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New Dragon age 2 preview by GamePro (*SPOILERS*)


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#51
TheMadCat

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SDNcN wrote...


In Origins, most of companions could be killed, ignored, or removed from the party almost as soon as you meet them. All of them save for Alistair were optional.


As I said above though, in Origins you also had the option of taking them with you on every playthrough and were strongly encouraged to take them with you. Once taken on you had to go out of you're way to chase them off or kill them (Couple of exceptions, such as defiling the ashes). In this case it seems people are going to die no matter what you do and in my eyes it seems counter productive to write and record companion dialogues and stories for characters in a situation where you're not going to be taking all of them no matter what you do. If there's a chance to take them all with you or their time as a companion is short lived then my point is mute.

You beat me to it, and I even forgot to mention you can also forget
Lelianna and Sten in Lothering and never meet then before Lothering gets
swallowed by the blight.


You were forced to meet both. You went to a cutscene with Sten the moment you stepped outside the village and Leliana caught you when you are about to leave the instance.

Modifié par TheMadCat, 19 août 2010 - 06:24 .


#52
marquiseondore

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TheMadCat wrote...

SDNcN wrote...


In Origins, most of companions could be killed, ignored, or removed from the party almost as soon as you meet them. All of them save for Alistair were optional.


As I said above though, in Origins you also had the option of taking them with you on every playthrough and were strongly encouraged to take them with you. Once taken on you had to go out of you're way to chase them off or kill them (Couple of exceptions, such as defiling the ashes). In this case it seems people are going to die no matter what you do and in my eyes it seems counter productive to write and record companion dialogues and stories for characters in a situation where you're not going to be taking all of them no matter what you do. If there's a chance to take them all with you or their time as a companion is short lived then my point is mute.

You beat me to it, and I even forgot to mention you can also forget
Lelianna and Sten in Lothering and never meet then before Lothering gets
swallowed by the blight.


You were forced to meet both. You went to a cutscene with Sten the moment you stepped outside the village and Leliana caught you when you are about to leave the instance.


My first playthrough I didn't even know about there was a Tavern in Lothering. I even killed Zevran :crying:.  I had no idea that they were companions.  I couldn't even get the Reverand Mother to release Sten!

#53
Daur

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TheMadCat wrote...

SDNcN wrote...


In Origins, most of companions could be killed, ignored, or removed from the party almost as soon as you meet them. All of them save for Alistair were optional.


As I said above though, in Origins you also had the option of taking them with you on every playthrough and were strongly encouraged to take them with you. Once taken on you had to go out of you're way to chase them off or kill them (Couple of exceptions, such as defiling the ashes). In this case it seems people are going to die no matter what you do and in my eyes it seems counter productive to write and record companion dialogues and stories for characters in a situation where you're not going to be taking all of them no matter what you do. If there's a chance to take them all with you or their time as a companion is short lived then my point is mute.

You beat me to it, and I even forgot to mention you can also forget
Lelianna and Sten in Lothering and never meet then before Lothering gets
swallowed by the blight.


You were forced to meet both. You went to a cutscene with Sten the moment you stepped outside the village and Leliana caught you when you are about to leave the instance.

Actually, at least on my xbox version, I dont get a cutscene with Sten unless I talk to him, and I can choose not to go into the tavern with leliana in it

#54
Merced256

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marquiseondore wrote...

TheMadCat wrote...

SDNcN wrote...


In Origins, most of companions could be killed, ignored, or removed from the party almost as soon as you meet them. All of them save for Alistair were optional.


As I said above though, in Origins you also had the option of taking them with you on every playthrough and were strongly encouraged to take them with you. Once taken on you had to go out of you're way to chase them off or kill them (Couple of exceptions, such as defiling the ashes). In this case it seems people are going to die no matter what you do and in my eyes it seems counter productive to write and record companion dialogues and stories for characters in a situation where you're not going to be taking all of them no matter what you do. If there's a chance to take them all with you or their time as a companion is short lived then my point is mute.

You beat me to it, and I even forgot to mention you can also forget
Lelianna and Sten in Lothering and never meet then before Lothering gets
swallowed by the blight.


You were forced to meet both. You went to a cutscene with Sten the moment you stepped outside the village and Leliana caught you when you are about to leave the instance.


My first playthrough I didn't even know about there was a Tavern in Lothering. I even killed Zevran :crying:.  I had no idea that they were companions.  I couldn't even get the Reverand Mother to release Sten!


The underlined definitely gave me the sense that bioware intended we keep and acquire all the companions. I tried playing a chantry hating mage and told leliana to go to hell as it were only to find out i needed her to get sten out the cage..:pinched:

#55
sporky1

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[quote]TheMadCat wrote...

