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Hawke's Tone in Dialogue VO; Affected by Previous Character Choices??


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#1
the-expatriate

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This, in the updated impressions from Gamespot at Gamescom recently:

[...] one [thing] that intrigued us the most is the way the tone of conversations will become affected by the style of character you play as. Essentially, if you’re playing as a pure bastion of light and goodness, your character will tend to sound very genuine. But if you’re playing as a real salty scoundrel, for example, choosing the polite dialogue options will often result in your character saying the nice thing with a hint of sarcasm because it’s not really something that fits with the character you’ve built thus far. You can still choose whatever dialogue options you want, but the way you actually sound during those options will be affected by decisions made far earlier in the game.


My questions are two-fold:

1) Is this actually true?? Or another in a long(ish) line of mistakes and misrepresentations by previewers?
2) If the answer to the above is "yes," then I must wonder -- is there separate VO for the same lines of dialogue, depending on previous character choices?? How often does this occur?? How many different "types" are there?? Should I wait for confirmation or just start buying the beer for you dev's now??

(Okay, so number two was more than a single question, and should also have included "How many of you are annoyed by my use of double question mark's??")

Admittedly, I'm getting ahead of myself, but the idea is fantastic, if seemingly somewhat unrealistic to hope for in terms of the development costs it implies. Please tell me whether Gamespot messed up, or whether Bioware is dropping some extra coin on extra VO line-delivery options for Hawke. Or if I've got this all wrong. Take your pick. :D

Modifié par the-expatriate, 19 août 2010 - 04:17 .


#2
thesuperdarkone

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I guessing the idea is that if you play an ****, your character will sound like an ****, regardless if you chose the good option. Seems like a good idea to me, for my character to sound different depending on how I play him.

#3
Bryy_Miller

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Gaider explains this extremely well (and technically) in the 1-Up thread.

http://social.biowar...index/4488685/6

Modifié par Bryy_Miller, 19 août 2010 - 04:17 .


#4
the-expatriate

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Amazing! Allow me to summarize here:

[quote]David Gaider wrote...

[quote]Brockololly wrote...
The whole tracking of dialogue choices sounds interesting- I just hope that just because maybe you choose a sarcastic choice a bunch early on that doesn't mean that maybe an angry choice or something gets locked off later on.[/quote]

Nope. You can "switch" your dominant personality if you pick different responses enough. Tracking personality affects those times when a line is forced (so the line used might use your dominant tone) or when you're selecting a choice that isn't reflective of tone ("I'll help you" isn't reflective of tone-- so in that case you're not adding to your personality tracking but the response you see could vary according to your dominant personality. In that case a roguish player might see "Sure, why not? It's not like I had anything else to do.")

I say "might" and "could" because we don't use dominant personality in every situation-- sometimes a neutral tone will do just fine, but this is our way of allowing the player to choose the tone they favor and inject some personality into the PC without having a whole list of options every time you need to make a choice.

Having a dominant tone also comes up in other situations, but we'll get to that.[/quote]

And:

[quote]David Gaider wrote...

[quote]Brockololly wrote...
Sounds interesting- is there some metric to tell what your "dominant tone" is? Or would that be too much like paragon/renegade points?
[/quote]

A metric? You mean like an on-screen "personality meter"? No-- tracking personality choices occurs under the hood, so to speak.[/quote]

Also:

[quote]David Gaider wrote...

[quote]Oblivious wrote...
Not that worried about the tone since I'm sure I won't be the only smartass their first 5 playthroughs but I am curious as to how the tone translates into other responses. For example, if a good character takes a response that has them threaten someone and cut off a limb would the character do it all in a nice, soothing manner? Or would he shout it like a bad character would usually do? Or, and this is the most important one, if a smartass were to select that option would he make a joke and "laugh out loud"?[/quote]

What you'd need to understand is there are two types of player responses that you're being asked for: one is the "personality choice" -- picture those times in Origins where you're not really making a story decision (take/refuse a quest, decide which path in a quest to follow, etc.) but simply selecting how you say something. In Origins we called that flavor and they didn't affect anything. Here we track it and have it affect the other responses-- the "action choice". If you're taking/refusing a quest or deciding on a path, we're not generally assigning a tone to that response. We offer you options (and possibly different motivations for those options) but how you say them will depend on the personality choices you've been picking. Not all the time, of course, but often enough that you'll notice.

So you may be talking to someone where your personality choices are threaten/negotiate/joke... but as soon as you're offered an action choice it isn't with a tone. The action choice might, I suppose, be to threaten them if that leads to an action-- and thus you could indeed threaten them in a joking manner, yes.

Clear as mud, I'm sure. The icons are present on lines to offer some context to the player, as otherwise paraphrases could lead to some surprises, but as I said before the idea is to allow the player to craft her own personality.
[/quote]

Continuing with:

[quote]David Gaider wrote...

