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Hawke's Tone in Dialogue VO; Affected by Previous Character Choices??


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#76
Bobbyj0

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David Gaider wrote...

the-expatriate wrote...
Whoever it is will have to be veeery multi-talented, and the pressure would be very high.


They are indeed. It wasn't easy to cast, as we required someone who could do all three tones convincingly without sounding like a completely different person each time. When people find out who the male PC is, I'm going to laugh-- he was in Origins, but his character wasn't very popular. Regardless, he has a wonderful voice and is quite capable.


Tim Curry (Arl Howe)? if we geuss right will u tell us:happy:??

#77
David Gaider

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Bobbyj0 wrote...
Tim Curry (Arl Howe)? if we geuss right will u tell us:happy:??


No.

#78
Fangirl17

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I was also one of the people that was against a voiced PC,not really "AHH NOO ITS THE END OF TEH WORLD DX!" but "...nuuuu >.<.'" But now I am completely for it! It sounds great what they are doing with the voice acting.I cant wait to see how it turns out and Im VERY curious about who's voicing Hawke!

#79
Fangirl17

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David Gaider wrote...

Bobbyj0 wrote...
Tim Curry (Arl Howe)? if we geuss right will u tell us:happy:??


No.


Your such a tease Posted Image  Coming in here and giving us a slight hint as to who Hawke's VA is,making us all crazy curious.Posted Image

#80
Servant of Nature

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David Gaider wrote...

No.


Your insatiable appetite for fangirl/fanboy tears of frustration and despair wounds me.

#81
Sylvius the Mad

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In Exile wrote...

I actually thought the sarcasm in DA was wrecked by the absence of delivery, and the sometimes what I thought was sarcastic dialogue was played straight.

Of course, this ambiguity allowed me to play a hopelessly naïve character who delivered lines straight that were misinterpreted as sarcasm and she was too shy to correct them.

Somehow I doubt DA2 gives me that option.

#82
MerinTB

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Sylvius the Mad wrote...

In Exile wrote...

I actually thought the sarcasm in DA was wrecked by the absence of delivery, and the sometimes what I thought was sarcastic dialogue was played straight.

Of course, this ambiguity allowed me to play a hopelessly naïve character who delivered lines straight that were misinterpreted as sarcasm and she was too shy to correct them.

Somehow I doubt DA2 gives me that option.


I like your quote, btw. :lol:

I don't know about bandwagons, but I'd rather not have the MC voiced in cRPGs.

Adventure games, sure.  Action RPGs, eh, I guess if it must be...

but then I'm still waiting to see if DA2 qualifies as Adventure with RPG elements, Action RPG or cRPG for me.  (yes, for me, in my opinion, and I understnad my opinion is not anyone else's but mine)

The "delivery tone"  system is interesting, I am intrigued to see how it works, but it doesn't allay any of my concerns.  It's tangent to why I'm concerned about DA2.  It doesn't give me more control over the creation of my character nor bring back my overhead view camera. *shrug*  I'm still missing 2 party members.

But even with a dream VO cast I still would have preferred no VO for the MC.  But that's just me.

#83
Cerrydd

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David Gaider wrote...

No.


[img]http://t1.gstatic.com/images?q=tbn:Dv_9LJXEzMSr0M:http://i225.photobucket.com/albums/dd64/Frieza87/StenNo.png&t=1[/img]

#84
Arrtis

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David Gaider wrote...

Bobbyj0 wrote...
Tim Curry (Arl Howe)? if we geuss right will u tell us:happy:??


No.

I would go with the cook who got banged on the head in city elf origin.

#85
Sylvius the Mad

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I'm kind of hoping for Jowan. He's not a typical hero type, but he's the sort of hero I would play.

Modifié par Sylvius the Mad, 20 août 2010 - 03:47 .


#86
Laine the Wise

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David Gaider wrote...

the-expatriate wrote...
Whoever it is will have to be veeery multi-talented, and the pressure would be very high.


They are indeed. It wasn't easy to cast, as we required someone who could do all three tones convincingly without sounding like a completely different person each time. When people find out who the male PC is, I'm going to laugh-- he was in Origins, but his character wasn't very popular. Regardless, he has a wonderful voice and is quite capable.



