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Have you played Dragon Age 2 at Gamescom? Post your opinions here!


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#51
toastymckracker

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darthbeermonkey wrote...

Itkovian wrote...

The going through enemies like butter part is definitely part of the whole Varric storytelling thing.

Which, in and of itself, is causing some issues with previews I think. Too many people (including journalists who should know better) play that part and mention it in their previews as if that is how the main part of the game is like, when it is just Varric doing his thing.

Even when you can tell the previewer played the part that is more "normal", the start of the article is still written as if to say the entire game is a gore-fest with you felling 10 enemies with one blow. It is sometimes rather annoying to see "journalists" mislead their readers so much (either through poor writing, or ignorance, or intentionally).

Itkovian

P.S. I am talking about game journalism previews, not Uncle's post.


I thought the Gamespot preview (gamescom.gamespot.com/story/6273910/dragon-age-ii-updated-hands-on/) gave a good explanation of this.

:)


THANK YOU!  :D

That was, without a doubt, the best of the previews written so far.  I was getting worried with all the previews basically telling me that the game was basically Dragon Age:  God of War.  That preview eased my worries. :P

#52
MaxQuartiroli

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So, correct me if I am wrong. The playable demo you could try was just that famous first battle which all we know and that was discussed many times ? Or did you have the opportunity to see further contents of the game, like the gamescom/ign reviewers could do?

Modifié par MaxQuartiroli, 19 août 2010 - 01:55 .


#53
Brockololly

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My impression is that they can basically play the stuff the press played- namely, the legend of Hawke and then the "real" Hawke up to where he meets Flemeth for the Fed-Ex quest...

#54
Apollo Starflare

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toastymckracker wrote...

darthbeermonkey wrote...

Itkovian wrote...

The going through enemies like butter part is definitely part of the whole Varric storytelling thing.

Which, in and of itself, is causing some issues with previews I think. Too many people (including journalists who should know better) play that part and mention it in their previews as if that is how the main part of the game is like, when it is just Varric doing his thing.

Even when you can tell the previewer played the part that is more "normal", the start of the article is still written as if to say the entire game is a gore-fest with you felling 10 enemies with one blow. It is sometimes rather annoying to see "journalists" mislead their readers so much (either through poor writing, or ignorance, or intentionally).

Itkovian

P.S. I am talking about game journalism previews, not Uncle's post.


I thought the Gamespot preview (gamescom.gamespot.com/story/6273910/dragon-age-ii-updated-hands-on/) gave a good explanation of this.

:)


THANK YOU!  :D

That was, without a doubt, the best of the previews written so far.  I was getting worried with all the previews basically telling me that the game was basically Dragon Age:  God of War.  That preview eased my worries. :P


You might want to check out this preview also, short as it might be it's all about the pc version and is the best I've read in regard to confirming combat will be tactical like Origins. :) 

#55
Brockololly

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OnKeLDead wrote...

Ok first of all I'm german so I want to apologize for mistakes I will surely do.

I've just play Dragon Age 2 at the gamescom (PC Version) and to be honest, I'm very dissapointed. I wasn't able to scroll out with the mousewheel and so I haven't had the feeling of a tactical based combat system. It was more like hack'n'slay because a lot of hurlocs appeared in the first stage and so I striked them down with my sword (played the male hawke). The dialogue wheel isn't annoying, at least that's my opinion. Unfortunately the first stage took place in the area we know all from the screenshots (I fought against the ogre and a lot of hurlocs you guys already have seen in the first screenshots), so I can't say a lot about the graphics. What I can say is, that I'm not happy with the environment graphics. It looks really poor. The characters are well designed, but the environment looks really low. I hope you guys from bioware will do something about it even if you said you want to put the focus on the characters.

So that's all for now. Greetings from the north of Germany,

Uncle :)

PS: I believe in Bioware, cause the games I've played so far were really good. I'm very afraid that Dragon Age 2 (PC) will only be a better looking rip off of the console version :(. I hope you guys show me that I'm wrong.


Many thanks for the impressions of the PC version! Did you notice if the hotbar and portraits were still there in the PC version or had they changed the interface?

#56
MaxQuartiroli

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Brockololly wrote...

My impression is that they can basically play the stuff the press played- namely, the legend of Hawke and then the "real" Hawke up to where he meets Flemeth for the Fed-Ex quest...


It would have been nice if they could be able to level up once the character,  just to see how it works..

#57
rexil

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Brockololly wrote...

OnKeLDead wrote...

Ok first of all I'm german so I want to apologize for mistakes I will surely do.

