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Have you played Dragon Age 2 at Gamescom? Post your opinions here!


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#101
Nerevar-as

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Seb Hanlon wrote...

hannibal555 wrote...

I played it today.
And I am disappointed.
I played it on PC, here's a short summary:

- Navigation is a mess. You navigate MMO like with pressed right mouse button to look around
and WASD - keys. On the other hand your default attack is on right mouse button, too, which got me confused a few times.
- You have to press constantly to attack, feels like old Diablo 1.


While it's possible that you encountered a bug in the demo, I'd like to address these right now.

On the PC, you can right-click on the ground to move, just like in Origins. This has not changed.
Also, your character will auto-attack after you right-click to start attacking, as in Origins. You don't have to click per attack.

Sighs with relief.
Hopes back up. No chance of realeasing the demo, I guess?

(And can you include more emoticons? Half the time I don´t have the one I want)

#102
Brockololly

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Still, without the higher up isometric view, right clicking to move or place AOE spells just seems like it will quite awkward. From what very little I could make out on the PC version in the stream, it looked like the farthest out you could zoom the camera was maybe a little closer than the farthest zoom available in Origins without going to the iso view.



I just really wish we'd get some clear PC footage instead of a bunch of blurry footage that fuels misinformation...

#103
DragonRageGT

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rexil wrote...

I hope they don't change the interface... not too much >.< and why the hell the mouse wheel didn't work. 
I hope they don't change the UI to something like the fail UI ME2 PC has.
And the environment looks really bad as we can see in the released screens, the characters are ok but what is those really low resolution textures on the ground and everything else?
Heh! Now we can really see the truth when it's a fan who make a review and not the media u.u


Because there's no mouse wheel for consoles?


And as for Cormac's review, he's right. This game is no longer aimed to those mature RP'ers who came to love BW games throughout the years. It is definitely for those 13yrs old who will love it for their consoles. And don't be mistaken, the fact that there is a M17 at a box does not prevent them from playing it. Lots of comments in my vids from people who played the game were by people who has 18+ age registered in their YT profile while in their "about me" they say the real age, which is well under 18:

So the game will sell well, despite many of us, PC gamers, not being so willing to buy it. Pitty that no matter what's said, it is no longer Bioware anymore. It is only Electronic Arts. Anyone saying anything different is like those fanatics that believe anything a politician promises during a campaign while they will definitely do exactly the contraire once they are elected. History proves it.

Quote:
Originally Posted by Cormac
Consoles ruin Dragon Age 2!
EOQ

Oh dear... When I wrote that yesterday, it was meant as a snarky comment and nod towards the crysis 2 thread.

However, having played a demo version at Gamescom, I actually have to say its probably not really far off. I know its an early version and lots might change, but based on what I saw today, I'm not really sure I'm all that eager to buy this game anymore. Coming from someone who played and loved Baldurs Gate 1&2, Icewind Dale 1&2, Neverwinter Nights and preordered Dragon Age, thats quite sad.

I played the PC version and the camera was at a fixed distance behind the selected character and it could NOT be zoomed out at all. The environment looked very bland and blurry, though the character animations were indeed better than DAO. I knew to expect that from Bioware's statements regarding their new resolve to emphasize the "characters" and not the environment anymore, but it just feels very bland and lifeless. The overall style, as has been stated elsewhere, is more cartoony, which is a matter of taste I guess. I prefered the old style...

Anyway, the HUD is alot more streamlined, to the point where it even felt a bit clunky and not detailed enough. For me the game had a very "console-y" feeling to it and didn't feel much like DAO anymore. The battle was more "hack and slashy", and a lot less strategical, in part because I'm so used to the zoomed out view during battles, but not only because of that.

Maybe I'm being too critical on a very early alpha (?) version and things will improve later on, but they'd need to change quite a lot to make it more like a game I'd really want to play. Guess I need to take a closer look at what else it out there. eg Drakensang / Risen..etc

Pretty disappointing.



#104
Apollo Starflare

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Bugzehat wrote...

Seb Hanlon wrote...

hannibal555 wrote...

I played it today.
And I am disappointed.
I played it on PC, here's a short summary:

- Navigation is a mess. You navigate MMO like with pressed right mouse button to look around
and WASD - keys. On the other hand your default attack is on right mouse button, too, which got me confused a few times.
- You have to press constantly to attack, feels like old Diablo 1.


While it's possible that you encountered a bug in the demo, I'd like to address these right now.

On the PC, you can right-click on the ground to move, just like in Origins. This has not changed.
Also, your character will auto-attack after you right-click to start attacking, as in Origins. You don't have to click per attack.


Thank you! ... and this is why we shouldn't assume that fan reviews are any more reliable than journalist reviews.


This. No offence to the fans who give reports on this, they are great to read, but there is a reason why we have professional games journo's. They (usually) have their facts straight.

