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Have you played Dragon Age 2 at Gamescom? Post your opinions here!


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#476
Harcken

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I just can't see how games like Two Worlds II, Gothic 4, and The Witcher 2 seem to eclipse Dragon Age 2 graphically by leaps and bounds (all those games come from European companies that most likely have a much lower budget); the Witcher 2 looked amazing in the pre-alpha leaked video too, so I don't get the "we have 5 months left" argument. Chances are the graphics are going to be very similar to what we see now, maybe some improvement in lighting, textures, and (hopefully) environments.



As long as the story is good, however, I'll still probably end up buying it.

#477
rexil

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Harcken wrote...

I just can't see how games like Two Worlds II, Gothic 4, and The Witcher 2 seem to eclipse Dragon Age 2 graphically by leaps and bounds (all those games come from European companies that most likely have a much lower budget); the Witcher 2 looked amazing in the pre-alpha leaked video too, so I don't get the "we have 5 months left" argument. Chances are the graphics are going to be very similar to what we see now, maybe some improvement in lighting, textures, and (hopefully) environments.


The Witcher 2 looks amazing and much more improved, those videos of gameplay on gametrailers has a CG quality graphics. It will be the best looking and one of the best RPG's of 2011.


Harcken wrote...
As long as the story is good, however, I'll still probably end up buying it.


I don't think that just a good history can maintain a game in nowadays market.

#478
Nerevar-as

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Good story can make up for average gameplay imho. Nowadays market however is more marketing itself than anything else. However the direction of the marketing itself...Destiny teaser says nothing about gameplay and very little about story. Didn´t grab my attention at all, besides realizing my idea of a good fight must be old fashioned.

And whenever we learn something new about the game devs must do damage control. That should tell them something, even if it is not giving info too soon.

#479
Bryy_Miller

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Nerevar-as wrote...

Good story can make up for average gameplay imho


It's why I didn't return Marvel: Ultimate Alliance right away.

#480
Estel78

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The graphics might not win any awards but it's not an ugly game and i'm sure it'll look better than DAO on consoles.

#481
DPB

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Nerevar-as wrote...

Good story can make up for average gameplay imho. Nowadays market however is more marketing itself than anything else. However the direction of the marketing itself...Destiny teaser says nothing about gameplay and very little about story. Didn´t grab my attention at all, besides realizing my idea of a good fight must be old fashioned.
And whenever we learn something new about the game devs must do damage control. That should tell them something, even if it is not giving info too soon.


I don't know if you followed DAO before it was released, but it was like that back then too. Lots of misconceptions from previews followed by the developers clearing things up. The marketing of this series as a whole has been very confusing sinice 2009.

#482
Poaches

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them jaggy pixelated textures only a console could love. Not that you have a choice to begin with.

And you have to fit everything onto a single dl-dvd and no mandatory installs. How does that not screw with quality ? thanks for holding back technology, again.

Modifié par Poaches, 22 août 2010 - 10:01 .


#483
DPB

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Poaches wrote...

And you have to fit everything onto a single dl-dvd and no mandatory installs.


That's not true, there are number of console games on multiple discs.

#484
Nerevar-as

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I remember the MM WTF video, being dissapointed with the Urn of Sacred Ashes for how easily they took a dragon, and the Alistair interrumpting the love scene in the Morrigan teaser.

Then there was ME2, the Legion, E3 and final teasers were great, but the squad ones made me hate them with their idea of badass character. When did jerkass=badass?

BW marketing department can definetely improve.

#485
Poaches

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dbankier wrote...

Poaches wrote...

And you have to fit everything onto a single dl-dvd and no mandatory installs.


That's not true, there are number of console games on multiple discs.


My bad, I I'm thinking of the xbox thing, ms charging extra royalties should a game exceed two discs.

Modifié par Poaches, 22 août 2010 - 10:14 .


#486
Noir201

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Rixxencaxx wrote...

Well...

1)Since they decided to show the game, or at least a bunch of screenshots i am free to judge them. In fact they decided not to show gameplay videos cause they fear their potential customer's reaction.

2)When i talk about people reaction over the internet i am referring to people who judge screens, i am referring to customers not to media. However if you target consoles as your main market you have to know that console owners care a lot about graphics. The first dao was a success on consoles cause despite its low quality graphics was an orignal product. I am not so sure that console owners wants that dao 2 gets "consolized"

3)You have not seen the most recent gameplay videos  of tw2  with developers comments (take a look at gametrailers) tw2 is a non linear game with good story and stellar graphics...and this time a party too.

In the end i know that a lot of people wants to believe that in the end the game will look better, but i'm pretty sure that this is not a Bioware priority. Thet already said that the low quality of environment  is an artistic choice  that bring focus on characters (that incindentally save a lot of money and time)  and so it will not change. However it's not my intention to change your mind....i am no more interested in this game neither in this thread.
Just one more thing...after a huge game event you expect to see a lot of activity on the forum of the game....but after the absence of gameplay videos the acrivity on the forum is very low.....bad thing from a marketing point of view....


Just want to say, very good post, i have noticed that alot of people have been more incline to other games that have been on show then da 2, and as you said, not very good from a marketing point of view, one could say we should be lucky that at maybe a early stage, we getting what very little info we're getting, major problem is, almost every game shown at the event has got a good deal of marketing, with gameplay videos, and alot of screenshots, da 2 been avoid of any of that.

While i can wait as long, even years, i do think alot could be fixed if just one gameplay video, noting it's beta stage, would give a more better outlook, cause i see some games taking more of a spotlight right now, and da 2 people just have a look at and go "meh"

#487
Aratham Darksight

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Wow, I would have thought that there would be more impressions posted by now. Here's mine. The demo we've gotten to play is indeed the same segment described in the IGN preview. The time we had available wasn’t really enough to finish unless you played at a breakneck pace, so I never got to the very end.

The exaggerated battle at the beginning was fun, but I think of it more as an interactive cutscene. You are in no real danger and free to show off. I now kind of understand why some people might think DA2 is a hack’n slash game based on it. Using any ability will cause darkspawn to die left and right at the click of the mouse, much like early levels of Diablo. There were the occasional little touches that I found pretty funny – like the Hurlock that’s practically cowering in fear at the sight of legend!Hawke’s awesome might. No wonder Cassandra wasn’t buying the story.

All of the character customization options were sadly grayed out, but I did get a look at the default Lady Hawke. She’s so close to what I had in mind that I might not touch the face customization on my first playthrough. I did get a level up during the demo, so I took a quick peek at the talents. Default warrior Hawke had 6 talent trees: sword and shield, two-handed, “battlemaster” (which may or may not correspond with the basic warrior talents from Origins) and 3 more that were hidden. My slow German reading skill didn’t allow me to pore over the details, however.

Even outside the exaggerated segments, characters felt more powerful in combat than they did in Origins. Part of this are the animations, which moved towards the stylized about as much as the graphics did. No doubt people who loathe the move towards stylization in the former will feel the same about the later, but I liked it. However, another major part is the increased responsiveness. Granted, the scenarios in the demo were simple, but I never saw anyone ineffectually wasting time because of pathfinding. Hawke also has this short dash move that he seems to use whenever initiating combat from a distance. I don’t know if that’s default for melee chars or a talent.
The PC demo that I played felt a bit rough around the edges at times. Whether it was the game or the mouse, my right-clicks didn’t always seem to register, or caused me to start jogging across the battlefield to a point behind the Hurlock I was trying to target. In a cutscene, Aveline’s sword and shield disappeared, making it seem like she was pummeling darkspawn with her bare fists. My speculations of unarmed combat were eventually quashed when I saw the correct version of the scene play out on a neighboring screen.

The GUI was kind of bare and utilitarian, consisting of simple geometric shapes, no gilded edges or leather backgrounds or anything like that. All the character/inventory/etc. screens were disabled and there was no minimap. The portraits and healthbars had migrated to the bottom left. The whole thing in general had a very placeholder feel to it and as I recall from the Gameinformer articles, it is set to be replaced by a tapestry-themed one eventually.

All in all, I was quite happy with the elements that Bioware was intending to show off, but being compressed into a 15 minute combat-focused demo does the game no favors.

Modifié par Aratham Darksight, 23 août 2010 - 01:02 .


#488
DPB

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Thanks for the impressions Aratham, that was very informative. What did you make of Hawke's voice, was it anyone you recognised? Some have said that he sounded similar to Cailan, and David Gaider said that the actor was someone that voiced an unpopular character in DAO.

#489
Aratham Darksight

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dbankier wrote...

Thanks for the impressions Aratham, that was very informative. What did you make of Hawke's voice, was it anyone you recognised? Some have said that he sounded similar to Cailan, and David Gaider said that the actor was someone that voiced an unpopular character in DAO.

I'm pretty bad at recognising voices and I've had a very hard time making out any sound because of the incredible background noise that was constantly pouring into the booth, so take everything I say on this with a grain of salt.
I'd say Hawke's voice being Peter Bramhill is possible, but then he's doing a very different voice. Of the popular speculations I've seen here, I think Vaughn's VA sounds closer. Maybe.

One thing I can confirm with 100% certainty is that it was neither Simon Templeman or Steven Blum (as if that wasn't already obvious).

#490
Andraste_Reborn

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Default warrior Hawke had 6 talent trees: sword and shield, two-handed, “battlemaster” (which may or may not correspond with the basic warrior talents from Origins) and 3 more that were hidden.




So, that's probably the Warrior tree (maybe renamed), sword-and-board, two-handed, dual wielding, archery and .... pole arms? Please BioWare?

#491
Brockololly

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Thanks Aratham!

So were the healthbars and mana/stamina bars still sort of surrounding the portraits like in Origins? And there wasn't a minimap? Ugh. I hope they brush up the UI for the PC, like you said.

Did you notice if the textures on the PC version were any good? Basically, did the graphics seem any better than Origins on PC in your opinion?

Modifié par Brockololly, 23 août 2010 - 02:15 .


#492
Apollo Starflare

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Thanks for the run down Aratham, well written and informative just how I like it. If you havn't already you might want to go and post your impressions of Lady Hawke over in the Lady Hawke thread! It would certainly go down very well if you can tell us anything about how she looks. :)

Can I just say how refreshing it is to read someone give a positive impression of the exaggerated segment? It's always bundled together with fears Bioware are dumbing down the gameplay, when the truth has always seemed to me to be much closer to your 'interactive cutscene' comparison.

UI wise I absolutely positive that it will only have been an early version for the event, UI's always seem to change throughout a games development from what I can tell.

Modifié par Apollo Starflare, 23 août 2010 - 02:19 .


#493
Biotic Budah

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Lucy_Glitter wrote...

BioWare don't do demos


Yes/No


Mass Effect 2, but well after the release

#494
Shreav

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Harcken wrote...

As long as the story is good, however, I'll still probably end up buying it.


I see where you're coming from, and I think a lot of people would admit to the same.

But, at the end of the day, it's just not good enough.  Especially when you're pitting DA2 up against other games like The Witcher 2, which also have great stories, but with the added bonus of a visually pleasing environment, and stunning character graphical representations.

Hell, forget about Witcher 2, just look at the screenshots for Fable III.  Now that, in itself, speaks volumes.

#495
Sylvius the Mad

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iShreav wrote...

I see where you're coming from, and I think a lot of people would admit to the same.

But, at the end of the day, it's just not good enough.  Especially when you're pitting DA2 up against other games like The Witcher 2, which also have great stories, but with the added bonus of a visually pleasing environment, and stunning character graphical representations.

Hell, forget about Witcher 2, just look at the screenshots for Fable III.  Now that, in itself, speaks volumes.

Graphical advancements past what we saw in NWN (eight years ago) have been a waste of time, and they add nothing to gameplay.

#496
Guest_Raga_*

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Well for me graphical enhancements certainly impact immersion and emotional engagement so they definitely affect gameplay in the sense that they influence my ability to empathize with characters and feel like I am part of the game world. Actually seeing my character do something detailed and precise that something like the Aurora engine simply couldn't handle pulls me right into the experience. And there's nothing quite like that "oh crap" feeling of watching the High Dragon fly down from it's cliff or the "wow" epic feel when you start duking it out with some larger than life mosnter in God of War. Or the feeling of weaving through crowds in Assassin's Creed or the train sequence in Uncharted. I'm not saying those things do it for everybody. But they certainly affect gameplay for me in the sense that they make me feel more engaged and in the thick of the action. They don't change the actual mechanics I suppose, but they certainly affect the emotional effectiveness of those mechanics.

#497
Harcken

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Sylvius the Mad wrote...

iShreav wrote...

I see where you're coming from, and I think a lot of people would admit to the same.

But, at the end of the day, it's just not good enough.  Especially when you're pitting DA2 up against other games like The Witcher 2, which also have great stories, but with the added bonus of a visually pleasing environment, and stunning character graphical representations.

Hell, forget about Witcher 2, just look at the screenshots for Fable III.  Now that, in itself, speaks volumes.

Graphical advancements past what we saw in NWN (eight years ago) have been a waste of time, and they add nothing to gameplay.


Any attempts to improve (dialog/story/customization) past what we've seen in older CRPGs is a waste of time, and they add nothing to gameplay. Graphics add to the overall atmosphere of the world, and like someone else, to immersion and the believability and overall "awe" effect of the world.

Everyone has different opinions/wants, but graphics are fairly important to me. It always baffles me how my friend who used to play Baldur's Gate and such can go back and constantly replay the old sprite games. Meanwhile, I started playing RPGs with KOTOR, and as much as I've tried to like/play Fallout and Baldur's Gate; I simply cannot, it's just not enjoyable to me.

#498
Sylvius the Mad

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I don't need to empathise with my character - I'm playing him - and whether he empathises with the other characters is determined by his personality, not the game's visuals.

Only if you play the game like a game rather than an RPG does your position make any sense.

#499
Guest_Raga_*

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Sylvius the Mad wrote...

I don't need to empathise with my character - I'm playing him - and whether he empathises with the other characters is determined by his personality, not the game's visuals.
Only if you play the game like a game rather than an RPG does your position make any sense.


Well, I guess I play the game like a game instead of an RPG then, but you are pretty much the only person I know of that doesn't seem to think an RPG is a type of game.  I can't roleplay a character I can't identify with on any level. They don't have to be exactly like me, but there needs to be some angle that I can grasp, understand, and feel engaged about or I lose interest.  When I want complete liberty to guinea pig characters I write stories instead of playing games.   I suppose that makes me frightfully unimaginative, but there it is.

#500
Sylvius the Mad

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Ragabul the Ontarah wrote...

Well, I guess I play the game like a game instead of an RPG then, but you are pretty much the only person I know of that doesn't seem to think an RPG is a type of game.  I can't roleplay a character I can't identify with on any level. They don't have to be exactly like me, but there needs to be some angle that I can grasp, understand, and feel engaged about or I lose interest.  When I want complete liberty to guinea pig characters I write stories instead of playing games.   I suppose that makes me frightfully unimaginative, but there it is.

The distinction I draw is this:

A game is a challenge for the player.
An RPG is a challenge for the player's character.

In an RPG, if ever you don't identify with your character, I would say that's your fault.  Your character is who you say he is.  If you don't identify with him, it is because you made it so.

Any game where it cannot be true of your character that you determine the contents of his mind therefore fails to be an RPG.  It is by this standard that I insist that Mass Effect fails to be an RPG (I still haven't decided whether ME2 counts - it certainly comes closer).