[quote]Brockololly wrote...
The personality tracking thing sounds interesting, but I'm somewhat worried it may railroad you into playing as a certain type of character. Like if my guy is sarcastic most of the time but say there is a certain instance he doesn't want to jokingly threaten somebody, but actually slam some heads, that angry action wouldn't be available? I guess it comes down to the devs determining the significance of the scene as to when its ok for the personality to dictate things versus when the full range of options should be open.[/quote]

Right. Whenever you're presented personality options, you're always going to get them all. It's when you get the action options that you will see the personality pop up-- but even then, we're going to take the situation into account. If something sad just happened we're not going to have you cracking wise (as a for instance). If there's a question in our heads of motivation (as in it's not clear from the paraphrase why the player is taking an action, in situations where the motivation could be really different even if the action is the same) then we'll list those action options separately.

Ultimately, though, it's down to the writing. Trust us? Posted Image[/quote]

Then:

[quote]David Gaider wrote...

[quote]Wolverfrog wrote...
Dominant personality? You mean I can't role-play as a schizophrenic this time around?

Damn you Bioware! [/quote]
I assume you're joking, but I'll just add that you can be as much a schizophrenic as you like-- when the personality choices come up you can veer from one to the other as much as you like. Posted Image

The idea behind the entire thing is that while it's okay for Sheperd to have a single personality (Sheperd is, after all, a soldier as much as anything else) we figured giving players more options for Dragon Age was appropriate.[/quote]

And finally:

[quote]David Gaider wrote...

[quote]term8 wrote...
All of Mr.Gaider's posts on this thread have me really really excited about the new dialog system. the pc voice actors must have had to record a record number of lines for this game.[/quote]
Sweet Jesus, you have no idea.[/quote]
All in all, I am extremely excited about this, and can't wait to learn more. I wonder how many dominant tones there are, and line deliveries and/or dialog changes for the same instance depending on character choices?

Modifié par the-expatriate, 19 août 2010 - 04:56 .


#5
Bryy_Miller

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I linked it so you could go there. I'm not a mod, but I don't think trying to hijack other threads through your own is a good idea.

#6
the-expatriate

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Bryy_Miller wrote...

I linked it so you could go there. I'm not a mod, but I don't think trying to hijack other threads through your own is a good idea.


I see what you mean. That summary quickly got a lot longer than I thought it would. But the reason I'm leaving it there, is not to "hijack" it, but rather so that we can dedicate this thread to it (and give a concise overview for people reading about this feature for the first time), rather than hijack that one; which is about the 1UP preview itself. ^_^


So, I have to wonder... just how much work went into this? The amount of work, not to mention the complexity of the dialogue tree (including triggers for various lines / alternate line VO for each dominant tone option) must be staggering! Wow. Very interested in learning more.


Modifié par the-expatriate, 19 août 2010 - 05:01 .


#7
Bryy_Miller

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A lot of work. A lot, lot of work. I am guessing. I'd hate to be Hawke's VOs.

#8
Chuvvy

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Thank Christ, a game that lets me actually play my personality. Sarcastic assh*le.

#9
the-expatriate

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Bryy_Miller wrote...

A lot of work. A lot, lot of work. I am guessing. I'd hate to be Hawke's VOs.


Somehow, I'm guessing the voice actors dont mind. Work must be hard to come by for VO actors, and this project surely added a lot of hours to their resume! But I agree, the work in the studio must be grueling; hours and hours on end, I would imagine. 

You know, I wondered at first if DA2 would include as many customization options as the first game; I mean, during the long development cycle of Origins that I spent drooling away over, a lot of that had a lot to do with the origin stories. I mean, that kind of thing is unheard of in games, there were hours of 100% differing gameplay depending on a single choice. That's in addition to the rest of the game, which already featured numerous branching options the likes of which easily surpassed other contemporary roleplaying games. Dragon Age 2 is going a different route, but we're starting to see various ways that it has the same level of "above-and-beyond" AAA quality, and that a ridiculously high number of options for players is still there.

Modifié par the-expatriate, 19 août 2010 - 05:05 .


#10
zahra

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So excited about the game now. I was on the "HATE V.O" bandwagon" but this revelation has really changed that perspective. I should have never doubted you Team Dragon Age. *tears of joy*

#11
the-expatriate

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This is high quality stuff. Now... if only we could hear some of it to see how good Hawke's voice actors will be..... ;)

Actually now that I think of it, whoever they are will have to be extremely talented -- beyond the norm of the fan's already towering expectations -- just to be able to make the aggressive lines as well done and satisfying as the "bastion"-type ones, and the romantic ones as good as the non-romantic ones, etc. They'll really have to be a jack of all trades

Modifié par the-expatriate, 19 août 2010 - 04:53 .