Thanks Seb, I think you just saved the forums from a minor trashing.

#105
AlanC9

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RageGT wrote...
It is definitely for those 13yrs old who will love it for their consoles.


Where'd you get the idea that console gamers are teenagers? They're marginally younger than PC gamers, but not that much.

Modifié par AlanC9, 19 août 2010 - 06:50 .


#106
Solica

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I read an interview with the lead designer yesterday morning while having coffee, waiting for my bus.
I was not dubious, I was not worried, I was not alarmed, - I was disgusted. Of course still hoping I'm getting it wrong and misunderstanding things, telling myself that I will still buy the game and make up my own mind. And , yes I will do that. But my impression was: Dragon Age didn't, and don't sell enough - Now: All things change! Nothing much we can do about it. Just face the sad facts. We're not a big enough market group for Bioware's investments (though I have to say that they could do games for me indefinitely with much less effort, much smaller budget, if they wanted.)

Things I've read or seen on Youtube since, doesn't make the case entirely clear. It looks bad, but I'm still unsure. Not that it matters anyway, I'll still buy DA2. There is this strange fact that they ask for OUR opinion HERE, instead of spamming some Bayonetta forum with their new sequel? So is this a sign of hope? Or just them figuring it has to be on their own forum, because it's Bioware game?

Modifié par Solica, 19 août 2010 - 06:53 .


#107
Estel78

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slikster wrote...

And everyone thought us doom and gloomers were over reacting. I will not buy a button mash fest.

You ARE overreacting.

#108
zylas223

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Is the "click to attack" thing so bad? I mean, it gives many more tactical possibilities - intercepting for example.

And "right click to move" - isn't it like..you know...Origins?

#109
Estel78

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Apollo Starflare wrote...

=/ Why is it people are so much more inclined to take bad impressions to heart than good ones?

Because people want to whine and moan.

#110
Bugzehat

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zylas223 wrote...

Is the "click to attack" thing so bad? I mean, it gives many more tactical possibilities - intercepting for example.


Not only is it not "so bad" -- it's not true. A dev just dismissed the claim.

#111
zylas223

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Okay...this Topic goes so fast my slow internet cannot keep up :P

#112
Nerevar-as

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zylas223 wrote...

Is the "click to attack" thing so bad? I mean, it gives many more tactical possibilities - intercepting for example.
And "right click to move" - isn't it like..you know...Origins?


If it is as in Gothic then you control your movements, if it is Diablo-like you do nothing more than press buttons, no parry, dodge to a side,... only special attacks, run, take potion. Some of us don´t find that very entertaining. Dev just dismissed that anyway.

#113
Nerevar-as

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Estel78 wrote...

Apollo Starflare wrote...

=/ Why is it people are so much more inclined to take bad impressions to heart than good ones?

Because people want to whine and moan.


Also, negatives produces stronger responses than positives. Is just the way most people are. And DA2 for PC has been a marketing disaster so far.

Modifié par Nerevar-as, 19 août 2010 - 07:06 .


#114
hannibal555

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Seb Hanlon wrote...

hannibal555 wrote...

I played it today.
And I am disappointed.
I played it on PC, here's a short summary:

- Navigation is a mess. You navigate MMO like with pressed right mouse button to look around
and WASD - keys. On the other hand your default attack is on right mouse button, too, which got me confused a few times.
- You have to press constantly to attack, feels like old Diablo 1.


While it's possible that you encountered a bug in the demo, I'd like to address these right now.

On the PC, you can right-click on the ground to move, just like in Origins. This has not changed.
Also, your character will auto-attack after you right-click to start attacking, as in Origins. You don't have to click per attack.


Just to be clear, I don't intend to misinform people, I just described my impressions.
Click moving is in as I stated shortly after, I just had problems with WASD - mouse navigation coupled with standart attack. Could've been a bug I don't know.

As for the thing with auto-attack, I tried it but saw no effect.
Could be that due to weakened demo ennemies they died too early while focus fired by all team members.
Also, could it be that pressing constantly yields a higher standart attack rate than auto aim?
I guess I'll try it saturday a second time with only focus on game mechanics.

Modifié par hannibal555, 19 août 2010 - 07:10 .


#115
DarthRevan4life

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Are people who are giving their impressions understanding that this game probably isn't even near complete? You're taking what maybe a 15 minute demo and basing whether or not the game is worth purchasing and how Bioware is dead, etc etc. How about we wait until the game gets further along in its development cycle before making such claims. Sure the PC reviews haven't been great, but again, this is a demo, do you expect it to be as polished as a final build would be?



Plus those saying it's too easy, isn't the demo the part in the game where Varric is exaggerating how powerful Hawke is, so isn't it intended to be easy?


#116
SeanAuditore

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hannibal555 wrote...

