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Have you played Dragon Age 2 at Gamescom? Post your opinions here!


3 réponses à ce sujet

#1
Chris Priestly

Chris Priestly
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I know I am a little early, but they open the doors around 9 or 10am Koln Germany time, which will be in about 4 more hours or so. I figured we could have a place for people who had a chance to play the demo or visit the booth at Gamesom to report on what they saw, whether they liked it or not, etc.

We're open to all feedback here as long as it is sensible. Posting "It Rawked" or "It Sucked" or similar isn't useful. Post what you liked, what you didn't, etc. The fans want your honest opinions instead of hearing me go on about how good it is all the time.

And, if you are still on your way to the show and see a tallish, bearded Canadian guy who can't speak German hanging out at the booth in a DA2 shirt, his name is Derek. He's my boss and this is his first fan-con. He loves to talk to fans though, so if you see him, say hello. [smilie]../../../images/forum/emoticons/smile.png[/smilie]




:devil:

#2
Seb Hanlon

Seb Hanlon
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hannibal555 wrote...

I played it today.
And I am disappointed.
I played it on PC, here's a short summary:

- Navigation is a mess. You navigate MMO like with pressed right mouse button to look around
and WASD - keys. On the other hand your default attack is on right mouse button, too, which got me confused a few times.
- You have to press constantly to attack, feels like old Diablo 1.


While it's possible that you encountered a bug in the demo, I'd like to address these right now.

On the PC, you can right-click on the ground to move, just like in Origins. This has not changed.
Also, your character will auto-attack after you right-click to start attacking, as in Origins. You don't have to click per attack.

#3
Mike Laidlaw

Mike Laidlaw
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Point of clarity: the tactical camera for DA2 is not complete, and as such, it is not available on the show floor, as it could potentially crash the game/set fire to the building/destroy life as we know it. It is, however, far enough along that we are showing it to the press, where we can keep a fire extinguisher close at hand.

I'll be showing it at the community event (that we posted about earlier) for people who are going, though, so hopefully some impressions will come out of that. In the meantime, various previews have discussed it.

#4
Mike Laidlaw

Mike Laidlaw
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bl00dsh0t wrote...
 So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd :devil:


Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all. ;)

Exaggerated Protagonist

During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.

For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.

Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).

It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.