#12
SgtElias

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zahra wrote...

So excited about the game now. I was on the "HATE V.O" bandwagon" but this revelation has really changed that perspective. I should have never doubted you Team Dragon Age. *tears of joy*


Exactly.

Anyone else sorta feel like Christmas came early? Anyone?

#13
Dave of Canada

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SgtElias wrote...

zahra wrote...

So excited about the game now. I was on the "HATE V.O" bandwagon" but this revelation has really changed that perspective. I should have never doubted you Team Dragon Age. *tears of joy*


Exactly.

Anyone else sorta feel like Christmas came early? Anyone?


I didn't hate the Voice Acting thing but knowing that my loveable rogue will remain loveable and sarcastic as ever.. I'm extremely excited. A lot more than I was before.

#14
the-expatriate

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SgtElias wrote...

zahra wrote...

So excited about the game now. I was on the "HATE V.O" bandwagon" but this revelation has really changed that perspective. I should have never doubted you Team Dragon Age. *tears of joy*


Exactly.

Anyone else sorta feel like Christmas came early? Anyone?


Best announcement of Gamescom as far as I'm concerned. Surprised it's not getting more fanfare

#15
zahra

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SgtElias wrote...

zahra wrote...

So excited about the game now. I was on the "HATE V.O" bandwagon" but this revelation has really changed that perspective. I should have never doubted you Team Dragon Age. *tears of joy*


Exactly.

Anyone else sorta feel like Christmas came early? Anyone?


Its sort of like that feeling you get when you think that your dad/mom/significant other has got it totally wrong about what you want for Christmas/your birthday and you're all set to be disappointed and you think to yourself "never mind, its the thought that counts" and then BAM you find that receipt hidden in their jacket pocket/bag and its EXACTLY WHAT YOU WANTED and you feel like a dick but now you're finally officially excited and you don't have to practice your fake pretend-to-be-happy-that-you-got-another-sweater face when you unwrap the present.

Ahem.


The scenario above is in no way referencing to real life events involving myself or anyone I know. *looks shifty*

#16
the-expatriate

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zahra wrote...

SgtElias wrote...

zahra wrote...

So excited about the game now. I was on the "HATE V.O" bandwagon" but this revelation has really changed that perspective. I should have never doubted you Team Dragon Age. *tears of joy*


Exactly.

Anyone else sorta feel like Christmas came early? Anyone?


Its sort of like that feeling you get when you think that your dad/mom/significant other has got it totally wrong about what you want for Christmas/your birthday and you're all set to be disappointed and you think to yourself "never mind, its the thought that counts" and then BAM you find that receipt hidden in their jacket pocket/bag and its EXACTLY WHAT YOU WANTED and you feel like a dick but now you're finally officially excited and you don't have to practice your fake pretend-to-be-happy-that-you-got-another-sweater face when you unwrap the present.

Ahem.


The scenario above is in no way referencing to real life events involving myself or anyone I know. *looks shifty*


You mean you get receipts for ponies? :D



Haha, but yes, I would agree. But I would add that it's like that, but minus the guilt from finding the receipt. In this case the receipt was served on your plate at dinner  :innocent:

Though since I haven't lived with my parents for five or six years now, I've all but forgotten what it's like to be cooked and served dinner, excepting at restaurants... and then, when your receipt comes after dinner it's not a good thing... <_<

Modifié par the-expatriate, 19 août 2010 - 05:48 .


#17
staby-mc-stab-stab

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I have to admit i wasn't opposed to the idea of the VO in the first place as i thought commander Shepard was done extremely well in mass effect one and especially two and i'm not opposed to anything that gives your character more... well, character.



But it is good to see that Bioware isn't resting on their laurels and are still taking an innovative approach to what already looks to be an exciting game, by giving gamers subtle options like this for character customization.



Its the little details that make a game and so far i'm impressed.

#18
In Exile

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Dave of Canada wrote...


I didn't hate the Voice Acting thing but knowing that my loveable rogue will remain loveable and sarcastic as ever.. I'm extremely excited. A lot more than I was before.


I liked DA because it allowed for far more sarcasm than any game before it offered by Bioware, at least IMO. Sometimes dealing with Alistair or Morrigan, or the raving lunatic outside the Lothering chantry, you did get some awesome lines.

#19
Enshaid

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In Exile wrote...

Dave of Canada wrote...


I didn't hate the Voice Acting thing but knowing that my loveable rogue will remain loveable and sarcastic as ever.. I'm extremely excited. A lot more than I was before.


I liked DA because it allowed for far more sarcasm than any game before it offered by Bioware, at least IMO. Sometimes dealing with Alistair or Morrigan, or the raving lunatic outside the Lothering chantry, you did get some awesome lines.


