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Have you played Dragon Age 2 at Gamescom? Post your opinions here!


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#226
alexmasterson123

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Interesting, thanks!

#227
jenncgf

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Mike Laidlaw wrote...

bl00dsh0t wrote...
 So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd :devil:


Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all. ;)

Exaggerated Protagonist

During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.

For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.

Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).

It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.




Mike:

You RAWK.  That is just fantabulous.  :wub::wub::wub::wub::wub::wub::wub::wub:

#228
Thandal N'Lyman

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Mike Laidlaw wrote...
It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.

@Laidlaw;  This is Priceless! 

This section of the DM's Guide should be posted on the wall(s) (if any, maybe they use cage wire?  Not sure...) of the Developers' workspaces.  You, know, like the "It's the Economy, Stupid!" signs in a certain campaign's offices.  The balance between "Kewl!" and "Huh?" and "WTF?!" is a fine one. 

You guys have hewing to it amazaingly well, keep it up! Posted Image

#229
bzombo

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Mike Laidlaw wrote...

bl00dsh0t wrote...
 So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd :devil:


Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all. ;)

Exaggerated Protagonist

During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.

For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.

Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).

It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.


alright! nerd language. somehow, it all made sense! guess i'm a nerd. :D

#230
nisallik

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Luke Bioware wrote...

I got a Jesus vibe from him (his look) and his voice sounds almost formal, absolutely not annoying. I'm no expert, but I thought I heard a hint of 'Britishness'. Hard to put a finger on him/it and 'typecast' it to some person. To long, didn't read: good voice.

(Someone could come in here and tell me I'm way off. Played it two days ago, not yesterday.)


David has stated that the VO for male Hawke was a VO in Origins.  Would you think that male Hawke sounds like King Cailan from Origins?

#231
MaxQuartiroli

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I have a question for people who tried the game.

Could you grab anything about character's personality? At least a first impression? i.e. with some dialogue or some cutscene? I am interested especially in Bethany's personality.. What kind of girl is she? Cute? Cold? Bad*ss?

Modifié par MaxQuartiroli, 20 août 2010 - 05:03 .


#232
Akka le Vil

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Lotion Soronnar wrote...

I'd rather face 2 skilled and difficult enemies, than 20 useless mooks. Power progression in 99% of games is garbage. Developers can't seem to grasp that massive power progression and epic lootz is NOT needed. Teh game won't fail if it doesn't have that - take the Witcher for example - you got a few swords and 2-3 armor, and minimalistic inventory. Did it suck? Heck no!

This.
Just... this.

Inflation and Monty Haul are not the marks of a good game, on the contrary they are the marks of a bad design. Bad fan-made maps/scenarios and the like usually show huge numbers everywhere. Good, balanced, thought-out ones usually keep reasonable evaluation and finesse as their core.

Not necessarily relevant to DA2, but I just had to support this message.

#233
bzombo

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Brockololly wrote...

chain25 wrote...

Here is the first impression of a German online games mag who was at GamesCom and had a glimpse on DA2.
For Google translation click here 
Dunno what to think yet ...


Nice find.

I know the camera for the PC is a work in progress but this preview highlights it as well as others, that it seems sort of insincere. The German article says that BioWare was calling the PC's camera "Tactical camera 2.0", when given the fact that it doesn't zoom out anymore like Origins and can only pan around that its at best "Tactical camera 0.5".

And again, they mention how BioWare is claiming part of the reason for eliminating the old school isometric view is because the textures will be so much better, yet they were not impressed by the textures in the demo.

Its hard to be too critical if the camera is really in flux as much as its being portrayed as, but these textures better be pretty astounding if thats the excuse for not having the iso view.

i don't think the new pc camera was on display. it was just the zoomed in view i think.

#234
Brockololly

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bzombo wrote...

i don't think the new pc camera was on display. it was just the zoomed in view i think.


Laidlaw said that the WIP PC camera was on display for the press at Gamescom- and then on Saturday they'll show it off to the select people at the community event thing at Gamescom...

#235
dislye

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Seb Hanlon wrote...

hannibal555 wrote...

I played it today.
And I am disappointed.
I played it on PC, here's a short summary:

- Navigation is a mess. You navigate MMO like with pressed right mouse button to look around
and WASD - keys. On the other hand your default attack is on right mouse button, too, which got me confused a few times.
- You have to press constantly to attack, feels like old Diablo 1.


While it's possible that you encountered a bug in the demo, I'd like to address these right now.

On the PC, you can right-click on the ground to move, just like in Origins. This has not changed.
Also, your character will auto-attack after you right-click to start attacking, as in Origins. You don't have to click per attack.


 @Hannibal, my apologies good sir. See? that wasn't so hard. I apologized beforehand in case you were teeling the truth. However, that is no excuse I should have read everything before making a comment. Forgive me.

Modifié par dislye, 20 août 2010 - 06:49 .


#236
hannibal555

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dislye wrote...

Seb Hanlon wrote...

hannibal555 wrote...

I played it today.
And I am disappointed.
I played it on PC, here's a short summary:

- Navigation is a mess. You navigate MMO like with pressed right mouse button to look around
and WASD - keys. On the other hand your default attack is on right mouse button, too, which got me confused a few times.
- You have to press constantly to attack, feels like old Diablo 1.


While it's possible that you encountered a bug in the demo, I'd like to address these right now.

