David Gaider wrote...
Collider wrote...
So maybe it would be better to say that I do not feel it employs the full potential for roleplaying that the game has by virtue of having those differently voiced lines on the disc, and not letting the player choose which one to have Hawke say in some instances.
But you are choosing... you're choosing throughout the game. Allowing you to select your tone on those action lines simply isn't an option in the interface. There just isn't enough room since every single choice would require three different entries... a simple binary choice would have filled up the Origins interface, and that's ignoring the possibility of any questions.
The fact that there are those extra lines is designed to prevent you from reverting to a neutral tone every time you take an action of some kind. It's meant to be reactive to what you've been doing in the game so far, and considering you get personality choices throughout the entire game it's not really a restriction on how you act and doesn't lock you into anything. The idea that having this extra flavor is somehow restricting because you don't get to select that instance-- even when you are selecting your choice and motivation-- when the only realistic alternative would be to not have the choice at all boggles my mind a little.
It seems you're saying that allowing us to directly choose the tone for those "action lines" would be in a technical sense (as in resources, engine, etc) impossible, implausible, or impractical? That's a little hard to conceive given that the game already allows us 5-6 choices on what to have Hawke to say in the conversations. Unless there's more than 6 personality types.
I think this is probably a matter of having to see it for myself, yes. Thanks for responding to me.
The idea that having this extra flavor is somehow restricting because you don't get to select that instance-- even when you are selecting
your choice and motivation-- when the only realistic alternative would
be to not have the choice at all boggles my mind a little.
Did I not just say that "restricts roleplaying" could perhaps have been a bad choice of words?

I'm not sure what you're picturing. It could be that you'll simply
have to see this in action, but in my mind this is the only way we can
have a voiced protaganist and still allow you to roleplay your character by establishing a personality throughout the game.
Mass Effect seems to allow a decent level of roleplaying without tracking Shepard's personality beyond something abstract like paragon and renegade. Not as much as DA:O had, but it did the job.