David Gaider wrote...
And this is what I would call micromanagement. I don't doubt some people might think it's nifty in theory, but in practice I think it would be poor design to ask players to essentially choose dialogue options twice.
I suppose we just see it differently -- i'll presume when you say "choose options twice" you don't actually mean "doing two clicks" because i was trying to address how such clunky UI limits could be avoided, earlier.
So, if you rather mean that you see it a poor design to ask the player to select
both the dialogue option and tone associated with that option in single decision, then i don't exactly get why do you find it this way. To me it rather means the "dialogue game" can be extended from one- to two-dimensional. A poor analogy if you will, think of it as converting game of tic-tac-toe that happens on just single row to one which takes place on the field as we know it, and where both the row and column choice matters. Is the tic-tac-toe as we play it what you'd consider micromanagement because each choice consists of picking both the column and the row? Compared to playing on just one row perhaps, but is it poor design and is the game worse because of it?
It also isn't exactly different from how we conduct conversations (every time you speak to someone you do pick both the words and the tone... do you feel you're micromanaging real-life conversations because of it?) so i'm not sure why giving player access to something they're initimately familar with and do every day would be unwelcome development.
The tones are there to add personality to your player character, and react to your previous choices. The alternative would be to simply not have them at all, and have one neutral tone for all player lines.
Certainly, having no options whatsoever is one of possible alternatives. But having these options and giving the player control over them is also an alternative, just not one you think would be a good design, isn't that correct?
The way you put it right here was a bit as if Henry Ford one day declared "OK people, from now on you can get the Ford T in not only black but also red and blue. I'll select exactly which colour you get based on what colour clothes you've been wearing in the past five days. And the alternative is me going back to doing them all in just black like before"