I've just play Dragon Age 2 at the gamescom (PC Version) and to be honest, I'm very dissapointed. I wasn't able to scroll out with the mousewheel and so I haven't had the feeling of a tactical based combat system. It was more like hack'n'slay because a lot of hurlocs appeared in the first stage and so I striked them down with my sword (played the male hawke). The dialogue wheel isn't annoying, at least that's my opinion. Unfortunately the first stage took place in the area we know all from the screenshots (I fought against the ogre and a lot of hurlocs you guys already have seen in the first screenshots), so I can't say a lot about the graphics. What I can say is, that I'm not happy with the environment graphics. It looks really poor. The characters are well designed, but the environment looks really low. I hope you guys from bioware will do something about it even if you said you want to put the focus on the characters.

So that's all for now. Greetings from the north of Germany,

Uncle :)

PS: I believe in Bioware, cause the games I've played so far were really good. I'm very afraid that Dragon Age 2 (PC) will only be a better looking rip off of the console version :(. I hope you guys show me that I'm wrong.


Many thanks for the impressions of the PC version! Did you notice if the hotbar and portraits were still there in the PC version or had they changed the interface?


I hope they don't change the interface... not too much >.< and why the hell the mouse wheel didn't work. 
I hope they don't change the UI to something like the fail UI ME2 PC has.
And the environment looks really bad as we can see in the released screens, the characters are ok but what is those really low resolution textures on the ground and everything else?
Heh! Now we can really see the truth when it's a fan who make a review and not the media u.u

#58
OnKeLDead

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Brockololly wrote...

Many thanks for the impressions of the PC version! Did you notice if the hotbar and portraits were still there in the PC version or had they changed the interface?


Another thing I can't remember :( Got too many impressions of all the games - so I'm very sorry :/

#59
MKDAWUSS

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Em23 wrote...

Someone play as femhawke please!!



#60
Aristorum

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MKDAWUSS wrote...

Em23 wrote...

Someone play as femhawke please!!

From what I understand, people can only play as a male warrior at the moment.

#61
Eurysteus

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I don't know if it has been posted before but here's a small piece of gameplay at 3:00.
www.youtube.com/watch

Modifié par Eurysteus, 19 août 2010 - 04:31 .


#62
slikster

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Here's a post from someone who played the PC version at Gamescom, on another board. Doesn't seem too promising for us oldschool RPG fans.
link

Modifié par slikster, 19 août 2010 - 04:36 .


#63
Brockololly

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slikster wrote...

Here's a post from someone who played the PC version at Gamescom, on another board. Doesn't seem too promising for us oldschool RPG fans.
link


I'll post the whole thing here:

However, having played a demo version at Gamescom, I actually have to  say its probably not really far off. I know its an early version and  lots might change, but based on what I saw today, I'm not really sure  I'm all that eager to buy this game anymore. Coming from someone who  played and loved Baldurs Gate 1&2, Icewind Dale 1&2, Neverwinter Nights and preordered Dragon Age, thats quite sad.

I played the PC version and the camera was at a fixed distance behind  the selected character and it could NOT be zoomed out at all. The  environment looked very bland and blurry, though the character  animations were indeed better than DAO. I knew to expect that from  Bioware's statements regarding their new resolve to emphasize the  "characters" and not the environment anymore, but it just feels very  bland and lifeless. The overall style, as has been stated elsewhere, is  more cartoony, which is a matter of taste I guess. I prefered the old  style...

Anyway, the HUD is alot more streamlined, to the point where it even  felt a bit clunky and not detailed enough. For me the game had a very  "console-y" feeling to it and didn't feel much like DAO anymore. The  battle was more "hack and slashy", and a lot less strategical, in part  because I'm so used to the zoomed out view during battles, but not only  because of that.

Maybe I'm being too critical on a very early alpha (?) version and  things will improve later on, but they'd need to change quite a lot to  make it more like a game I'd really want to play. Guess I need to take a closer look at what else it out there. eg Drakensang / Risen..etc

Pretty disappointing.


The comment on the HUD has me VERY much concerned for the PC version, amongst other issues like the environments and camera....

Modifié par Brockololly, 19 août 2010 - 04:49 .


#64
Brockololly

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Here are more brief impressions of DA2 at Gamescom from Rock, Paper, Shotgun:

Dragon Age 2

That noise you hear is me sucking air through my teeth. When I heard  Dragon Age’s combat was becoming more action-oriented with the addition  of a Mass Effect style third person camera and direct control (but
retaining the option of ordering and equipping your party), I was all  for it. I love Mass Effect’s combat, and figured that Bioware could do  something amazing with Dragon Age’s gory, visceral fighting.

I was disappointed. Turns out it plays more like Fable, with that  anime-style animation where your weapons is raised high above your  shoulder in one frame, and then in the next it’s at the end of the blow, with a glowing light indicating where it passed through. More than  that, 3rd person melee combat with no block or dodge button feels deeply wrong to me. As a warrior, you run up to enemies and hammer the attack  button, popping off special abilities as and when they’re ready. I guess you could play an archer, or a mage. But still. Air through teeth.