My memory is a bit "hazy" but I think that Liam O'Brien played Niall, and I can't recall him as being a very popular character. I'd guess that he is voicing Garrett. 
Marian is a bit of a different story. I wouldn't know where to start with her. Posted Image

#87
TheMadCat

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MerinTB wrote...



Simon Templeton has done a lot of VO work as well, and I'm fairly certain that while other characters (Oghren, Alistair, Bann Teagan) have rabid lovers and haters, Loghain is pretty close to universally despised.

For my money it's either Simon Templeton or Steve Valentine (knowing how sensitive David Gaider seems to be about Alistair).


Well I liked Loghain :(. Actually I thought Loghain had quite a little following, maybe not as open as the Asschap Cultists but he had a bit of a crowd behind him, mostly those read The Stolen Throne. I don't think any character was universally despised, well aside from Jowan who is a possibility, Askew is pretty talented.

Anyways, going off of what David said (Course he could be BS'ing us just for fun, wouldn't be the first time) Templeton, Blum, Askew, or Ellis. All would fit that description fairly well and could provide a voice that would seem fitting for Hawke.

#88
Margaret_TheElf

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David Gaider wrote...

Bobbyj0 wrote...
Tim Curry (Arl Howe)? if we geuss right will u tell us:happy:??


No.

Posted Image
Have some cookies, Mr. Gaider! They are 100% Sten approved!....Now, how about a hint:whistle:

#89
Guest_Puddi III_*

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I really hope it's not Jowan. I could hear his voice in pretty much every generic human male NPC.

#90
Sylvius the Mad

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Margaret_TheElf wrote...

<cookies>
Have some cookies, Mr. Gaider! They are 100% Sten approved!....Now, how about a hint:whistle:

You think virtual cookies will win of David?  A forumite once sent him a PONY

Your cookies pale in comparison.

Modifié par Sylvius the Mad, 20 août 2010 - 04:41 .


#91
TheMadCat

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filaminstrel wrote...

I really hope it's not Jowan. I could hear his voice in pretty much every generic human male NPC.


That's because his voice was in pretty much every generic human male. ;) BioWare really should spread the voices a bit, they've used the same method of one or two voices for the generics in all their games and it's a nasty little immersion breaker, like Oblivion bad.

Anyways, one thing I'm a little curious about this feature. Is it always going to be the case that our personality effects these deliveries or will there be exceptions to the rule. Would just seem a bit out of place if you have a tragic scene and Hawke goes about it in a snarky and inappropriate way through the conversation simply because that's how the character was built during completely different situations. Are there exceptions from this system or will be just have to deal with the occasional oddity squeeking out.

#92
Riona45

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I have to admit this news about personality being tracked is the one thing I've heard about DA2 so far that I'm really...resisting. It won't keep me from buying the game, but I don't think I like the sound of it. As I mentioned in another thread, I like reacting differently to different types of people. For example, I don't want to be snarky towards someone I don't think deserves it.

#93
the-expatriate

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Riona45 wrote...

I have to admit this news about personality being tracked is the one thing I've heard about DA2 so far that I'm really...resisting. It won't keep me from buying the game, but I don't think I like the sound of it. As I mentioned in another thread, I like reacting differently to different types of people. For example, I don't want to be snarky towards someone I don't think deserves it.


Yeah, but it's still a bit unclear as to how it'll play out I think. I mean, David Gaider can tell us about it all he wants, but it is still a work in progress and we probably won''t get a feel for how it affects roleplay until we get our hands on a final version ourselves. My hope, however, is that while developing it the dev's get some strong feedback from testers and fans who enjoy roleplaying their characters to a high extent, so as to make sure that the system of dominant tones indicating how your character reacts in some situations is not implemented in such a way that we have no choice over it. But besides, I get the impression that it will be fairly rare in comparison to all other game dialogue and more limited to main quests usually; I suppose all we can hope is that it's "done right." Whatever that means! That's subjective of course, but I think most fans would agree with you about not wanting to be railroaded into things, even based on your previous choices, without having the option to change your mind and, say, treat certain characters differently; if I understood you correctly there.