[quote]SDNcN wrote...


In Origins, most of companions could be killed, ignored, or removed from the party almost as soon as you meet them. All of them save for Alistair were optional.
[/quote]

As I said above though, in Origins you also had the option of taking them with you on every playthrough and were strongly encouraged to take them with you. Once taken on you had to go out of you're way to chase them off or kill them (Couple of exceptions, such as defiling the ashes). In this case it seems people are going to die no matter what you do and in my eyes it seems counter productive to write and record companion dialogues and stories for characters in a situation where you're not going to be taking all of them no matter what you do. If there's a chance to take them all with you or their time as a companion is short lived then my point is mute.

People die. Giving an emotional connection to a character only to have them killed off is both heartbreaking and thought-provoking. I would like to see a format where there is a constant threat of a character being killed off if you aren't careful as or group, or moments when you must choose who dies.

#56
Alexia89

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que sara sara

#57
Blessed Silence

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ROFL I don't touch the article but you guys put spoilers in your posts. Frickin thanks alot /sigh

#58
sw33t nothings

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Daur wrote...

TheMadCat wrote...

SDNcN wrote...


In Origins, most of companions could be killed, ignored, or removed from the party almost as soon as you meet them. All of them save for Alistair were optional.


As I said above though, in Origins you also had the option of taking them with you on every playthrough and were strongly encouraged to take them with you. Once taken on you had to go out of you're way to chase them off or kill them (Couple of exceptions, such as defiling the ashes). In this case it seems people are going to die no matter what you do and in my eyes it seems counter productive to write and record companion dialogues and stories for characters in a situation where you're not going to be taking all of them no matter what you do. If there's a chance to take them all with you or their time as a companion is short lived then my point is mute.

You beat me to it, and I even forgot to mention you can also forget
Lelianna and Sten in Lothering and never meet then before Lothering gets
swallowed by the blight.


You were forced to meet both. You went to a cutscene with Sten the moment you stepped outside the village and Leliana caught you when you are about to leave the instance.

Actually, at least on my xbox version, I dont get a cutscene with Sten unless I talk to him, and I can choose not to go into the tavern with leliana in it


Exactly. I played on Xbox too... so maybe there's a difference there. Next time I'll be more specific. Do anyone have those cut scenes? I'd be curious to see them, because I know more then one person who didn't meet those companions in Lothering.

#59
TheMadCat

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Daur wrote...

Actually, at least on my xbox version, I dont get a cutscene with Sten unless I talk to him, and I can choose not to go into the tavern with leliana in it


Really? It's been a while since I've played but I almost certain that a cutscene triggers automatically for Sten. And for Leliana you don't have to go into the Tavern, if you don't go into the Tavern or reject her there she catches you on your way out of Lothering near the exit and asks again.

People die. Giving an emotional connection to a character only to have
them killed off is both heartbreaking and thought-provoking. I would
like to see a format where there is a constant threat of a character
being killed off if you aren't careful as or group, or moments when you
must choose who dies.


Sure I get that and I'd love to see that aspect as well. I'd love a system that really amplifies the death aspect in RPG's, highlighting just how fragile life truly is. Unfortunatly this little thing called money get's in the way, voice acting is expensive especially if you go for top shelf names as BioWare typically does and it has to be spent wisely. Do you put a big chunk of it on characters who are more then likely going to die in Scene 1 in every game? My mind and gut says no, but I may be wrong.

ROFL I don't touch the article but you guys put spoilers in your posts. Frickin thanks alot /sigh


What can I say, it's the dangers of lurking you must learn to deal with. Personally I'd blame the OP though for not adding a Spoiler tag in the title. :P

Modifié par TheMadCat, 19 août 2010 - 06:46 .


#60
zahra

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sporky1 wrote...

Ugh. The last time I saw "spoiler" it just mentioned character names. Not who died! :(


yeah, not too happy about this. Self-imposed blackout = good idea right about now.

#61
Daur

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Merced256 wrote...

marquiseondore wrote...

TheMadCat wrote...

SDNcN wrote...


In Origins, most of companions could be killed, ignored, or removed from the party almost as soon as you meet them. All of them save for Alistair were optional.


As I said above though, in Origins you also had the option of taking them with you on every playthrough and were strongly encouraged to take them with you. Once taken on you had to go out of you're way to chase them off or kill them (Couple of exceptions, such as defiling the ashes). In this case it seems people are going to die no matter what you do and in my eyes it seems counter productive to write and record companion dialogues and stories for characters in a situation where you're not going to be taking all of them no matter what you do. If there's a chance to take them all with you or their time as a companion is short lived then my point is mute.

