Alexia89 wrote...
uhhhh...yea i kinda like the idea.
Alien love?
Alexia89 wrote...
uhhhh...yea i kinda like the idea.
Guest_Raga_*
kraidy1117 wrote...
Ragabul the Ontarah wrote...
I agree. I often jokingly call femshep "estrus Shep" when she is talking to Jacob. It's easy to get ninjamanced. And I had to reload on my dudeshep playthrough as well because I picked what I thought was a just friendly option with Miranda but Shep said something like "so I can't compliment your body..yada, yada" and I thought "oops, not what I meant at all."
I can't admire your body? How is that friendly..... That is outright flirty, you people and your alien love, it sickens me!!!!!
Still, if you don't think it's flirty then I give up on the alien lovers, those lovers!
Ragabul the Ontarah wrote...
kraidy1117 wrote...
Ragabul the Ontarah wrote...
I agree. I often jokingly call femshep "estrus Shep" when she is talking to Jacob. It's easy to get ninjamanced. And I had to reload on my dudeshep playthrough as well because I picked what I thought was a just friendly option with Miranda but Shep said something like "so I can't compliment your body..yada, yada" and I thought "oops, not what I meant at all."
I can't admire your body? How is that friendly..... That is outright flirty, you people and your alien love, it sickens me!!!!!
The paraphrase doesn't say anything about "admiring your body" so far as I recall. But I only did it once about a hundred years ago so I could be mistaken. I just looked it up. The paraphrase is "you are hard to compliment" which is certainly not as obvious as the notorious "I want you Thane" or "I'm interested" or "We could ease stress together."
Collider wrote...
Kraidy, the option was titled "You're hard to compliment," not "I admire your body." Shepard says he admires her body, but the dialog option does not.Still, if you don't think it's flirty then I give up on the alien lovers, those lovers!
kraidy1117 wrote...
I can't admire your body? How is that friendly..... That is outright flirty, you people and your alien love, it sickens me!!!!!
Modifié par Sable Rhapsody, 21 août 2010 - 07:55 .
Guest_JoePinasi1989_*
JoePinasi1989 wrote...
Okay, seriously, I'm sorry I brought up ME, please stop...
Sable Rhapsody wrote...
kraidy1117 wrote...
I can't admire your body? How is that friendly..... That is outright flirty, you people and your alien love, it sickens me!!!!!
EDIT: Collider beat me to it.
As for the positions of the flirty dialogue lines, I think your tunnel vision for Miranda's particularly tight catsuit has affected your judgment. The "top" lines are not necessarily the flirty ones in Garrus or Jacob's relationships. In fact, the "top" response to some of Garrus's conversations breaks the goddamn romance.
Modifié par kraidy1117, 21 août 2010 - 08:04 .
Arrtis wrote...
Hawke gets poked by bethany constantly.
You pick the stop poking me choice.
Aggressive:BETHANY!...*Stares*...please stop.
Collider wrote...
If Bethany dies in DA2 I will strangle Bioware's figurative neck.
Modifié par kraidy1117, 21 août 2010 - 08:11 .
Collider wrote...
If Bethany dies in DA2 I will strangle Bioware's figurative neck.
Guest_JoePinasi1989_*
Collider wrote...
If Bethany dies in DA2 I will strangle Bioware's figurative neck.
Sable Rhapsody wrote...
Collider wrote...
If Bethany dies in DA2 I will strangle Bioware's figurative neck.
Given
that she's got early marketing exposure as one of Hawke's companions?
Morrigan, Anders, Garrus, Miranda, Jacob, and Alistair were all NPCs
with early marketing, and they all survived ok--unless you really f-ed
up in the ME2 suicide mission for those characters. She'll be fine
unless Hawke does something malicious or silly. I hope.
Though I'd rather have her die than have to rescue her. Psht. So ten years ago.
Modifié par JoePinasi1989, 21 août 2010 - 08:22 .
Guest_JoePinasi1989_*
Nowshin wrote...
Personally I think if Bioware manages to pull off this idea properly it will really motivate players like me to replay with different types of characters with different personalities. As long as it's well-executed, I'll be rooting for this.:wizard:
Perhaps the problem (to some) is, this system both presumes and relies on the bold part to do it's "magic"? While it's true some people will "consistently select throughout the game" certain tone, there's going to be some who don't, and it's these people who find this concept of "dominant personality" restricting.David Gaider wrote...
Collider wrote...
This restricts roleplaying.
How, exactly?
(...)
Unless you balk at the idea of a voiced character completely, as in that isn't roleplaying in your estimation, I just don't see how this system-- which lets you develop a personality for your character in those situations where one wouldn't normally be useable-- doesn't allow you to roleplay better. Yet the idea that your character will occasionally be using a tone, something you've already consistently selected throughout the game
Modifié par tmp7704, 21 août 2010 - 04:59 .
I doubt that feature was an accident, given that the manual told you how to use it.David Gaider wrote...
As far as I can tell, you're referring to BG1... a game that was made over 11 years ago and even then only accidentally meets your ideal, since you seem to think that allowing the player to control a party member to initiate dialogue in that game somehow allowed a greater degree of roleplaying even if everyone spoke to that character as if it was your PC.
Given that you're writing this large set of responses, and coding the dialogue to respond to it, I'm suggesting that you let the players have as much control as your writing would allow. What's being described here is a set of restrictions on the level of player control that adds nothing to the game, and seems to have no techinical limitation behind it. This isn't like how letting anyone speak screws up translation (because the NPC lines need to be written with an awareness of the relationship between the speaker and listener), or how a grid inventory isn't easily navigable using a console controller. This is effectively a UI decision (the wheel) limiting how many of the dialogue options we can see, even though the extra dialogue options do actually exist, and if we could select them the game would react appropriately.I get that you prefer roleplaying that is mostly in your head, and dislike anything in the computer game that infringes on your mental "territory". I get that you don't mind micromanagement, and in fact prefer it.
Modifié par Sylvius the Mad, 21 août 2010 - 09:23 .
I don't care how good your predictive algorithm is; it's guaranteed to fail at least some of the time. Us choosing from teh full set of lines will fail less often.
Oh, but we could. Because the character wasn't voiced we could impart literally any tone we could imagine. We could even fiddle with the wording.David Gaider wrote...
This is intended to react to your choices, not dictate your personality-- and as I said only applies to lines where you've already indicated your action. No, you can't choose your tone on those, but then you never could even in Origins.
Perhaps it doesn't. But is there a reason it needs to be that simple?David Gaider wrote...
Correct. You're already picking your tone the majority of the time, and your actions the rest of the time. I don't think it needs to get any more complicated than that.