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Have you played Dragon Age 2 at Gamescom? Post your opinions here!


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#301
Bryy_Miller

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marquiseondore wrote...

Mike Laidlaw wrote...

bl00dsh0t wrote...
 So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd :devil:


Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all. ;)

Exaggerated Protagonist

During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.

For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.

Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).

It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.



:huh: So why didn't you just say that at Comic Con in the first place?  :P


Honestly, it would of possibly been better to show BOTH sequences.

#302
JordenKel

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dbankier wrote...

Well, I'll trust what the Lead Designer says.


We all did that once. Oh look it's Morrigan.

Modifié par JordenKel, 21 août 2010 - 12:10 .


#303
Gerudan

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dbankier wrote...

JordenKel wrote...

Gerudan wrote...

Alright, here is a completely different statement about DA2:

http://www.inside-360.de/?p=20336

Summary: There is a tactic mode with a far out camera ("Think like a General, Fight like a Spartan").


They must have played another game than all the other magazines, since they already stated that the far-out-zoom is not even ready yet... :whistle:


Mike Laidlaw wrote...

Point of clarity: the tactical camera for DA2 is not complete, and as such, it is not available on the show floor, as it could potentially crash the game/set fire to the building/destroy life as we know it. It is, however, far enough along that we are showing it to the press, where we can keep a fire extinguisher close at hand.



"Show floor" being the key words here, since inside-360 say, they saw a presentation behind closed doors, where Bioware showed them the tactical cam. 

#304
Bryy_Miller

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JordenKel wrote...

dbankier wrote...

Well, I'll trust what the Lead Designer says.


We all did that once. Oh look it's Morrigan.


Ironically, I was just about to post a mock-response of "Why?".

#305
Gerudan

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Sylvius the Mad wrote...

Gerudan wrote...

In DA:O there was no way to really know, how something the hero said was meant.

Yes there was.  You could know how the hero meant what he was saying by you being the one who decided what the hero meant.

Why don't people get this?  If the game doesn't tell you something, that doesn't mean it doesn't exist.


That is nonsense, since the game can't know, how I would want my hero to mean it. ;)
The problem is not, what the game tells or doesn't tell me (in fact I have a vivid fantasy :whistle:), this is a problem of what I can tell the game. 

#306
zylas223

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I see people complain about combat not being tactical. But who needs tactics at the very beginning of the game? I did not use tactics in any of the origins. And keep in mind that there is also difficulty setting - I am sure demo is not set on nightmare.

#307
FedericoV

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Nerevar-as wrote...

Gerudan wrote...

Bioware (or EA) are screwing the PC version. I can hardly believe, that the X-Box version of DA sold better than the PC version, which was much better.

I mean, i have a X-Box and I play ME on it, but I clearly favored the PC version of DA over the console version and it is really sad, that Bioware seems to look at the PC version of DA 2 simply as a throwaway.


Yes, I also have a hard time believing XBOX and PS3 outsold, and so much, DA:O on PC. Only 750k?  And did so many console players complain about gameplay, or are we having the Mako and Inventory from ME again? Did they think they were going to lose sales because of that?


DA:O on PC was a great success and many played it... but only if we count pyrated copy. Otherwise, very poor sales for a game developed mostly for PC.

#308
-Semper-

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FedericoV wrote...

DA:O on PC was a great success and many played it... but only if we count pyrated copy. Otherwise, very poor sales for a game developed mostly for PC


can you in any way prove this nonsense?

#309
nisallik

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Ixalmaris wrote...

Here the summary of several german reports (gamers, not magazines) from the gamecon.
- Graphic: Ugly, lacks textures, worse than DA:O
- Character building: Limited
- Combat: Action only, no strategy, no zoom
- Dalogues: Dumbed down (ME wheel with additional symbols)


Seems pretty similar of magazines and fans for DAO before it was launched.

- Graphics: Outdated, looks like it was made in 2004.
- Character Building:  Limited
- Combat:  Slow, looks very similar to WoW
- Dialogues: Dumbed down, no VO for PC.

#310
DragonRageGT

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FedericoV wrote...

DA:O on PC was a great success and many played it... but only if we count pyrated copy. Otherwise, very poor sales for a game developed mostly for PC.


I don't know where you get your info but it doesn't sound right. Unless Bioware or EA say it, I'll assume DA:O sold very well for the PC, because it is a great game. Great games sell good enough. See The Witcher or Risen. They sold enough to make their devs happy.

And not counting illegal d/l copies because those would never be a sale to begin with and usually they actually revert in some few sales by those who like to experiment a game before buying it. Others simply can't afford it or delete after playing if they don't like it. Another bunch who do not download files will buy physical pirated copies very cheap and, while I'm not sure, I'd say that there are PS3 versions of it, just like I know there are X-Box versions of it.