You beat me to it, and I even forgot to mention you can also forget
Lelianna and Sten in Lothering and never meet then before Lothering gets
swallowed by the blight.


You were forced to meet both. You went to a cutscene with Sten the moment you stepped outside the village and Leliana caught you when you are about to leave the instance.


My first playthrough I didn't even know about there was a Tavern in Lothering. I even killed Zevran :crying:.  I had no idea that they were companions.  I couldn't even get the Reverand Mother to release Sten!


The underlined definitely gave me the sense that bioware intended we keep and acquire all the companions. I tried playing a chantry hating mage and told leliana to go to hell as it were only to find out i needed her to get sten out the cage..:pinched:

If you were a rogue you could have just picked the lock

#62
marquiseondore

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There was no cutscene for Leliana in the PS3 and I don't think there was one for Sten unless you spoke to him.

#63
sw33t nothings

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Horray! It appears I have not gone completely mad.

#64
TheMadCat

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sw33t nothings wrote...

Horray! It appears I have not gone completely mad.


Though it appears I have, hmm. I swear I remember a cutscene for Sten triggering because I kicked myself for running out to far when that little incident with the Chassid accused of stealing activated. Damnit, now I've got to install the damn thing again and get to Lothering to see.

#65
Blessed Silence

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People die. Giving an emotional connection to a character only to have
them killed off is both heartbreaking and thought-provoking. I would
like to see a format where there is a constant threat of a character
being killed off if you aren't careful as or group, or moments when you
must choose who dies.



Posted Image

#66
sw33t nothings

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TheMadCat wrote...

sw33t nothings wrote...

Horray! It appears I have not gone completely mad.


Though it appears I have, hmm. I swear I remember a cutscene for Sten triggering because I kicked myself for running out to far when that little incident with the Chassid accused of stealing activated. Damnit, now I've got to install the damn thing again and get to Lothering to see.


I'm feeling the same temptation. If you find something, feel free to PM me. It's be interesting to see if there was another tidbit that I missed.

But I do understand your point of time + voice acting = lots of money and I too am skeptical about them investing alot of energy and resources for a character that has a high percentage of being killed off early on. Maybe they'll just pull an ME2 and give both characters the same dialogue like they did with Ashley and Kaiden. Maybe they won't become permanent party members... Or maybe they'll just surprise the hell out of us. 

And I think they are trying to give more weight to death- I don't have the link on hand, but I remember reading something that said you can send off party members to do things on their own- but it's risky because if they die, they die for real real, not for play play.

Either way, I'm very curious to see how this all plays out.

#67
marquiseondore

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TheMadCat wrote...

sw33t nothings wrote...

Horray! It appears I have not gone completely mad.


Though it appears I have, hmm. I swear I remember a cutscene for Sten triggering because I kicked myself for running out to far when that little incident with the Chassid accused of stealing activated. Damnit, now I've got to install the damn thing again and get to Lothering to see.


The cutscene also doesn't trigger automatically on the PC. You have to initiate a conversation to activate it.

#68
SDNcN

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TheMadCat wrote...

As I said above though, in Origins you also had the option of taking them with you on every playthrough and were strongly encouraged to take them with you. Once taken on you had to go out of you're way to chase them off or kill them (Couple of exceptions, such as defiling the ashes).


I agree to an extent. The game encouraged you to collect all companions in the sense that there was no consequence of doing so, save for Zevran betraying you in the Crow ambush. That and it was easy enough to repair any damage to approval through gifts or just to leave them at camp and ignore them (poor lonely Sten).

PCs depending on the mindset given by the player can have any number of reasons not to bring along certain companions.  One character might tell Morrigan to take a hike for fear that she will do evil-witch-things in his sleep, even though Morrigan never will actually betray the party or the character.

In this case it seems people are going to die no matter what you do and in my eyes it seems counter productive to write and record companion dialogues and stories for characters in a situation where you're not going to be taking all of them no matter what you do. If there's a chance to take them all with you or their time as a companion is short lived then my point is mute.


None of the previews so far have mentioned exactly how those characters have died. So I wouldn't assume that all of the characters are killable, that all deaths can be prevented, or if there is a choice to save one character at the expense of another. And like you said, we don't know if these characters will stay on as full companions after Lothering.

Though, I don't really see why locking out certain companions based on Player actions is a bad thing. Do players really need take all possible companions with them in every single playthrough?

#69
Merced256

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SDNcN wrote...
Though, I don't really see why locking out certain companions based on Player actions is a bad thing. Do players really need take all possible companions with them in every single playthrough?