Navigation is a mess. You navigate MMO like with pressed right mouse button to look around


Isn't that the way it was in origins? You were able to hold the right button down to look around.

#117
Mr-Ludluck

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Seb Hanlon wrote...

hannibal555 wrote...

I played it today.
And I am disappointed.
I played it on PC, here's a short summary:

- Navigation is a mess. You navigate MMO like with pressed right mouse button to look around
and WASD - keys. On the other hand your default attack is on right mouse button, too, which got me confused a few times.
- You have to press constantly to attack, feels like old Diablo 1.


While it's possible that you encountered a bug in the demo, I'd like to address these right now.

On the PC, you can right-click on the ground to move, just like in Origins. This has not changed.
Also, your character will auto-attack after you right-click to start attacking, as in Origins. You don't have to click per attack.


How about the tactical overview? Removed? Not yet implemented?

#118
Estel78

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RageGT wrote...

And as for Cormac's review, he's right. This game is no longer aimed to those mature RP'ers who came to love BW games throughout the years. It is definitely for those 13yrs old who will love it for their consoles.

Oh please stop generalizing! I'm over 30 and have nothing against a more action-y approach. Why don't you expand your horizon instead of insisting on your precious isometric view? Gee, the narrow-mindedness of some people...

#119
In Exile

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hannibal555 wrote...

As for the thing with auto-attack, I tried it but saw no effect.
Could be that due to weakened demo ennemies they died too early while focus fired by all team members.
Also, could it be that pressing constantly yields a higher standart attack rate than auto aim?
I guess I'll try it saturday a second time with only focus on game mechanics.


I'm confused abotu what you mean re: the MMO camera. Right now, in Origins, you can hold the right mouse button to change the angle on the screen, provided you are not zoomed out (and in that case, you can rotate the screen). Has this changed?

#120
Brockololly

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The fact of the matter is that so long as BioWare is putting the game out to be played, they want people to generate a (hopefully good) opinion of it, even if its not finished. Sure things may change and they're not done, but the version they're putting out at Gamescom can't be radically different than what the final game will play like otherwise what would be the point for BioWare to release the demo if its going to be nothing like the final product?

Of course the game will get its share of polish, but at least with the PC version the impressions from people haven't exactly been glowing...

#121
In Exile

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Mr-Ludluck wrote...

How about the tactical overview? Removed? Not yet implemented?


Mike Laidlaw confirmed that it will be reduced, at the very least. While there may be some zoom out, I would not expect it to be significant and the tactical approach on the PC is being handled by not anchoring the camera to a character, instead of changing the zoom.

#122
term8

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hannibal555 wrote...

I guess I'll try it saturday a second time with only focus on game mechanics.


If you do get a chance to go back, i think many on this forum would love you if you took a look at the HUD and see how it has changed??.... also find out if you recieve XP per kill?.... and if you could identify the voice actor ha ha ha jk with the last one :)

#123
hannibal555

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SeanAuditore wrote...

hannibal555 wrote...

Navigation is a mess. You navigate MMO like with pressed right mouse button to look around


Isn't that the way it was in origins? You were able to hold the right button down to look around.


Yes that could be the case ^^.
Point is, I allways played in tactical overwiew, and now that I can't I am forced to use a combination of click moving or WASD-mouse navigation in the 3rd person shoulder view.
I don't like it, but others might. It's just my opinion.

#124
FedericoV

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SeanAuditore wrote...

hannibal555 wrote...

Navigation is a mess. You navigate MMO like with pressed right mouse button to look around


Isn't that the way it was in origins? You were able to hold the right button down to look around.


Well, in DA:O you hold the right botton to rotate the camera from a single point (the point where you have clicked) holding the same view (if you do not use the scroll wheel). I think that the reviewer was confused because he could not use the scroll wheel to change camera height to the iso view he was accostumed to use.

Modifié par FedericoV, 19 août 2010 - 07:31 .


#125
hannibal555

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term8 wrote...

hannibal555 wrote...

I guess I'll try it saturday a second time with only focus on game mechanics.


If you do get a chance to go back, i think many on this forum would love you if you took a look at the HUD and see how it has changed??.... also find out if you recieve XP per kill?.... and if you could identify the voice actor ha ha ha jk with the last one :)


It's a Beta, so saying anything about the HUD or other 'fine tune things' would do no good.
I couldn't even look in the inventory (was grayed out).
As for Xp I can't recall if there was a reward per monster kill.
Have to look at it more closely next time.
Playtime is so short, so I just try to grasp the global feel of the game.

And while DA1 (which I played at GC last year) felt very well, DA2 doesn't.
Everyone has to note though, that this is due to my personal taste so please don't flame ;).
Other testers just might enjoy the new game.

Modifié par hannibal555, 19 août 2010 - 07:35 .