I know that some people have even 2 x-box, One for legit and one for pirated games. Unless PS3 has something that makes it impossible to play or to copy their disks, I don't see why wouldn't there be disks for that console.

Now, what I am really glad is that there are companies out there that will never forget the PC gaming market no matter what. Like CD Projekt and Piranha Bytes. Imagine it with the music industry. Would you really like to see only Justin Bieber style around because "that's the audience way"? No more jazz, blues, classics, rock'n'roll? Gladly, there are even some heavy metal on top of Billboard otherwise, the EA's of the music industry might want to turn them all into Gaga's or Bieber's clones. (ME2 is listed in Steam best selling list. I can't find DA anywhere, sadly)

#311
Elizabeth

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I ndon't have a response forthis but iI have an urgent question a friend of mine is playing a human noble and the game is not letting him sit on the thorn with Anora and he desperetly needs help on how to acchive this {Please any help you can offer will be gratly appearciated Thank your friend bethany

#312
FedericoV

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-Semper- wrote...

FedericoV wrote...

DA:O on PC was a great success and many played it... but only if we count pyrated copy. Otherwise, very poor sales for a game developed mostly for PC


can you in any way prove this nonsense?


And what's the point of proving that "nonsense" to you? You would still remain on your opinion.  There are people that believe that piracy is a myth and that it does not affect pc game sales, while there are people who believe that it's an issue. Discussing those issues is futile since there have been allready enough argument on the matter and anyone have formed an opinion and probably won' change it. You don't believe that piracy is an issue? Fine. But please, respect my view instead of calling it a nonsense.

I could talk about personal experience (most persons I know who played DA:O on PC have pyrated it). I could say that  most developers who have not online content for their games (wich at the end is a proactive DRM) , shifted from PC to consolles mostly because of piracy. I could say that even on the official board of DA:O there where many person who discussed the game and never registered it (and infact the no spoiler board wich was open to everyone and not only to registered players was full of spoiler because of it, especially at the launch of the game). I could say that even indie game are pyrated to death. I could say that torrent sites makes millions of dollars out of advertising while many company starve to death. And I could continue with many arguments. Still, you wont change your mind, so why asking if you believe that it's nonsense?

Modifié par FedericoV, 21 août 2010 - 01:14 .


#313
thenemesis77

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Here is my gripe on this, why play a character that may not have done any of the things that are exaggareted? I want to know that what Hawke is doing is real to the ongoing story of DA, Just how the hell do I know what is real from fake and the guy telling the story seems like a lowlife that would lie and I only get this from the art that is shown of the so called guy that followed him. It makes it sound like the entire story is BS.........why play a game that will not have real plans that make the world change and could Hawke just be make up by this guy to make a coin?

#314
Dragon Age1103

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Well human nature makes me not the biggest fan of drastic change. I can say the art style is VERY unique & completely it's own which is what Bioware wanted to accomplish. So in that aspect I say bravo but it will take the final product to form an opinion. I really enjoyed the trailer, the art style is a little too kiddy-cartoony-anime for my taste. I preferred DAO's dark & hopeless art style but I guess this will have to do. I really hope I like the game & that the new art form isn't too bright & anime looking but either way i will still buy & play the crap out of it!! Just doubt I will enjoy it as much as the first since it sounds like it will only have a 4th or less of the depth of DAO & basically be a clone of ME2 in a different setting. I understand we must mainstream things to make it easier on console gamers but man it sucks to be a PC gamer. Thank god for SC II & Blizzard! They stay true to their fans but Bioware is still ok. Just sucks that there seems to be no way to know until launch but seems there will be A LOT LESS content just for a flashy cinematic based campaign. 7/10 overall from what I have seen & read DAO & Awakening 11/10 easily.

#315
FedericoV

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RageGT wrote...

Now, what I am really glad is that there are companies out there that will never forget the PC gaming market no matter what. Like CD Projekt and Piranha Bytes. Imagine it with the music industry. Would you really like to see only Justin Bieber style around because "that's the audience way"? No more jazz, blues, classics, rock'n'roll? Gladly, there are even some heavy metal on top of Billboard otherwise, the EA's of the music industry might want to turn them all into Gaga's or Bieber's clones. (ME2 is listed in Steam best selling list. I can't find DA anywhere, sadly)



As I said in my previous post. There is no sense in discussing if piracy affects or not PC game sales since we both won't change our mind on the issue. You don't believe it? Fine. But please, cut the crap with CD Projekt on any post you make. As far as I know, Pyranha Bytes have gone bankrupt and TW would have allready been a multiplatform title if not for financial reason and funding problems. The only company who are making real money out of PC market are those who have online content to offer beside the single player game. And that's a fact (honestly, I don't even know if CD Red have made any money out of TW).

Modifié par FedericoV, 21 août 2010 - 01:49 .


#316
slikster

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Ixalmaris wrote...
- Character building: Limited
- Combat: Action only, no strategy, no zoom


These are my biggest gripes. I mean, it's a game for crying out loud.  I don't want to buy an interactive novel with limited strategic gameplay and variety.

#317
this isnt my name

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No zoom is bad, and im on console, also what I dont like is playing the legend hawke then repeating the level as my character, thats just repetative and to me comes of as lazy if your just repeating levels.

#318
FedericoV

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this isnt my name wrote...

No zoom is bad, and im on console, also what I dont like is playing the legend hawke then repeating the level as my character, thats just repetative and to me comes of as lazy if your just repeating levels.


No zoom: many devs and some reviews have allready explained that while iso view won't be in DA2 (and that's sad) there will be some kind of new tactical view. It's not in the demo but they are working on it for the final game. Can we at least see how it works before making judgements? Maybe we won't like the new tactical camera but at least let's see it before we decide...

Framed narrative: You won't repeat the same levels. The exagerated tale stop when Cassandra corrects Varric and then you continue to play with normal gameplay from the point where you have arrived. It's a narrative device. Mike Laidlaw allready explained how it works in the past pages.

#319
DragonRageGT

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FedericoV wrote...

RageGT wrote...

Now, what I am really glad is that there are companies out there that will never forget the PC gaming market no matter what. Like CD Projekt and Piranha Bytes. Imagine it with the music industry. Would you really like to see only Justin Bieber style around because "that's the audience way"? No more jazz, blues, classics, rock'n'roll? Gladly, there are even some heavy metal on top of Billboard otherwise, the EA's of the music industry might want to turn them all into Gaga's or Bieber's clones. (ME2 is listed in Steam best selling list. I can't find DA anywhere, sadly)



As I said in my previous post. There is no sense in discussing if piracy affects or not PC game sales since we both won't change our mind on the issue. You don't believe it? Fine. But please, cut the crap with CD Projekt on any post you make. As far as I know, Pyranha Bytes have gone bankrupt and TW would have allready been a multiplatform title if not for financial reason and funding problems. The only company who are making real money out of PC market are those who have online content to offer beside the single player game. And that's a fact (honestly, I don't even know if CD Red have made any money out of TW).


Well, there is a Harvard Economics School Paper showing that it hasn't any negative effect on music sales. On the contraire. And that can be applied to the gaming industry. It's very simple, makes a lot of sense and definitely is a good evidence that file sharing does not cause losses at all. Simply because the seller would never get their money anyway. Loss is diferent than not selling as much as they could. Also, I believe that they do sell as much as they can for the PC market. If there was no file sharing, their sales would not increase at all. Loss is someone gaining lots of money that should be paid to devs/publishers/™ and © owners, by selling pirated products like they do all over the planet with many different products, usually Chinese manufactured, including lots of console and PC game CD's.

Now, you must be confusing Piranha Bytes with the devs of Drakensang, Radon Labs. The Piranhas are doing well, thank you. And Risen is a good title with good sales. It is also an awesome game! (they are actually hiring but unfortunately, I do not speak German. http://www.pluto13.d...arget=5&lang=de)

AFAIK, CD Projekt didn't approve the console version made by some French company hired by them to do it and thus they cancelled Rise of the White Wolf for the console. It has nothing to do with finance unless you think they are lying in their statements, including the one I linked and is in one frame of a Witcher video available on the net.

I'd say that only stupid people insist in a business where they lost money all the time. And CD Projekt doesn't seem that stupid. Plus, the only difference in "making real money" and making profit out of a PC Market is the measure of how greedy a company is.  I doubt that normal profit is that bad for any company, unless they need that particular product to cover for their losses in many other areas.

Modifié par RageGT, 21 août 2010 - 03:00 .


#320
Bryy_Miller

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thenemesis77 wrote...

Just how the hell do I know what is real from fake


Because you play through events twice. At least in the initial battle. It would do you good to research what you are talking about. Thy have gone into depth on this issue.

#321
ENHbrometheus

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slikster wrote...

Ixalmaris wrote...
- Character building: Limited
- Combat: Action only, no strategy, no zoom


These are my biggest gripes. I mean, it's a game for crying out loud. I don't want to buy an interactive novel with limited strategic gameplay and variety.