Yea i agree, and i'm encourage somewhat by the statement that they want companion relationships to develope further only for those who are consistenly part of your party. Unlike in DA:O where you can take every relationship to its max solely off of gifts rather than any dialog option or chosen action taken during gameplay.

#70
Hagspawn

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Think the OP needs to fix the post to say also spoilers in comments below :)



Well that was interesting! I wonder what the variations are if that was just what happened in their play though.


#71
TheMadCat

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SDNcN wrote...


I agree to an extent. The game encouraged you to collect all companions in the sense that there was no consequence of doing so, save for Zevran betraying you in the Crow ambush. That and it was easy enough to repair any damage to approval through gifts or just to leave them at camp and ignore them (poor lonely Sten).

PCs depending on the mindset given by the player can have any number of reasons not to bring along certain companions.  One character might tell Morrigan to take a hike for fear that she will do evil-witch-things in his sleep, even though Morrigan never will actually betray the party or the character.


Sure, I agree with that. But again in those situations it's solely in the players hand with strong encouragement from BioWare to keep them around. The indiciation I'm kind of getting with this opening act of DA2 is it's not fully in the players hand in choosing if they all come or not and BioWare is letting you choose who dies, which kind of leads me into the next aspect below.

None of the previews so far have mentioned exactly how those characters have died. So I wouldn't assume that all of the characters are killable, that all deaths can be prevented, or if there is a choice to save one character at the expense of another. And like you said, we don't know if these characters will stay on as full companions after Lothering.


Really I've just been going on about what I think is indicated, the scenario seems to be set up perfectly for the death of a character or two and according to David the scene is up to the player, to what extent  I don't know. Given this is a staple in BioWare games, death or capture of a character early on to stir emotions up a bit and kind of set the drive for the hero, I'm simply seeing it as possibly our decision that determines the death/deaths that spark our character instead of BioWare laying it out for us. Obviously I could be way off base but seems somewhat plausible.

Though, I don't really see why locking out certain companions based on Player actions is a bad thing. Do players really need take all possible companions with them in every single playthrough?


Nothing wrong with it, never said anything was wrong with it. I simply pointed out I find it hard to swallow that BioWare would spend the time and money on writing and voicing full companions if they're simply going to make sure some are dead before the game even really get's started. If none are forced to die, if they are short lived as companions, if the choices in this particular area have no actual outcome on who dies, then obviously this whole notion is mute.

#72
SDNcN

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TheMadCat wrote...

Really I've just been going on about what I think is indicated, the scenario seems to be set up perfectly for the death of a character or two and according to David the scene is up to the player, to what extent  I don't know. Given this is a staple in BioWare games, death or capture of a character early on to stir emotions up a bit and kind of set the drive for the hero, I'm simply seeing it as possibly our decision that determines the death/deaths that spark our character instead of BioWare laying it out for us. Obviously I could be way off base but seems somewhat plausible.


Possibly, I've been thinking about the fact that the previews have mentioned that the Templar is wounded and this preview says they were forced to kill him. My theory is that his injuries will, at one point, become so severe that he can no longer continue fighting. At that point the PC will given the option to leave him behind, mercy kill him, or maybe try to carry him and hinder the group in combat.

They haven't said much about Carver save for him being younger and a Warrior, so I won't speculate how his possible death will be handled or if you can prevent it.

Modifié par SDNcN, 19 août 2010 - 08:14 .


#73
FedericoV

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Talking about gameplay, I have to say that I'm still surprised about the level of superficiality of so called reviewers. It's really incredible. Most articles do not give a worthy information. I wonder why they spend so much time and money on previews if all they can offer to gamers are spoilers and if they are not even capable of describing gameplay in detail without generalistic info.



The game radar article posted before (thanks to the poster) was actually interesting: the only interesting article I've read so far since the first preview. I still wish to see gameplay footage and hear some opinions from players but now I'm more confident about the iso view/tactial camera issue. It seems that tactical gameplay is still there, only organized in a different manner to be played on the same level on consolle and PC too.

#74
Oblivious

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Alexia89 wrote...

que sara sara

Que logica. Eres mi nueva amiga;)

Best part about this article: "GAH! The first 30 minutes of a 40+ hour game are spoiled! The horror!"

#75
Guest_Cynical Being_*

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 "As the escape from the main character's homeland came at the price of the death of his brother, as well as the forced killing of his neighbor's husband. The latter came with one of the most grave choices in the demo, as the representative demoing the game had to choose between killing the infected innocent himself or passing the task off to his wife."

.... What the Hell?? I didn't know that they would give that kind of a spoiler, I mean it may not be huge but.. I don't even know what to say. Didn't a Dev just say that we wouldn't know who dies only yesterday..? Maybe this whole self imposed blackout is a good idea. :blush: