on writing and voicing full companions if they're simply going to make sure some are dead before the game even really get's started. If none are forced to die, if they are short lived as companions, if the choices in this particular area have no actual outcome on who dies, then obviously this whole notion is mute.