#94
Sylvius the Mad

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Riona45 wrote...

I have to admit this news about personality being tracked is the one thing I've heard about DA2 so far that I'm really...resisting. It won't keep me from buying the game, but I don't think I like the sound of it. As I mentioned in another thread, I like reacting differently to different types of people. For example, I don't want to be snarky towards someone I don't think deserves it.

Perhaps they'll realise this is testing and give us an option to swap out dialogue options for others if we don't think any of those available suit our character.

Their predictive system could stil be used to guess what we'd want and show us those options first, but they could make all of the options available by holding down a button (much like NWN's alternate hotbars).

#95
Kaiser Shepard

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David Gaider wrote...

the-expatriate wrote...
Whoever it is will have to be veeery multi-talented, and the pressure would be very high.


They are indeed. It wasn't easy to cast, as we required someone who could do all three tones convincingly without sounding like a completely different person each time. When people find out who the male PC is, I'm going to laugh-- he was in Origins, but his character wasn't very popular. Regardless, he has a wonderful voice and is quite capable.

Oh Gaider, you make it too easy: it's obviously Zathrian's voice actor, Tim Russ, who most of us know as Tuvok from Star Trek: Voyager. I'm not complaining, though, that much is certain.

Posted Image

Modifié par Kaiser Shepard, 20 août 2010 - 07:58 .


#96
David Gaider

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Sylvius the Mad wrote...
Their predictive system could stil be used to guess what we'd want and show us those options first, but they could make all of the options available by holding down a button (much like NWN's alternate hotbars).


I realize the level of control you want over your characters borders on the pedantic, Sylvius, but we're not likely to put in something that is essentially micromanagement of dialogue options. Realistically speaking, nobody wants to pick their dialogue options twice. It's not going to happen.

#97
andar91

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I really think this sounds like a cool idea to implement in this type of dialogue system.

@Riona: I'm not too worried about this although I understand your concern. As David explains it (and as I questionably comprehend it), it will only come into affect for certain types of dialogue where we're doing something like accepting a quest or fighting in combat. It isn't as if this tracking is present in all of the dialogue lines, just some of them.Posted ImagePosted Image

Modifié par andar91, 20 août 2010 - 08:18 .


#98
tmp7704

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David Gaider wrote...

I realize the level of control you want over your characters borders on the pedantic, Sylvius, but we're not likely to put in something that is essentially micromanagement of dialogue options. Realistically speaking, nobody wants to pick their dialogue options twice. It's not going to happen.

On the other hand, if this school of thinking was applied to the other game mechanics then it makes one wonder if say, the beat-em ups would ever advance from "press A to kick, B to punch and C to block" to where they're today. Dialogues are very much stuck unchanged in that distant past, but maybe you've stumbled on something which could serve as base for improvement in this area?

Certainly no one wants to pick their options twice, but then i doubt many would oppose a possibility of more precise control and wider range of tactics if they were provided without such drawback.

#99
Luke Bioware

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Kaiser Shepard wrote...

David Gaider wrote...

the-expatriate wrote...
Whoever it is will have to be veeery multi-talented, and the pressure would be very high.


They are indeed. It wasn't easy to cast, as we required someone who could do all three tones convincingly without sounding like a completely different person each time. When people find out who the male PC is, I'm going to laugh-- he was in Origins, but his character wasn't very popular. Regardless, he has a wonderful voice and is quite capable.

Oh Gaider, you make it too easy: it's obviously Zathrian's voice actor, Tim Russ, who most of us know as Tuvok from Star Trek: Voyager. I'm not complaining, though, that much is certain.

Posted Image

Checked him out on YouTube. I didn't go 'YEAH THATS HIM', but who knows.

#100
Sylvius the Mad

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David Gaider wrote...

I realize the level of control you want over your characters borders on the pedantic, Sylvius, but we're not likely to put in something that is essentially micromanagement of dialogue options. Realistically speaking, nobody wants to pick their dialogue options twice. It's not going to happen.

Every time the game decides something for me when previous games did not, that's a loss of player agency.  You know this.

I realise it's not going to happen unless there's a sizeable share of the player market who wants it.  Getting that share of opinion is my objective.