I loved the convo with Alistair about how he was raised by dogs.

#20
the-expatriate

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In Exile wrote...

Dave of Canada wrote...


I didn't hate the Voice Acting thing but knowing that my loveable rogue will remain loveable and sarcastic as ever.. I'm extremely excited. A lot more than I was before.


I liked DA because it allowed for far more sarcasm than any game before it offered by Bioware, at least IMO. Sometimes dealing with Alistair or Morrigan, or the raving lunatic outside the Lothering chantry, you did get some awesome lines.


True. And the same writers are working on DA2; so how will that sound, voiced? Will it have even more character and comedic value, or be ruined by a flat delivery? I guess that'll depend on the job Hawke's voice actor's do. I was also going to ask, "or will it be ruined by being static and unchanging," but we now know that in at least some instances, there will be more than one way the same line can sound. Though, I get the impression that this will occur most often by far in circumstances when you're not actually picking which line to say, such as unavoidable main quest storyline dialogues and exchanges. But still...

#21
In Exile

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I actually thought the sarcasm in DA was wrecked by the absence of delivery, and the sometimes what I thought was sarcastic dialogue was played straight. I am brutally sarcastic myself, so I just find it impossible not to think any line that could be said like a smartass isn't. Ideally DA2 will avoid this more with the tone markers.

#22
the-expatriate

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When spoken by the main character, yeah for sure, it's hard to tell with plain text just what kind of tone it's in, even in the most obvious contextual circumstances sometimes. But if you were talking about lines from Alistair and Morrigan to the Warden in DAO, then yes totally! Some of the greatest sarcastic lines, especially from Alistair imo.

But the great part, is now we'll get to be the ones saying them :devil: And unlike ME, we'll know beforehand when we're about to say something sarcastically, and even better: we'll have those choices become our dominant tone, which will solidify our characters personality, in a sense. Though apparently changing your trends can reset it and change that.

And from the sounds of it, you'll be picking all the sarcastic lines, In Exile ;)

Modifié par the-expatriate, 19 août 2010 - 02:34 .


#23
In Exile

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the-expatriate wrote...

When spoken by the main character, yeah for sure, it's hard to tell with plain text just what kind of tone it's in, even in the most obvious contextual circumstances sometimes. But if you were talking about lines from Alistair and Morrigan to the Warden in DAO, then yes totally! Some of the greatest sarcastic lines, especially from Alistair imo.


They had great lines. Man, Alistair had a great tendency to say the exact sort of thing I would have said. Like in the Tower. Your line is the ''You could tell them they're in the wrong place.'' Not a bad line, but what Alistair says is exactly what I wish you could have said, i.e. "Yes, this is all just a big misunderstanding; we'll laugh about it one day.''

Brilliant stuff. And Zevran too. And Sten's deadpan delivery. DA:O was great for the sense of humour.

But the great part, is now we'll get to be the ones saying them :devil: And unlike ME, we'll know beforehand when we're about to say something sarcastically, and even better: we'll have those choices become our dominant tone, which will solidify our characters personality, in a sense. Though apparently changing your trends can reset it and change that.


Which makes sense, since personalities can and do change.

And from the sounds of it, you'll be picking all the sarcastic lines, In Exile ;)


I just hope they don't tie sarcasm to self-interest, or some other rogue-ish quality. I happen to like characters that are fundamentally good, just smart-asses about everything.

#24
Apollo Starflare

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Dave of Canada wrote...

SgtElias wrote...

zahra wrote...

So excited about the game now. I was on the "HATE V.O" bandwagon" but this revelation has really changed that perspective. I should have never doubted you Team Dragon Age. *tears of joy*


Exactly.

Anyone else sorta feel like Christmas came early? Anyone?


I didn't hate the Voice Acting thing but knowing that my loveable rogue will remain loveable and sarcastic as ever.. I'm extremely excited. A lot more than I was before.


It's curious. I wonder how extensive the casting procedure was? They probably approached some fairly well known actors/VA's for the two roles, but whoever is voicing Hawke would need to be able to access quite a range of styles. All one voice sure, but unlike many roles I've seen, in games in particular, it would be anything but one note. "Yup that's good sarcasm, now I want you to read that exact same passage but make it sound like someone just shot your puppy out of a cannon into the sun. Go."

#25
Andraste_Reborn

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This is one of the most exciting things I've heard about DA2 so far, and will add a lot to the replay value for me. I love the idea that there's still room for your personality to evolve over time, as well.



Now what we need are a few completely off-the-wall responses like we had in Baldur's Gate sometimes. Remember that time you could tell the gate guard that you were a horde of tarrasques? ("Krie! Krie!")