David Gaider wrote...
Collider wrote...
@Sable: I have to agree that that was one of my major criticisms with ME's dialog system. Knowing the tone beforehand that Hawke takes will stop a lot of those problems from happening. An event like Jacob, for instance, may not happen at all in DA2 because the devs pretty much said they made an effort to make the romance triggers more obvious - probably by designating them with some sort of icon or other label.
Actually, speaking from a writing perspective the one thing I like most about the icons is that they don't require us to impart both intent and tone in a single paraphrase. This means that the tone doesn't have to be blatantly obvious... which when it comes to romantic lines can be a little awkward.
So we can have a paraphrase like "Stay here and talk" and attach the romance icon to it-- letting you know that selecting that line means your intentions are romantic and that they will continue the path down that line, as opposed to us writing something more blatant like "Stay here and let's do it. On the floor."
Not that this wouldn't work for some people, I guess, but you know...
But the lulz! Tell me you didn't laugh when you read "Oh crap, a pop-up". Oh, well. Now we have snarky personalities, so...
Damn, I'm just loving this personality tracker thing. Hopefully it all works out.
Modifié par Saibh, 21 août 2010 - 07:07 .





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