On the PC, you can right-click on the ground to move, just like in Origins. This has not changed.
Also, your character will auto-attack after you right-click to start attacking, as in Origins. You don't have to click per attack.


 seems mr. hannibal555 has been caught red-handed. It's a darn shame......you should not make up things that are not true. However if you indeed DID catch a bug while playing I apologize. I don't know though, when I saw this thread I had a feeling people who were against DA2 would start telling tales.....very tall ones at that. I'm paying attention :police:


You should possibly read the whole thread when accusing me.
I am not the only one who noticed odd behaviour with the auto-attack.
And by the way I just gave an honest impression of the demo I played.
Might be biased due to personal likes and tastes of myself but that should be expected by every personal fan feedback I guess.But it is far from telling lies or misinformation.

By the way Mr Hanlon misunderstood me in the navigation thing.
I knew beforehand that click moving is in (and stated so before he answered).
Concerning auto attack, I just tell what I experienced. Personally I'm glad that auto attack is in, maybe I experienced only buggy behaviour, but again, I'm not the only one who did.
After all this is just a demo in pre-beta state.
So please inform yourself when making such accusations.
thanks.

edit:
Well my answer to you was too harsh I guess.
Case closed ^^.

Modifié par hannibal555, 20 août 2010 - 06:59 .


#237
FedericoV

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hannibal555 wrote...

By the way Mr Hanlon misunderstood me in the navigation thing.
I knew beforehand that click moving is in (and stated so before he answered).
Concerning auto attack, I just tell what I experienced. Personally I'm glad that auto attack is in, maybe I experienced only buggy behaviour, but again, I'm not the only one who did.
After all this is just a demo in pre-beta state.
So please inform yourself when making such accusations.
thanks.


It was not a bug. Read Laidlaw explanation. In the demo you are playing the exagerated version of Hawke segment in Varric tale. So, most of the time you kill a darkspawn with just one attack. Then, it feels like a button mashing fest: just like the final chapter of DA:O in Denerim. But after Cassandra correct Varric about the true version of the tale, you won't play the exagerated version of Hawke anymore and autoattack will work just like the original version of DA:O.

Btw, thanks for the feedback. If not for you, the devs would have not clarified the issue.

#238
Steve236

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If all else fails im sure someone will make a mod for birds eye view camera. unless bioware is planning on getting rid of mods.

#239
InebriatedPizza

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http://news.softpedi...-2-152893.shtml



"To a direct question about the possibility of pulling back the camera in order to get a better look at the battlefield one of the developers from BioWare specifically said that it will no longer represent an options, regardless of the version of the game a player had."



The more I hear about this game, the less appealing it sounds.

#240
Brockololly

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Steve236 wrote...

If all else fails im sure someone will make a mod for birds eye view camera. unless bioware is planning on getting rid of mods.


Oh the cruel irony!

#241
SirShreK

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Brockololly wrote...

Steve236 wrote...

If all else fails im sure someone will make a mod for birds eye view camera. unless bioware is planning on getting rid of mods.


Oh the cruel irony!


INCOMING!!!!!!!!! :?

#242
ma.sc

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GameStar DA2 Preview

#243
SirShreK

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ma.sc wrote...

GameStar DA2 Preview


......... OK............

Clarification required..... :crying:

#244
Brockololly

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ma.sc wrote...

GameStar DA2 Preview


Good find.

Whats especially worrisome, if the translation is right, is how they were able to use a 360 controller on the PC version? That just doesn't exactly scream confidence in the PC's UI or that the PC version won't be much more than a port...

I'll wait until we can maybe one day see some gameplay to really judge the game, but most of the impressions regarding the PC version out of Gamescom haven't exactly been glowing...

#245
Nerevar-as

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SirShreK wrote...

ma.sc wrote...

GameStar DA2 Preview


......... OK............

Clarification required..... :crying:

Again.
If I got right what one of the devs said, the playable part of the demo is Varric´s over the top narration, and the zoom out of the camera is not yet implemented. Really, whoever thought it was a good idea to show this PC version has no idea of what most PC players liked from Origins gameplay.

#246
Gerudan

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SirShreK wrote...

......... OK............

Clarification required..... :crying:


It basically says, that it is completely developed for consoles and everything, that set the PC version apart from the X-Box version were discarded (no tactics, only close 3rd person camera, it says, that you even have to play the PC version with a gamepad). 

#247
Aphetto_LC

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Brockololly wrote...
...most of the impressions regarding the PC version out of Gamescom haven't exactly been glowing...

That is putting it nicely.

#248
SirShreK

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Err... I got that.. I meant from the Devs...

#249
Brockololly

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Nerevar-as wrote...
 Really, whoever thought it was a good idea to show this PC version has no idea of what most PC players liked from Origins gameplay.


Yeah... I don't know, but if DA2 is really being developed with most of the effort towards the consoles, I'd almost rather BioWare delay the PC version so that it can get a proper port and not a sloppy one like ME2 had for PC. In that case, ME1 for PC was a far superior port that actually felt like it was designed for the PC. It would just be a shame if DA2 on PC simply felt like a quick console port job, especially considering how nice Origins was on the PC...

#250
iTomes

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Brockololly wrote...

ma.sc wrote...

GameStar DA2 Preview


Good find.

Whats especially worrisome, if the translation is right, is how they were able to use a 360 controller on the PC version? That just doesn't exactly scream confidence in the PC's UI or that the PC version won't be much more than a port...

I'll wait until we can maybe one day see some gameplay to really judge the game, but most of the impressions regarding the PC version out of Gamescom haven't exactly been glowing...

its not a translation mistake.