[...] one [thing] that intrigued us the most is the way the tone of conversations will become affected by the style of character you play as. Essentially, if you’re playing as a pure bastion of light and goodness, your character will tend to sound very genuine. But if you’re playing as a real salty scoundrel, for example, choosing the polite dialogue options will often result in your character saying the nice thing with a hint of sarcasm because it’s not really something that fits with the character you’ve built thus far. You can still choose whatever dialogue options you want, but the way you actually sound during those options will be affected by decisions made far earlier in the game.
My questions are two-fold:
1) Is this actually true?? Or another in a long(ish) line of mistakes and misrepresentations by previewers?
2) If the answer to the above is "yes," then I must wonder -- is there separate VO for the same lines of dialogue, depending on previous character choices?? How often does this occur?? How many different "types" are there?? Should I wait for confirmation or just start buying the beer for you dev's now??
(Okay, so number two was more than a single question, and should also have included "How many of you are annoyed by my use of double question mark's??")
Admittedly, I'm getting ahead of myself, but the idea is fantastic, if seemingly somewhat unrealistic to hope for in terms of the development costs it implies. Please tell me whether Gamespot messed up, or whether Bioware is dropping some extra coin on extra VO line-delivery options for Hawke. Or if I've got this all wrong. Take your pick.
Modifié par the-expatriate, 19 août 2010 - 04:17 .





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