And the RPS writer was playing the PC version too, as he mentions in the comments below the article...

Modifié par Brockololly, 19 août 2010 - 04:58 .


#65
Nerevar-as

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Anyone can tell me if you can queue orders in pause? I mean, more than one at a time for each character. It was a surprising oversight in Origins.

#66
Wyndham711

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Seems many people feel the combat system is sorely lacking. I happen to trust the Rock, Paper, Shotgun folks more than the average internet journos, so their critique hits hard. Hopefully either the gameplay just simply doesn't fit their tastes, or BioWare really improves it significantly before release. Even though combat isn't among the top things I play RPGs for, it is still something I end up doing hours and hours in every RPG, so it should be something at least somewhat enjoyable.

#67
Wolfarcher28x

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yea if i could get to gamescon without having to pay hundreds of dollars for the trip to germany for a demo... i would go

#68
FedericoV

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Well, form what I've read so far, it seems to me that DA2 is an action RPG without any kind of proper tactical control of the battlefield. Review from players imply a lot of button mashing and an hack and slash vibe. Even for PC. I would play the game and praise if it's fun for its own merit. I understand BW decision from a business point of view. But still, I can't hide a little sadness for the fall of the last classic CRPG in the market. Was it for me, DA2 would have been more tactical and not less.

#69
Nerevar-as

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RPS described combat as (what I call) action RPG. Reminds me of Ego Draconis but with a party. They should realease the demo and listen to feedback if this is true. Big changes in gameplay usually don´t go well with players who enjoyed the previous one.

#70
andar91

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Personally, I wonder how wise it was of Bioware to use that over-the-top battle in the demo and if that is why so many people are saying it feels like a "hack-and-slash" game. We know that, but others may not and they could get the wrong impression. Is their impression coming from actual gameplay or just the gore and visual style of the battle?

#71
FedericoV

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Nerevar-as wrote...

Anyone can tell me if you can queue orders in pause? I mean, more than one at a time for each character. It was a surprising oversight in Origins.


It was not an oversight. I remember that when the question was raised in the DA:O's forums, a developer explained us that they have tried to add some kind of queue option but it did not work well with the combat system because it was hard to balance it with stamina/mana consumption and all the powers that interrupts your actions.

Modifié par FedericoV, 19 août 2010 - 05:20 .


#72
MaxQuartiroli

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slikster wrote...

Here's a post from someone who played the PC version at Gamescom, on another board. Doesn't seem too promising for us oldschool RPG fans.
link


Well... Honestly I would object to someone who complains about a game which seems to be a little h&s, and then use Icewind Dale as an example of a game he loved, but I'd go off topic then...
Anyway, my feeling as I read the opinions of people is always the same.. Not enough content shown and a game which is too far from the final release yet, to be able to get a definite opinion about it.
I trust we'll have to wait again...

#73
Brockololly

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Wyndham711 wrote...

Seems many people feel the combat system is sorely lacking. I happen to trust the Rock, Paper, Shotgun folks more than the average internet journos, so their critique hits hard. Hopefully either the gameplay just simply doesn't fit their tastes, or BioWare really improves it significantly before release. Even though combat isn't among the top things I play RPGs for, it is still something I end up doing hours and hours in every RPG, so it should be something at least somewhat enjoyable.


Yeah, RPS is usually good in their coverage, so calling the combat on PC no less like Fable isn't exactly instilling confidence in me.

I'm hoping the combat is just "hack and slash" in the exaggerated parts, but I don't know.....just seems that even the PC version is getting too much like the console's more action based combat and less strategy based. The reports of the PC's UI being drastically streamlined really bother me too....

#74
andar91

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Image IPBImage IPBI find it strange that he wants blocking and dodging but he complains that it feels like a hack and slash to him.

Modifié par andar91, 19 août 2010 - 05:23 .


#75
Nerevar-as

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andar91 wrote...

Personally, I wonder how wise it was of Bioware to use that over-the-top battle in the demo and if that is why so many people are saying it feels like a "hack-and-slash" game. We know that, but others may not and they could get the wrong impression. Is their impression coming from actual gameplay or just the gore and visual style of the battle?

Probably it´s the crowd they are reaching for. In the ME2 marketing it always felt like they were calling to the TPS gamers and taking the ME1 fans for granted. It worked, but ME2 changes weren´t that big to me.
With DA they are doing the same, but seem to have shifted combat gameplay too much. If it is confirmed I´ll probably won´t get it. It is an style of combat I simply don´t enjoy. If I´m to fight I want full control, something more than constant button-mashing while waiting for skills to recharge. At least in Witcher one had to time the attacks and in the Gothic series you had full control.