Yeah, FFXIII already came out.

#322
Rixxencaxx

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Bryy_Miller wrote...

thenemesis77 wrote...

Just how the hell do I know what is real from fake


Because you play through events twice. At least in the initial battle. It would do you good to research what you are talking about. Thy have gone into depth on this issue.


repeat two times the same level =longer game with 1/2 work
It is the philosophy of this sequel and of the last dlc.
They are cutting costs everywhere....environment textures, visuals, (camera zoom was expensive) etc...
In the end, however the game will have the same price of other big budget games.
I think that this game will be scored like darkspawn chronicles around 5/10.
I doubt that this console oriented game will have success on console cause now dao entered a genere (action rpg) with a big competition (and competitors have better graphics). The first dao sold well on consoles, despite its lackluster graphics cause the gameplay was really original for  consoles.
Now they have consolized the game so it will loose appeal to the console gamers too.
The german magazines, (country with a big old school rpg fanbase) already named it  dragon age 1.5

Modifié par Rixxencaxx, 21 août 2010 - 08:24 .


#323
Rixxencaxx

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Modifié par Rixxencaxx, 21 août 2010 - 08:24 .


#324
-Semper-

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FedericoV wrote...

And what's the point of proving that "nonsense" to you? You would still remain on your opinion.  There are people that believe that piracy is a myth and that it does not affect pc game sales, while there are people who believe that it's an issue. Discussing those issues is futile since there have been allready enough argument on the matter and anyone have formed an opinion and probably won' change it. You don't believe that piracy is an issue? Fine. But please, respect my view instead of calling it a nonsense.


you ain't talking about piracy as an issue - your statement was completely different: you said that illegal copies of da:o easily outnumbered the legal ones. so where is your prove to this? as long as there is none i call it nonsense. simple as that ;) that has absolutely nothing to do with my thinking about piracy and it's influence at gaming business - so don't missquote this!

FedericoV wrote...

I could talk about personal experience (most persons I know who played DA:O on PC have pyrated it). I could say that  most developers who have not online content for their games (wich at the end is a proactive DRM)


that's also total bull****! dlc will NEVER be a form of drm because it's easily crackable. heck, it's the same mechanics, so why should there be any difference. dlc is just there to keep a brand alive and to make a quick buck out of it - nothing more ;)

FedericoV wrote...

shifted from PC to consolles mostly because of piracy


they don't want to attract a bigger market to earn millions, no they just want to avoid piracy at pc... that's hilarious! every console got their cracked games! also the long time secure ps3 was brewed months ago - we don't have to talk about 360 because... well, there's no argument ^^

FedericoV wrote...

Still, you wont change your mind, so why asking if you believe that it's nonsense?


that makes no sense. it's not about changing our minds but to talk about a theme with arguments. quitting this talk stating that i won't change my mind without dropping arguments isn't that good^^

#325
FedericoV

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RageGT wrote...

Well, there is a Harvard Economics School Paper showing that it hasn't any negative effect on music sales.


And pollution is good for the environment :). As I've said before it's easier if everyone remain with his opinion, right or wrong :). I should not have raised the argument first time since it's very OT.

Now, you must be confusing Piranha Bytes with the devs of Drakensang, Radon Labs. The Piranhas are doing well, thank you. And Risen is a good title with good sales. It is also an awesome game! (they are actually hiring but unfortunately, I do not speak German. http://www.pluto13.d...arget=5&lang=de)


After Gothic I, in 2002, Piranha Bytes label was transferred during a management buyout. Btw, I don't know if it's for financial reason or what but they loose the right to the Gothic franchise. Btw, I loved Gothic and plan to play Risen in the future. Only, it seems to me that they are not doing so well from a management point of view even if I like their games. 

AFAIK, CD Projekt didn't approve the console version made by some French company hired by them to do it and thus they cancelled Rise of the White Wolf for the console. It has nothing to do with finance unless you think they are lying in their statements, including the one I linked and is in one frame of a Witcher video available on the net.


Afaik, they were not happy with the quality but there were even rumors that they were not paying the company responsible for the port at the time and have even to cut another project and focus on TW2 since they were stretching too thin.

I'd say that only stupid people insist in a business where they lost money all the time. And CD Projekt doesn't seem that stupid. Plus, the only difference in "making real money" and making profit out of a PC Market is the measure of how greedy a company is.  I doubt that normal profit is that bad for any company, unless they need that particular product to cover for their losses in many other areas.


I hope the best for CD Red, I loved TW and going to play TW2, I'm only saying that your vision of that company and of its MARKETING campaing is a little bit naive.