Hi,
I was able to play the demo (PC version) at the Gamescom yesterday, and (I hardly dare to admit it in this thread

), I loved the combat.
It is not really hack 'n slash, as you can pause all the time, just like DAO, pick your target, pick your attack, do the same for your companion (Bethany and later also the brother (Garret?)) and then watch them spring into action. And I loved watching them. Bethany's fire attacks were really impressive and I loved Hawke's whirlwind attack or even better, his charge. The action is faster, you are closer to it, for me, it feels more immersing.
I was a bit surprised at the number of darkspawn Hawke could slay with one sweep of his sword, but once you get the cutscene with the Varric it becomes pretty clear, that he is telling the Chantry lady a tall story. After the actual intro I immediately noticed that Hawke had a number of skills less than in the beginning and the next fight felt more down to earth.
The conversation wheel feels a lot like ME. I don't really know, why one of the other testers thought it was dumbed down. I did not encounter a situation, where I had to make a really important decision, just the usual talk, where you set the tone of your interaction with companions or NPCs. I find the idea of giving a hint of the respective emotion behind Hawke's comments actually very clever, especially if there are more than just the three you encounter in the first few conversations in the game. It gives you more scope to vary your approach, as sometimes you might want to be serious, but later lighten the mood with some witty answer etc.
I did not recognize Hawke's voice, but it sounded very fitting.
So, was there something I did not like? Yes, the graphics. I get the new "style", I could just accept the background graphics, but I really did not like the character graphics. Everything looks more "drawn", almost a little bit like the Dragon Age comics, but I just felt it was a step back from the character graphics of DAO.
All in all, I was relieved, that DA 2 did not feel like ME to me (I love ME, but I don't want every game to be the same). In my opinion, it still had that DragonAge feel to it, although I realize, this is a bold statement, considering the short amount of time I was able to play the game.
Also a short word about the German game magazines reviews. I have the GameStar review right next to me and it is much more positive than it sounds here. After a very long and promising article, they present two opposing points of view, with one of the journalist sounding very much like the doomsayers here, but the other taking a much more positive outlook. So opinion is divided, much like here.
Personally, I stand with the optimists. When the EA guy came to tell us, our time had run out and we had to make place for the next group, I could have easily strangled him. I wanted so much to keep on playing and learn the true story about Hawke.
Oh, and thanks, Bioware, for that inflatable sword/spear. It actually drew the envy of quite a number of people!