FedericoV wrote...
Sorry, it's not you: I have that discussion many times, over and over again, with no result
. Honestly I'm a little bit tired to read how piracy is good for PC sales while many good developers close the door or shift for consolle/multyplayer games with PC port.
The problem is that you twist and put words in others people's mouths that were never said to justify a very obtuse opinion. No one ever said that illegally downloaded copies are ok, should be supported and help the companies that produce the goods being downloaded for free. Most important, I am no supporter of piracy and I don't think Semper is either. But to blame file sharing for low sales is to deny the truth that it does not affect sales at all.
If the product is good it will sell a lot. But no more than the market can absorb it. Perhaps there are more people willing to spend their money for console DA:O than PC owners that sometimes prefer to purchase other stuff, other genres, other games that they could play a DEMO or Beta Test before.
I know that there are adults that own consoles and stuff, just like there are adults that purchase music. But what really keeps the industry going are teenagers. And they are the likely target of most all products in the enterteinment business, specially if they have that "prohibited" aura that "rated M" products have. And I'd suspect that most teenagers prefer to play their games in Consoles and big wide screen TV's. Just like Justin Bieber is the new NKOTB-menudo-BSB of this generation.
Starcraft 2 is out there, illegal d/l for anyone who whishes it. Does that matter to Blizzard? All ME2 and DA:O DLC's are out there as well. And I dare to dream that the number of decent people that likes to purchase their stuff legitimately vastly surpass the number of scums/poor people/inhabitants of countries under censorship and tirany that cannot get their hands in the legit good by chance or by circunstance.
You assume most PC owners with Internet connection are scumbag pirates. I don't. I have a little more faith in human nature. Good decent people are a lot more discrete and make far less headlights than the other guys though.
But that is still different than saying it causes losses. All those buddies of yours that pirated the game. Would they have bought it if there was no d/l available? Would they think about buying a cheaper version of the physical DVD instead of the full price legit copy? Can they afford the price of the legit product? Can you answer that?
File sharing has been around since mIRC, Napster, iMesh, eMule, etc. Blizzard actually uses the torrent system to distribute their patches and digital downloads.
Many "good" developers close the door of shift to console/mplayer games with PC port (which does not prevent piracy and illegal download at all.. just saying) for the same reason some good musicians do not make it mainstream or change to gospel/religious music to use their talent and make some money with it.
1- They didn't had the "lucky break" (that Mick Jagger once said is almost more important than talent because he knew a million virtuous musicians around the world who would never make it)
2- The product wasn't that good. Or perhaps it might even be that good, only it didn't catch the viral marketing flu and never appealed to the Justin Bieber's audience. And that's the way of the audience. That's the market that most major Labels will try to gain when they audition or release new artists and stuff like games. EA is definitely a major label player and does not settle for "cult" titles and nich segments of the market that may still give them profit, but just profit is not enough.
The most downloaded illegal files are Movies. Do that prevent a good movie release and some with huge, I mean HUGE profit? And what are the most successful titles? The Justin Bieber's audience targeted!I